the biggest "LIE" of this game...
" It doesn't matter where the variety comes from - character creation is just where people 'expect' it to come from. PoE is 'different' because it uses no character creation options to define the R of RPG, but instead lets you individually craft completely free-wheeling builds based off of a passive skill tree and wide selection of Gems. However, None of the bespoke options actually let you 'define' a character, they just give you a different version of the exact same thing (except MF). Will your party of 6 have any kind of a different 'feel' to it if you have one Ranger, one Witch, one Shadow, one Templar, one Scion and one Dualist? Or will the 'feel' of all the party members be completely different if you had a party of 6 Marauders? Which skills and passives really mark a build out as being 'significantly' impacting the 'feel' of a party of 6? As in, what build would you make to 'compliment' another build? How many builds are there that create a definite change in 'feeling' to the 6 party process. How many times do a party of 6 whatevers ever say "we could really do with an XYZ build in this party to make this section more manageable?" At what level of the game is this kind of 'diversity' in any way noticeable? Is a Marauder Dual Spork in any way 'really' a 'different' build to a Shadow Dual Sporker? By your definition they are different builds - by mine, they are not. And it doesn't matter what the totems are sporking. |
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" Personally, I don't care about the OP, I'm more interested in the QQers who get on a bandwagon with a guy who clearly has no clue about the game just for the sake of QQing. These forums are like a social experiment :D GGG banning all political discussion shortly after getting acquired by China is a weird coincidence. Последняя редакция: Yeran_GGG#0000. Время: 28 янв. 2014 г., 20:53:21
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" Then don't play it? I don't understand why people will come and rant about how they hate a game instead of not playing it. To each their own. If you don't like it, go play something you do. If you have ideas to change this game, then give them constructively and not in "I hate this game, it's not like D2." Последняя редакция: Yeran_GGG#0000. Время: 28 янв. 2014 г., 20:51:08
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" Said the guy with 8 high-level and several mid-level chars. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence. Последняя редакция: Yeran_GGG#0000. Время: 28 янв. 2014 г., 20:51:26
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Why do you assume the guy who said bullshit meant it as an emotive statement?
Tax is bullshit, but we're all addicted to it and call it bullshit in all kinds of different contexts. |
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@Cronk I don't really care what a build adds to a group. I play solo and enjoy it that way. I know that every build I've made has had a dramatically different feeling and playstyle to it. That seems pretty character defining to me.
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Are people projecting their past arpg experinces onto PoE?
It seems like GGG took a chance to change or redefine arpgs with PoE. Still I believe it comes down to whether GGG "addition" and/or tweaking of certain features has "ruined" what arpgs are all about. Arpg elements are still there but people are asking: "what's with all this other 'stuff' in this game?" "why is it here?" edit: OH DERP, we're in feedback now. Guess I made the post too late. "Nope, it is GGG's game/they choose to let you play/can at any moment prohibit you from playing" ~ Mazul "GGG definitely has the power to 'tell' me how to play it. In the end, the only real choice I, you, we have is, is whether we play or not at all." ~ CharanJaydemyr Последняя редакция: jaceofmen#6584. Время: 28 янв. 2014 г., 20:50:38
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" Character defining because they use a different weapon? Or character defining because it completely changes how you react to each mob? Yes, a Minion Master has different aesthetics and kill method to a Freezing Pulser - but you don't engage the mobs much differently, they still die at about the same speed and with the same ease, you're still just spamming one skill most of the time, maybe two if the mob seems unusually sticky. Maybe an aura or two for good luck. Some mobs have specific resistances, but instead of requiring either difficulty or a specialised team-mate, you just swap Gems for 5 minutes. You define killing mobs with Leap Slam to be different to killing them with Freezing Pulse. That's fine, you can do that, you're free to 'feel' that way, but that is possibly the loosest and most abstract version of 'build diversity' I think I've ever encountered. I'm quite happy for you to feel that way, I'm not overly interested in arguing on such a micro-level, but I do object to you objecting to my position without thought or interest, because my position is the macro-position - that of what 'build diversity' actually means in an R of RPG sense. |
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" depends how you define diversity If you mean, oh this soul taker dude has 1 more life node, hes a different build then sure. ERMAGAWD THIS SPECTRAL THROW DUDE HAS 100% ACCURACY AND 8% MOAR LIFUUU! OOOOO THIS SPECTRAL THROW DUDE CAN MISS BUT CAN CRIT big fucking deal! Diversity = The difference between playing a Bonermancer and a PoisonNovamancer. A Smiter and a Hammerdin |
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" Yes...and its precisely this design choice that allows for poe's version of builds instead of a preset number of skills for a certain class. youre so caught up in convention that anything outside your prior arpg experience is inferior in complexity. I made the example about binding skills to classes as this would certainly give the illusion of 'diversity'. Suddenly only witches can cast spells, only marauders can use 2 handed attack gems, and only rangers can use bow gems. Is this not the tailoring and R-pg element youre looking for? " Again, confusing 'class' and 'build'. " Dual curser, aura support, BM keystone bow user, tank, ranged aoe, single target burster but build diversity does not necessarily mean they need to be wholly synergistic with each other. " Are you referring to a 'class' or a 'build' because you shift back and forth between the two. It comes down to how playing in a 6 man group 'feels'? What are you supposed to be feeling while grinding through a map other than monsters dying as people hold down right click? " I never gave this definition. It should be painfully clear class is not the same as build and no one said a bow ranger was much different than a duelist shadow. no one was arguing this point. A spork shadow is not going to be different from a spork witch or even a spork templar because they all occupy the same quadrant of the tree. this is intentional and irrelevant as a bases for argumentation for lack of build diversity. You are desperately pulling at straws and still not answering the most basic of questions: what do you think constitutes a build and what is enough to differentiate between them. Without this baseline how can you make assertions about the lack of build diversity in poe or any other game for that matter. I will ask again: " Your entire argument is dependent on the notion that any class can be any build and as a result, poe has little build diversity. IGN: Arlianth
Check out my LA build: 1782214 |
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