Pohx: POE is now like D3, leveling is too easy, map system the same, most uniques sucks....

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ntherblast написал:
People saying diablo 3 is easy? Pretty funny. Go run the highest grift possible it is impossible to go around and one shot mobs like in Poe's endgame which I have experienced.

Pushing grift does come down to rerolling grift until you get a good one as well as paragon to a certain extent but you cant just go in there and completely dominate. Its about knowing which packs to fight, pulling packs together, popping your coe to maximize your damage, etc. Here in poe end game you can kill a boss before it even has a chance to react.

Now people will be like oh poe has such good build diversity. You can make different builds in d3 but they won't be as strong as meta builds which is the same as poe where your build with most likely not be as strong as the meta


Grifts in d3 is absolutely trash mode with no reward - just for leaderboards.
D3 is super easy now a days - you can get all your gear for your meta build in few days, another day - to roll ancient version with cube. So next - must go to public for gems upgrade. And the game is done. Nothing to do. And why i must to push grifts? Its super easy dumb system with "fishing". You dont need to have a skill in this game - just good layout with easy mobs.

PoE also have meta builds. But also have tons builds for the end game. D3 also have build diversity? Or you gonna say "every skill works, just open g rift 1 and enjoy the game" ?

I dont even want to compare PoE vs D3, because d3 is absolutely trash game this days with good fightning animation without dev support at all - just few fast lazy changes. Thats all.

Последняя редакция: Life2v#6168. Время: 15 авг. 2016 г., 10:04:43
Face it. This game started off with a great vision. Devs could have found a way to get more people to play but took the easy route and catered to noobs. Now if it weren't for the noobs this game would die out. PoE is no longer and never will be again a hardcore experience. At least GGG is getting paid.
It make sense to me that Pohx and others folks compare the two actuals ARPG that lead the market anyway while Pohx showed some interesting points it doesn't differ much than any burned out players i saw on this forum past three years.

Game is built on a model where players can have many goals and expectations along temp leagues with different rules / expansions adding new content ...
Soo what i'm saying is you will always love a period of the game more than an other and then feel left on the side at some points if new content added doesn't match your expectations and eventualy kill the past ones.

GGG at this point showed it wasn't possible to handle multiple aspect of the game at the same time;
Don't expect them to work on Hardcore improvements ( and hardmode talking about map bosses beeing one shooted ) wich has been pretty much abandonned + story + endgame + trading + performances at the same time and with the same release date.
Beeing patient and playing another game till PoE match again your expectations when you reach this point is a thing to consider and it doesn't kill anyone.

Nothing new :)

Edit: I don't have any ideas how a streamer can feel forced to publish an erratum like this video.
Edit 2: Stupid war between HC and SC players is toxic yes. Let players play the way they want that's it no one is in the right to blame anybody for that on this forum.
Hf :)
Последняя редакция: Heli0nix#0378. Время: 15 авг. 2016 г., 10:34:52
If the game is too easy then why arent these streamers running RIP Map mods and challenging themselves ? Part of what makes Path of Exile great is youre able to adjust the difficulty of what you run via map modifiers. This is why its a good game for casual and hardcore players alike, the game doesnt force you to challenge yourself if you dont want to, it isnt intrusive about difficulty.

Of course the game is easy when youre rolling for easy map mods like


Do you ever see streamers rolling multi-extra damage mods ? Nope. Do you ever see them rolling Boss damage, Area of Effect, GMP on things like Core Malachai or Plaza ? Nope. Ever see them running a combination of Extra Damage, Crits , etc ? Nope.

The reason i dont play hardcore is because i can freely challenge myself at any given time without losing my progress. You cant sit there and complain about potentially dying to hard content yet at the same time claim there isnt hard content because you refuse to roll anything other than easy packsize modifiers on your maps.

I enjoy some streamers but when people say the game isnt challenging but refuse to challenge themselves its a bullshit argument, especially if youre intentionally playing broken meta builds that are on par with god mode like COC.

I know there are hardcore players who challenge themselves but they will never said the game is too easy because of that, some of my friends are exactly that way and they agree that its a ridiculous assertion.

D3 still doesnt have shit on POE, many aspects of POE are far better and the gearing process still is much more difficult regardless of the fact that gear has become more obtainable for the more casual players (That isnt a bad thing but there needs to be a limit to how easy things are obtainable, for multiple reasons).

I will agree with one thing though, they need to really add in some good content for older players as well. Like ive said before, a big aspect of an ARPG is the loot, especially for Path of Exile because it opens up alot of doors. When youve found everything the game has to offer it makes it very hard to continue playing, especially if youve played for years and have tried many, many builds.

