Why I won't be returning to PoE
" really hes just beating a dead horse that has been explained over and over and over and over and over and over again. the game isnt finished. more content is on the way which will make leveling a lot less of a pain in the ass. This has all been explained to people like him over and over and over and over and over and over again. but hes too impatient to wait for the content to get here and quits the game. Hes right if he cant wait then hes better off playing something else than torturing himself here. ITs not a big deal but there nothing anyone can to for someone unwilling to listen and accept the reality that is the current state of PoE. Последняя редакция: derbefrier#6652. Время: 28 сент. 2013 г., 16:25:20
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I play HC/ons so I have no sympathy. Lol losing exp. QQ more.
ॐ "Metal Gear!?!?!?" ॐ
Onslaught: FixinToDie + Awnslot |
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Overall there are multiple levels of time wasting in this game so everyone has their breaking point. I just don't know why level progress is so important after those high levels, is there some skill you really need to reach at that level?
But to think they would remove the xp penalty, you'd have to come up with an alternative and so far, I've never read a good one. It is very traditional in this type of game. How about when you die, you lose a stash tab? How about when you die, you are cursed at half ES or Life for 10 million xp? I think xp is actually lot less mean than it could be. It is just time as you say. And maybe you have better things to do. Последняя редакция: raziekeljr#3483. Время: 28 сент. 2013 г., 16:31:12
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Dying at 85 is harsh and takes away several hours of your time because we don't have suitable areas yet for XP outside of high level maps. Once the game goes full release I hope to see some 70-72 areas in just Act3x. Deaths at 85+ in games like Diablo2 even after getting your body back resulted in atleast an hour or so of Baal running again in LOD. But id more closely relate POE's state to classic Diablo2 Chaos runs at the moment.
IGN: MullaXul Последняя редакция: MullaXul#2277. Время: 28 сент. 2013 г., 21:44:40
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I share your opinion on the whole.I keep all the same a little hope that the game improves. Otherwise, I'd like you, leave to other lands.
I already test other games where my hopes would be disappointed. But look a little. We will then see if the big defects of the game are of a desire or just a lack of time. |
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Derbefrier I share your opinion on the whole.I keep all the same a little hope that the game improves. Otherwise, I'd like you, leave to other lands.
I already test other games where my hopes would be disappointed. But look a little. We will then see if the big defects of the game are of a desire or just a lack of time. Последняя редакция: egeskrea#0987. Время: 28 сент. 2013 г., 16:33:22
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75 is my level cap for this game. I am lucky that I like alts. Hope you find something you enjoy.
Fight censorship
https://www.reddit.com/r/The_Donald/ |
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" this it was only a matter of time 15 became 10 now 10 is too high why not make a league no exp loss 6l on first try and no reflect so softcoreplayer can finally stfu even voidbearer got toned down for you guys again https://poe-ssf.herokuapp.com/. Join the fun. SSF HC Legacy Witch Lvl 53 Последняя редакция: ventiman#1405. Время: 28 сент. 2013 г., 16:38:57
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" I really wish GGG would just ban this kid. Current IGN: TheBearerOfLight
Gizoogle Chris: "Da State of Exile muthafuckas axed mah crazy ass ta post a reminder dat they podcast is dis weekend, as usual. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack." |
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" I've played a bunch of online multi-player games of various types. How many of them had desync that was the rule rather than the exception? One - PoE. Desync is caused by balancing client-side game mechanics/logic vs trying to do everything on the servers (see post by Chris regarding this). Most games strike a nice balance that prevents any serious altering of the game mechanics while avoiding 95% of the desync PoE has. GGG has erred on the side of the server more and thus desync is the result. It is entirely fixable - many games have proven that. The question is whether GGG will loosen up and find the right balance or just keep trying to have their cake and eat it too. All I can say is, in my opinion, EVERYONE experiencing desync will be more detrimental to PoE in the long-run than any potential abuse that could possibly be caused by allowing the client enough freedom to reduce desyncs to a reasonably rarely-existing level. IGN: Spookayi
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