05/03/2013 RIP Economy

Ridiculously good items in a 13 month old league? Better blame RMT.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Fuck the economy. This game should all about killing monsters and finding loot. This game should not be poor economy simulation or RMT-circus.
Последняя редакция: profeetta#5177. Время: 21 февр. 2014 г., 11:17:32
>standard league problems
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profeetta написал:
Fuck the economy. This game should all about killing monsters and finding loot. This game should not be poor economy simulation or RMT-circus.


Because no one ever has fun trading... Just a mindless slog through mobs with no chance to ever complete certain build would be oh so wonderful.
--Enter D3 RoS
In all seriousness, I think my earlier post regarding the birth of the Eternal Orb is about right; since June 6, 2013, the Standard economy has been rolling progressively downhill. It's an exaggeration to pretend the disease spread immediately, or especially as early as May before its introduction, but if I could point to one thing which led to the current state of affairs, the Eternal would be it.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB написал:
In all seriousness, I think my earlier post regarding the birth of the Eternal Orb is about right; since June 6, 2013, the Standard economy has been rolling progressively downhill. It's an exaggeration to pretend the disease spread immediately, or especially as early as May before its introduction, but if I could point to one thing which led to the current state of affairs, the Eternal would be it.


Eternals and mirrors are like nitro and glycerin. When combined something explodes.
BTW here are user reactions to the original idea for the Eternal, from back when it was suggested in the first place, with an imprint dubbed a "schematic" by Suggestions Forum regular Courageous in April 2013:
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sodium777 написал:
new and original

+1
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Faendris написал:
I really like the idea to make crafting less random (but not less expensive!). The schematic idea is certainly much better than what we have now.
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ScrotieMcB написал:
I don't like this idea. Here's why:
From 'An alternative to the current disappointing, unrewarding crafting system.'
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Dravkwn написал:
I have no respect for a RNG gear system where one person is allowed to be lucky and another gets screwed. Especially when some builds need specific results to even be a decent build without falling into cookie cutter of the month build.

Every game like this has monster drops as its primary gear system, and it is always very heavy RNG. The only difference between PoE and some other games in the genre is that crafting in PoE embraces the same core mechanic as drops. This still allows focus, as players can trade for the currency they want most (including vendor trades/formulas in solo self-found) to reroll the things they care about most; however, it does not allow guarantees.

Personally, I think "no guarantees" is a strength, not a weakness. Crafting in many other games feels like this: You go to the wiki/forums/etc and evaluate all the craftable recipes based off cost of components and the overpoweredness of the output. You see some recipes that have guaranteed mods that aren't so great, those are the underpowered ones and you're not going to waste your time with them. You hopefully find some recipes that are guaranteed to have an excellent mod or two, and you -- and everyone else in the game's economy -- makes those items pretty much exclusively, over and over again. Forcing crafting to act like monster drops is actually a very clever solution to this problem; it's a very low-maintenance way for GGG to prevent exploitative crafting behavior.

The one drawback is, as you said, that it makes it more difficult for GGG to support underpowered builds through targeted itemization. However, it doesn't make it impossible, since it is possible to craft uniques. As long as GGG provides strong unique support to underpowered builds -- including favorable drop rates, which in turn means favorable Chance-to-unique rates -- crafting will be a way to help those builds get the gear they need to even the playing field. Perhaps this is an area in which the game isn't strong enough and could stand to improve.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Последняя редакция: ScrotieMcB#2697. Время: 21 февр. 2014 г., 13:35:53
So many players with a very poor mind. They care more about what the others have than their own fun/gameplay.
They want what the others have and don't belive in work to do that. It's much more easy to sit down and cry (waiting mom to bring the milk and cookies) than work a bit to have a confortable situation.
Shame.
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Joaoperals написал:
So many players with a very poor mind. They care more about what the others have than their own fun/gameplay.
They want what the others have and don't belive in work to do that. It's much more easy to sit down and cry (waiting mom to bring the milk and cookies) than work a bit to have a confortable situation.
Shame.


You're right Instead of grinding they want to collect currency by flipping and scamming or if they're lazy they just buy their gear and maps from RMT.

And if you think ladders are important then you should care what others do. Ladder only has any meaning if everyone compete by the same rules.

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