I do agree though, the standard vs hardcore bullshit needs to stop, along with the toxicity of some of the community. Like i said before in another thread, ive never seen a community soo negative *cough cough, labyrinth spammers especially*, that negativity is effecting potential new players and existing players.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Последняя редакция: Tin_Foil_Hat#0111. Время: 15 авг. 2016 г., 10:48:38
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sarannah101 написал:

It might seem that the "easy" gameplay and labyrinth are major issues, but the thing is, it only is to a handful of players. Most often the players that have 0 skill, and those that are only used to facerolling content. Which the labyrinth traps for example do not allow them to do. Just because these types of players scream the loudest on these forums(now), doesn't make their points any more valid.
Whenever I read reviews/threads for path of exile claiming the labyrinth is bad/evil, I always think to myself: "The game showed you your true skill level, it was inadequate. And it seems you cannot handle that truth."


lol

Very challenging indeed. It is a true test of skill.

The Incredible Challenge of the Labyrinth (HIGH-SKILLED PLAYERS ONLY)

Pick one of these:

- high life regen
- MoM
- 'damage does not interrupt ES regen' occultist
- perma fortify champion
- life/ES hybrid (after the ES damage nerf)
- pathfinder
- high MS build

Get two quicksilver flasks, two healing flasks, bleed/poison removal help a lot too (although you probably won't need them with most lab farming builds)

plus one of these:

- dual brightbeak + leap slam + faster attacks
- leveled and qualitied lightning warp + faster casting + rapid decay + less duration
- leveled and qualitied whirling blades + faster attacks with high-AS weapons (a bit inferior but still works fine)
- if high MS build, you won't need movement skill

and one of these:
- enough defense to facetank izaro (much easier than some people think)
- enough damage to kill him in seconds (any decent and well-geared build OR bladevortex OR traps and mines OR pierce KB/LA frost wall)


And BEHOLD THE CHALLENGE!

(translation: run straight through all traps, facetank or instakill Izaro, profit)

You have to be realistic about these things.
Logen Ninefingers
Последняя редакция: Bars#2689. Время: 15 авг. 2016 г., 10:54:44
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Bars написал:
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sarannah101 написал:

It might seem that the "easy" gameplay and labyrinth are major issues, but the thing is, it only is to a handful of players. Most often the players that have 0 skill, and those that are only used to facerolling content. Which the labyrinth traps for example do not allow them to do. Just because these types of players scream the loudest on these forums(now), doesn't make their points any more valid.
Whenever I read reviews/threads for path of exile claiming the labyrinth is bad/evil, I always think to myself: "The game showed you your true skill level, it was inadequate. And it seems you cannot handle that truth."


lol

Very challenging indeed. It is a true test of skill.

The Incredible Challenge of the Labyrinth (HIGH-SKILLED PLAYERS ONLY)

Pick one of these:

- high life regen
- MoM
- 'damage does not interrupt ES regen' occultist
- perma fortify champion
- life/ES hybrid (after the ES damage nerf)
- pathfinder
- high MS build

Get two quicksilver flasks, two healing flasks, bleed/poison removal help a lot too (although you probably won't need them with most lab farming builds)

plus one of these:

- dual brightbeak + leap slam + faster attacks
- leveled and qualitied lightning warp + faster casting + rapid decay + less duration
- leveled and qualitied whirling blades + faster attacks with high-AS weapons (a bit inferior but still works fine)
- if high MS build, you won't need movement skill

and one of these:
- enough defense to facetank izaro (much easier than some people think)
- enough damage to kill him in seconds (any decent and well-geared build OR bladevortex OR traps and mines OR pierce KB/LA frost wall)


And BEHOLD THE CHALLENGE!

(translation: run straight through all traps, facetank or instakill Izaro, profit)


If what you say about the labyrinth is true, then why is the labyrinth even an issue for some players? The way you explain it, is that it's just a walk through zone. And unless someone keeps disconnecting(very rarely happens) inside of there, there are no other issues with the lab at all.
Why would the ascendancy points at the end, or the traps, even be an issue(as claimed by many labyrinth complainers) if the labyrinth zones are simply walk through?
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raics написал:
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Boem написал:
Nobody likes a broken record?

That's a PR issue to some extent. If people are complaining over and over again about the same things, open a sticky and make a statement about it.

The following is just an example, no idea what they're really thinking.

"
* Ascendancy points gated behind lab?
- That's the whole point of the lab, we do not intend to change it.

* Lab harder for some build types?
- But other things may be easier for those same builds, you can't have it all. We don't think this is an issue.

* ES chars having problems in lab
- This is a legit concern and we intend to do something about it soon/not very soon/at an unspecified later date.


