the biggest "LIE" of this game...

A thread that originally had some useful information now turned to trash. Oh well.
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Nephalim написал:
There is always going to be heavy overlap. what exactly do you define as a build and how different do you think builds have to be in order to be called unique?


The build is the final character shape as it kills the last monster.

The build is the process of building to that final build.

The build starts from a character selection screen.

The question is "does PoE have great build diversity?"

Well? In comparison to what?

Since it completely misses out the character creation stage of a build and only offers 7 pre-defined characters - ergo - and by comparison alone (not in literal statistics of actual total build posiibilities - which we've established are pretty damn infinite in all RPGs) PoE must have a lower build diversity than pretty much every other known RPG - because it misses out the first stage of a build - where you select the R of RPG - ie: defining your character based off of its inherent character traits.
I do not agree, and I have my history playing this game to back me up.

My 1st question to the OP would be about how he plays the game? Are you playing solo? Because if this is the case then yes, your options are more limited. As they should be.

However, there are NUMBEROUS builds that vary in so many ways and all contribute to group play.




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Cronk написал:
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Nephalim написал:
There is always going to be heavy overlap. what exactly do you define as a build and how different do you think builds have to be in order to be called unique?


The build is the final character shape as it kills the last monster.

The build is the process of building to that final build.

The build starts from a character selection screen.

The question is "does PoE have great build diversity?"

Well? In comparison to what?

Since it completely misses out the character creation stage of a build and only offers 7 pre-defined characters - ergo - and by comparison alone (not in literal statistics of actual total build posiibilities - which we've established are pretty damn infinite in all RPGs) PoE must have a lower build diversity than pretty much every other known RPG - because it misses out the first stage of a build - where you select the R of RPG - ie: defining your character based off of its inherent character traits.


perhaps your idea of diversity would include bounding certain skill gems by class for example generic spells to witch and shadow and melee attacks to templar and marauder. maybe throw out the socketing and linking system too.

maybe you prefer attribute allocation points where everyone stacks the hell out of either str(vit) for life or int for ES?
IGN: Arlianth
Check out my LA build: 1782214
the only "lie" is some player putting in less than a week telling me about build diversity.
~SotW HC Guild~

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Nephalim написал:

perhaps your idea of diversity would include bounding certain skill gems by class for example generic spells to witch and shadow and melee attacks to templar and marauder. maybe throw out the socketing and linking system too.

maybe you prefer attribute allocation points where everyone stacks the hell out of either str(vit) for life or int for ES?


Oh good God, resorting to putting false words into my mouth?

Must have really hit a nerve...

Ok, let me put it in simple terms:

What does each different character actually contribute to a party of 6?

An MF'er + 5 HP/DPSers

Whoop - diversity...


Got it yet?
The socket and gem system is one of the more ingenious systems in this game, so I couldn't disagree more. I think for most long time RPG fanatics, you are wrong OP. There are issues when it comes to crafting things all around, but the base system of sockets and links isn't the issue.

However, you did indeed (in my opinion) cite the problem with the game in your post, which is RNG. This game is dictated almost solely by RNG and trading (or RMT if you like to cheat and don't care about actually playing games, but for some absurd reason, you still play them anyway). That is the issue. That is what limits a player from using skill (or various skills) to overcome obstacles, to make the build s/he wants, and the list goes on.

A player's skill in PoE can only get him or her so far. RNG always wins in the end, or conforming to the party/multiplayer mechanic of the game (that may be my own problem though, I shouldn't expect a multiplayer game to be solo friendly). To an extent, skill helps, is what I'm saying; it just isn't as important as I would have liked it to be, unfortunately.

I don't know if the F2P model is subtly at work here, maybe it is.

But PoE is still a damn good game, and for a free game, my favorite by far.
Current IGN: TheBearerOfLight
Gizoogle Chris: "Da State of Exile muthafuckas axed mah crazy ass ta post a reminder dat they podcast is dis weekend, as usual. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack."
Последняя редакция: BoltThrower87#3044. Время: 28 янв. 2014 г., 20:30:32
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tinko92 написал:

I'll give you a short list of similar games that don't require pay-to-level, here we go:
Diablo 1-2-3, Titan Quest, Torchligt 1-2, LoL/Dota 2, etc.

By similar... you have a character, you gear him, level him and kill evil monsters/players.

You don't have to pay to level, your leveling process isn't luck based other than gear drops (I have to write gear slots so we don't get same people claiming that maps are items too).


You can level to 100 by farming catacombs.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Cronk написал:
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Nephalim написал:

perhaps your idea of diversity would include bounding certain skill gems by class for example generic spells to witch and shadow and melee attacks to templar and marauder. maybe throw out the socketing and linking system too.

maybe you prefer attribute allocation points where everyone stacks the hell out of either str(vit) for life or int for ES?


Oh good God, resorting to putting false words into my mouth?

Must have really hit a nerve...

Ok, let me put it in simple terms:

What does each different character actually contribute to a party of 6?

An MF'er + 5 HP/DPSers

Whoop - diversity...


Got it yet?


You shouldnt get so defensive about a civil discussion of game aspects.


You didnt actually asnwer what constitutes a build in poe, and what is enough to differentiation two builds in poe.

My question:
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There is always going to be heavy overlap. what exactly do you define as a build and how different do you think builds have to be in order to be called unique?

Are you looking at the tree, the gear, the active skills, the playstyle of the active skills or some goopy mess consisting of all 4?


your reply:
"
The build is the final character shape as it kills the last monster.

The build is the process of building to that final build.

The build starts from a character selection screen.



Then, you simply told me poe has less diversity than any other RPG because you arent able to customize your starting character.

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PoE must have a lower build diversity than pretty much every other known RPG - because it misses out the first stage of a build - where you select the R of RPG - ie: defining your character based off of its inherent character traits.


Now, perhaps you were referencing diablo 2 as it had well defined skills allocated to each class and this created a large amount of diversity. perhaps you meant something else, but then in that case, tell me how the diversity is lower solely because of lack of initial character customization when given poe's passive tree, socketing system and active skills bound to 'items' instead of initial starting class.
IGN: Arlianth
Check out my LA build: 1782214
Последняя редакция: Nephalim#2731. Время: 28 янв. 2014 г., 20:31:08
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Hyskoa написал:
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RagnarokChu написал:
What the fuck is "build diversity" if path of exile = no build diversity.

Please name me a game with "build diversity" if the amount of builds compared to path of exile is "none at all."


Diablo 2. Then again, that's the answer to any question relating to "what's POE doing wrong."
I played everything from a wirtadin, immortal necro to a remote nova assassin.
Good times, very good times. Much diversity, very wow.


D2 has less build diversity while being a lot easier than PoE (you will realize that build diversity inversely scales with difficulty). Nostalgia goggles still op.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.

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