Pohx: POE is now like D3, leveling is too easy, map system the same, most uniques sucks....

Hahahahaha he went full Hilbert.

The only difference I said in Jan 2013 was "Path of Exile sucks"

I need to dig out my postings from January 2013....^^
As per the OP, I'll evaluate his right-ness.

Oh gods are we off to a bad start.

"We're just gonna put fact by fact next to each other."
"So Path of Exile was, about 3 years ago, was a 100% completely different game"

Sigh. I'll proceed against my better judgement, but to start by promising facts, and then the very next sentence to go full hyperbole seems a bad omen.

"The progression is similar"

As someone who just leveled to end game in both games, I think I'm in a strong position to say that progressing from level 1 to end game didn't feel similar at all. Some function of that was because I was playing HC flashback here in PoE, but that's a huge difference in experience and feel. It's also one you can never get in D3, because there are no events like that to make leveling different.

And now he's stumbling over making "a simple point" while rambling "mentally retarded, no offense, I was gonna say a blind Hellen Keller, but..." I'm not stopping here because I'm offended at his words, I'm stopping here because of their lack of coherence.

What I've gauged from the video so far, and the responses in this thread is this:

Imagine a 1-to-100 "similarty scale" in which PoE started at 1 (3 years ago) and D3 started at 100. Suppose it's an agreed upon fact that PoE has now moved to a 10 on that scale, while Diablo has stayed at 100. Pohx's takeway is "omg, PoE is more like Diablo than EVER BEFORE". That's not an incorrect statement, but it still doesn't come close to capturing the reality that they're still quite far apart.
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Phrazz написал:
To balance a game around players having 8+ available hours a day to play, is kind of stupid - that is if you want to make enough money as a developer to pay for meals and housing. How some players can do this every day, and still earn money to pay the bills, is beyond me. But hey, that's another discussion.

This game needs both groups, and they need for both groups to have a sense of achievements AND something to strive for. And the more no-lifers have to strive for, the less sense of achievements the casuals get. And the more sense of achievements casuals gets, the easier the game gets for the no-lifers. It's a difficult balance.

no game 'needs' both groups. the money excuse is exactly what it is - an excuse. the money excuse is made by companies selling out and catering to lowest common denominators.

there are plenty of niche games that don't sell out. they maintain steady small core fanbases and are loyal to them.

poe was marketed and sold as a 'hardcore arpg youve been waiting for'. it was that game in the beginning. it is not anymore as player power was just handed out like candy

and poe was a huge success as that game. the 'making money' argument is the argument any company that sells out employs.

"

The balancing here is difficult. But again, balancing a game around players playing 8-16 hours a day is kind of “over the top”. I can’t really think of any game in world that wouldn’t feel “easy” if I had that kind of play time available.

niche games are balanced around niche players. you probably heard of a game called EVE ? do you think EVE would ever dumb down and made itself accessible to casual players without time investment ?

compared to EVE tho, PoE is all about time investment because it has no skill involved.

"

And Pohx has, as far as I know, played this game for MANY years. ALL relevant knowledge is there. He knows EVERYTHING there is to know. He has done everything there is to do. MANY times. There's not much GGG can do. There's only "so much" content they can push out every patch.

ah the knowledge argument

there's nothing about knowledge that we didn't know three years ago. we knew whirling blades was a god movement skill but there was desync that prevented the 'go go' mode. we knew more multipliers were very powerful, but those didnt grow on trees

todays power creep isnt because some newfound knowledge of the game. its the array of tools and pure power, especially raw damage just given to players compared to before.

there's no 'knowledge' about using whirling blades. there's no 'knowledge' about putting on a tabula, 3-4 more multipliers/aoe, active spell and penetration and one-shot anything including most map bosses up till red maps. there's no 'knowledge' about ascendancy

maybe there's knowledge about slapping on a voidheart ? well ?

kripp, one of the most knowledgeable poe players at the time, died to merc kole twice in like a week back in 2013. kole can be one shot easily with like a 3 or 4 link spell right now.