It really works, we had people asking for permanent spectres for a longest time and learned it will soon be in the works at that meetup. Now when somebody opens a thread you just say they'll be working on it very soon and that's it, thank you good bye. If we had a sticky in feedback with that comment the thread wouldn't even be opened. Their current involvement on forum is just very slim.



Your correct, but that still doesn't excuse people treating other people like trash-cans.

Obviously, i think we all would enjoy more frequent dev manifesto's and statements on certain subjects from GGG.

Still even in the absence of them, i don't think its good behavior to simply ignore common decency and respect when trying to form an opinion or come to an understanding.

Personally i would like to see GGG make post's themselves in feedback.

"lab feedback"
with some outlines on how to formulate the feedback, like a blue print. I think this would improve

- efficiency
- transparency of aimed goal

Just by formulating on what they want feedback on, they would already address what points they think need addressing.

Peace,

-Boem-

edit :

@bars : your assessment is not limited to the lab, so i don't really see the argument being made.

The whole game is basically a "meet the thresholds for auto-win"

I never found PoE to be a "skill based game".
Freedom is not worth having if it does not include the freedom to make mistakes
Последняя редакция: Boem#2861. Время: 15 авг. 2016 г., 11:01:33
Sure you can compare PoE to D3. They're both ARPGs. But I don't see how Atlas of Worlds is really making PoE any more like D3. I am somewhat disappointed that all GGG did was add more maps to the already redundant mapping system.

Although, I'm not giving up hope. It might be a really neat system that makes mapping more enjoyable. The league also freshens up the expansion as well.

Let's face it, the hardcore communities of most games are non existant now. HC in ARPGs is so incredibly unforgiving that most palyers who get to play lets say 12 hours a week or whatever don't want to die once and have to start over...

When they're already playing a limited amount of time its hard to feel the drive to play again once you just died.

The game has been developing for the Softcore community because thats where the majority of the community is, and the money.

That's just smart business. The same argument has been made with World of Warcraft. The game went towards the soft core community, and the main reason being the HC players were dying off, and they had to keep some player base interested.

I don't disagree with GGGs approach catering to the softcore community. It's the larger portion of the community. If they designed the game all around Hardcore community the game would die. Simple as that.

Последняя редакция: DrazyHaze#5303. Время: 15 авг. 2016 г., 11:07:35
Ehhh, the problem is the upper echelons of power. If you try to do anything non meta the game keeps being challenging (and I say this as someone that plays relatively odd builds). There is some need of nerfing, but GGG is in a catch 22 situation because leveling is overly long (they could make it shorter and more meaningful/hard). Power creep makes old content obsolete too. A lot of uniques will become useless if they keep inflating power at the current rate.

While PoE is no D3 balance wise, it may get there and it would be a shame.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Последняя редакция: NeroNoah#1010. Время: 15 авг. 2016 г., 11:11:08
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lagwin1980 написал:
One thing...his opinion is subjective, while he finds it easy others don't.

This posted less than a day ago on steam

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how am i suppose to complete the quest if the weapons provided to me suck and prevent me from fighting my way to my destination?

i go in this prison maze it's narrow it's dark can't see ♥♥♥♥ and i'm bum rushed by dozens of enemies and all i have is a weak ♥♥♥ sword and a weak ♥♥♥ attack and all my skills are completely useless...yeah good luck completing the quest.

i'm done with this stupid game


http://steamcommunity.com/app/238960/discussions/0/353916981468032998/

By comparison, d3 you walk in kill stuff grab the loot and look at the pretty triangles telling you if it's an upgrade, rares are useless by the time you hit 70.
You levelling consists of picking a default attack which is really only used to regen resources and a main attack....then adding a bit of flavour for the mechanics, you have some burst and some defence...which if you can get away with it you won't be using.
You end up gust getting your set gear and that's it

Bosses are pretty trivial (just stand there and derp away).

It's a massive difference compared to PoE



his opinion is subjective, while he finds it easy others don't.

This posted less than a day ago on steam

"
how am i suppose to complete the quest if the weapons provided to me suck and prevent me from fighting my way to my destination?

i go in this prison maze it's narrow it's dark can't see ♥♥♥♥ and i'm bum rushed by dozens of enemies and all i have is a weak ♥♥♥ sword and a weak ♥♥♥ attack and all my skills are completely useless...yeah good luck completing the quest.

i'm done with this stupid game


http://steamcommunity.com/app/238960/discussions/0/353916981468032998/

100% agree and double quote it!
Well said mate!

But unique items really almost all trash and utterly shit! Completely shit.

I have done thread (suggestion topic) about it and other problem that i see, https://www.pathofexile.com/forum/view-thread/1711672 Hope game will become more interested and less complicated.
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