True or False: Reflect is OP

"
SamBaLam написал:
Скрытый текст
I think it's sort of laughable how people can complain about reflect. Reminds me of people on D3 complaining about it. There are so many different builds in PoE, and if you take away reflect, then what would honestly be the point of building a tank character? EVERYONE would go glass cannon, and just DPS them down with a ranged character.

I just started a LA CI Ranger. I'm doing top tier DPS LA damage, and yes, I do 1 shot myself if I am not careful around reflect. IS it annoying as hell? Yes, it makes me want to pull my hair out. But would I want them to remove reflect? NO. Everyone would do the same cookie cutter build (yes I know I am doing one, but CI LA is really fun, and I have incredible clear speeds) so you have to look at the pro's and con's. The pro's of high dps obviously are clear speeds when doing runs, and being able to have high life leech in return from the DPS output. The cons are clearly reflect damage, and less armor/resistances from building more DPS around your skill tree.

But that's why you have A TON OF DIFFERENT BUILDS to choose from! If you are tired of reflect, then BUILD A TANK. Sacrifice some DPS and clear time to maximize your survivability. Come on people, would it be fair to take out reflect, and then every tank would be worthless in this game? You guys DO want variety right? Then why in gods name would you ever take away the ONLY thing that is stopping anyone from ever building dps>tank? Come on, use your heads. No one forced you to make a super high DPS character. You made it to have that sick damage output and melt mobs like they are butter, but you have to understand that was YOUR choice, and there is ALWAYS an alternative!

Plus, obviously since I'm LA my biggest problem is elemental reflect. If I roll a map and I don't want to re roll, all I do is swap my frenzy gem out of my chest and put it in my 6L lions and link it with added fire instead of weapon elemental damage. This way I'm still being very effective with solid DPS, using LMP to clear packs and elemental reflect is no problem because the majority of my DPS is physical.

My biggest issue with reflect is how hard it is to move your mouse over the mob and actually have time to sit there and read the special mods it has. I think they should do something (maybe make them a different color, etc) to be able to tell apart if they have physical/elemental reflect.

People have to understand that YOU chose to have more DPS for a reason. If you take out reflect from the game, then everyone will just go for straight DPS, and there would be absolutely no build diversity whatsoever in this game. What fun would that be? The best thing about PoE is the diversity, and the game would be a joke without it to be honest. To answer the question OP, YES reflect is OP. But should it be removed? No way in hell. Removing that, removes all build diversity we have.
I am all for game mechanics which give tanks a moment to shine. However, Reflects Damage is not one of those. Let's get real; it doesn't really stop glass cannons, it stops non-remote-skill, non-minion glass cannons. Everyone else must stack tons of leech, preferably with Vaal Pact. Your vision of glass cannons playing around Reflects Damage is naive; in reality, no one does this, they either get some form of mitigation or rethink the entire build. I'm not saying that's necessarily worse than a pure glass cannon metagame, but it's not a whole lot better either. You go from low build diversity, to low build diversity.

That's why I think the best option is to remove it as a monster affix, but keep it as a map affix. Yes, glass cannons would be stronger, but map groups would still seek out some tanks, to help carry the rest of the team through an otherwise near-impossible map affix.

The sooner we get this change done, the better. It's very troubling to me how more methods of reflection mitigation are being added to the game, allowing glass cannons to bypass reflected damage, utterly destroying what little purpose it has. New uniques like Voltaxic Rift are not a good sign. Glass-cannon methods to bypass reflected damage should be nerfed (i.e. make totems less effective against Reflects Damage), but the affix should also be avoidable if you don't want to face it.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Последняя редакция: ScrotieMcB#2697. Время: 27 сент. 2013 г., 22:59:26
By that example everyone using voltaxic or vaal pact should have 2500 health or 3000 ES because reflect is no longer an issue but this is clearly not the case for anyone over level 85.

A glass cannon is someone who has a high concentration of dps nodes vs life nodes, thats it. For gear slot, life will be an affix you can afford to prioritize on almost all gear slots except maybe ring and amulet where the affix conflicts with dps mods. no one will cry imbalance at a 2500 hp LA ranger.

You seem to think reflect is the only danger in this game and it most certainly is not.
Builds prior to voltaxic pact tended to be 95% life 5% other , now its something more like 65%, 25% dps, 5% other. which is a vastly a more enjoyable and balanced build.

You can argue reflect on another point but saying reflect keeps dps oriented builds in check is absolutely wrong.

IGN: Arlianth
Check out my LA build: 1782214
I am always amazed on people coming here to complain about something (that works as intended by the devs btw) and offer no solution to make it better.

QQ This is not a good wayt to make the game more difficult, QQ I cant make glass cannons that never die, QQ ...QQ...

Start to make a game, just to see how well you will handle balance, you dont need to invest in anything, theres plenty of ways to do games for almost free nowadays.

IMHO 99% of QQs will fail to deliver something thats randomly interesting and balanced and I am even very nice about the 1% as I bet there would be way less.

You dont like the mechanics of this game? Nobody forces you to play, but if you do continue to play please stop QQing about things that are just not broken in the first place.
"
Fluffhead написал:
It's fine. Punishes glass cannons and there's noW problem with that.