people didnt stop and farm at certain points of leveling because they lacked knowledge. the leveling process wasnt harder because of lack of knowledge. it was because player wasnt given as powerful tools

on what Pohx says, it isnt news

it was obvious from a while, and its not like other streamers havent been saying it, from Mors to Lifting to PT

even Ziggy, who is perhaps the worlds most neutral and careful streamer who avoids any harsh statements, conceded power creep was real.

people who play a lot are the first ones to notice a huge uptick in power and pace

so yes, poe isnt the same game as it was in 2013 in terms of average pace and average player power.
if you think it is, you're lying to yourself.

sure, you can gimp yourself intentionally and wear all -move speed uniques or something and use ele hit or something. doesnt change the problem tho
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grepman написал:
todays power creep isnt because some newfound knowledge of the game. its the array of tools and pure power, especially raw damage just given to players compared to before.

True enough, just look at how many ways to gain charges we have now compared to 2013.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics написал:
"
grepman написал:
todays power creep isnt because some newfound knowledge of the game. its the array of tools and pure power, especially raw damage just given to players compared to before.

True enough, just look at how many ways to gain charges we have now compared to 2013.
charges are just a [small] tip of the iceberg, but they serve to remind something unique isnt unique or interesting if theres a billion ways of getting it. kinda like onslaught was cool at first, but now its everywhere

in every aspect game, power has been multiplied many times

tons of more multipliers (yes pun)
mechanics like poison
ascendancy powers (more powerful than 99% of keystones on the tree, only excluding things like CI)
super powerful flasks like ToH and new flask types like basalt, silver, etc
base damage and aoe on many skills increased
super op skillgems released in every iteration that wouldnt even make the cut in 2013. earthquake, bladefall, etc

item-wise,

master mod crafting (remember you had to use exalts to get that fire res ?)
master sig. mod crafting
zana maps/shop for map acquisition
unique drops have been upped considerably compared with initial drop rates

no desync means:

movement speed is king
WB is king

no reflect packs means:

pure damage is king

and theres few more things, I should really consolidate this and post the whole list anytime says 'knowledge is the reason why games pace is like 10 times it used to be'. um, NO. good luck having the same clearspeed in open beta.
The guy played 80+ hours week of POE and got bored of it, that's irrelevant.


I even sometime take some pause of POE and go play other games for a while, then come back to POE, and I don't even play POE that much.


That's just overplaying the game and yeah it's normal he got bored of it.
I watched both of the videos (including the one he referenced himself).

I get where hes coming from. He wants more and feels this is more of the same. I feel like that about WoW which is why I dont play it.

But I like mapping, so we will see.
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diablofdb написал:
The guy played 80+ hours week of POE and got bored of it, that's irrelevant.


I even sometime take some pause of POE and go play other games for a while, then come back to POE, and I don't even play POE that much.


That's just overplaying the game and yeah it's normal he got bored of it.
this is not remotely what hes talking about at all. he's comparing the game then and now. burning out has nothing to do with this.
The reality is different. It's the sentiment of somebody growing tired.


The only big changes were following:


CB to OB->Nerfs to droprates. Nerfs to many receipes making the game craftfriendly. The game became really grindy. Also change to item mods and rarity.

OB(2 months in)->Introduction of OneShot BS.

OB Challenge leagues->Forcing players to play both.

Acendance->Destroying Classidentity


Overall: Generating Legacy BS. Destroying builds every larger patch. Trading is absolute cancer to the game. The SFL players already quit I guess.



Uniques were always shitty and because of garbage drop rates you rather traded them than found them.

Now then there are divination cards which are another poor implementation. Most cards are useless additional RNG layers hidden in certain areas.

I saw videos claiming players did several 1000 runs only to find 1-2 cards while they found enough other stuff to actually trade the item.

Come on if you played D2 those amount of runs are enough for 1-99 even in post 1.10.
Cards are just stash fillers nothing else.

As I said many times before. The game is closer to an Asiagrinder MMOPRG than it's to an ARPG.

The devs are illusioned take ie the original Goddess receipe.


Perandus league was the only time the could sustain some players because the rewards turned out to be useful.


Currently the game looks like that: Ads:"New league/xpac" 2-4 weeks later most player left again.





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