So why aren't there any map mods that punish HP stackers too? Why should building DPS characters be the only punished build?
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
"
Lordofthedreadz написал:
I am always amazed on people coming here to complain about something (that works as intended by the devs btw) and offer no solution to make it better.

QQ This is not a good wayt to make the game more difficult, QQ I cant make glass cannons that never die, QQ ...QQ...

Start to make a game, just to see how well you will handle balance, you dont need to invest in anything, theres plenty of ways to do games for almost free nowadays.

IMHO 99% of QQs will fail to deliver something thats randomly interesting and balanced and I am even very nice about the 1% as I bet there would be way less.

You dont like the mechanics of this game? Nobody forces you to play, but if you do continue to play please stop QQing about things that are just not broken in the first place.


But the developers actually said in their manifesto that glass cannons were meant to be a valid build. But then they design the game against that manifesto while claiming that glass cannon builds aren't at any disadvantage in the game.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
it is funny how people think that you need to mouse over mob to see his mods.
all monster auras are VISUAL,just learn to recognize ele/phys reflect aura and avoid those packs
problem solved.
and i have seen videos of 45k dps builds vithout vaal pact surviving phys reflect packs with no problem (45k dps blender guide video is a good example)
"
scorpitron написал:
false, its fine as-is.

been nerfed too many times already


/Thread
"
bhavv написал:
"
Lordofthedreadz написал:
I am always amazed on people coming here to complain about something (that works as intended by the devs btw) and offer no solution to make it better.

QQ This is not a good wayt to make the game more difficult, QQ I cant make glass cannons that never die, QQ ...QQ...

Start to make a game, just to see how well you will handle balance, you dont need to invest in anything, theres plenty of ways to do games for almost free nowadays.

IMHO 99% of QQs will fail to deliver something thats randomly interesting and balanced and I am even very nice about the 1% as I bet there would be way less.

You dont like the mechanics of this game? Nobody forces you to play, but if you do continue to play please stop QQing about things that are just not broken in the first place.


But the developers actually said in their manifesto that glass cannons were meant to be a valid build. But then they design the game against that manifesto while claiming that glass cannon builds aren't at any disadvantage in the game.


Valid build is different from build that will never die, I made several glass cannons and they are valid and fun to play but they die a lot to reflect (but not only).

You can even never die with a glass canon with skill, patience and dedication.

The reflect works as intended wether you like it or not, are there other ways to do things? Yes. Do the devs have to do things differently to please you? No.
What if I told you:
Glass cannons are actually harder to play than the builds which strive to allow for as many player mistakes as possible with no detrimental effects?
You are not 'hardcore' because of the amount of life/ES you have, and/or whether you can run maps half asleep.

It must be so embarrassing to have an opinion based on that one time you saw someone doing more damage than you, decided they were a detestable 'glass cannon', and have since been a champion of reflect damage, the great equalizer for players who don't want to ever die based on no merit of their own.

Guess what, glass cannon builds have other concerns aside from reflect which don't phase the carefree tanks or totem builds. As a glass cannon there are innumerable one shots you have to contend with, which actually require dodging, CC is crucial, and flasks timing means something.

It'd be one thing if dieing meant nothing,but in PoE as a high level character, the penalty is not sustainable, and if you intend to run maps with a group, you won't get a second chance.

Keeping this in mind, is it really necessary that their be a HARD COUNTER to high damage builds/people who are confident in their own ability (and thus go more damage vs def), and a major irritation to better geared chars?

That every build must pass under the bar set by a singular mod responsible for far and away more obstacles than all the others combined is absurd. It is inconceivable to me that this glaringly flawed mechanic has made it's way through so many games.

Sure, there are some ways to counter reflect, but as an Explosive Arrow build with decent life, 81 fire resist, level 20 Arctic Armor (negates a lot of fire reflect from multiple hits), and 25% fire conversion to chaos, I've died innumerable times to offscreen shots exploding on an ele reflect pack.

I'd also like to make the point that with all the spork totems, skill effects, retarded amount of white/blue drops from IIQ drops covering the screen, you're frequently going to miss the reflect aura causing instant death.
True PoE endgame: PoB & memes.
"
JahIthBer89 написал:
Because it puts "lol fuck it moar dmg" people in their place. I'm just about positive that people would figure out builds that could get enough damage that they would obliterate everything in the game before it could touch them with little or no investment in defense if reflect was taken away.

Game becomes "path of big damage numbers". No thanks.
"
sanleon написал:
PoE endgame: desync + reflect. Basically you build your characters around reflect, which is sad imo

And to all the elitist/casual posting reflect is fine: you are the cancer of this comunity
Both true, its a balancing act between these two points. You dont really want to have an end game about just stacking the highest damage and you instead should want to make people 'think outside the box' while creating their characters. Unfortunately people all build their characters around reflect in the same way almost (like going dual totems just to avoid reflect).

Its a really hard thing to balance, they have been changing the reflect % values and modifying how reflect works quite a lot over the years. I dont think its quite finished honestly, but its certainly closer than when I used to 1 hit myself @ level 30 if I had >250 dps in early 2012.

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация