Серверы PoE 1 PC будут перезагружены через: .
Работа будет восстановлена примерно через .Map drop rate Feedback (Updated!)
The RNG is a little crazy, right before OB I was going all out on my maps and doing upwards of 9 chisled and rare maps with over 75% IIQ (tried rolling area size and monster pack size on all of them) with getting 0 maps in return!!!
It was the end of CB so I was going crazy but these were on low level maps, 60-62, and using tons of GCP worth of currency couldnt even maintain 60-63 maps for over a week solo. R.I.P. my beloved P.o.E.
|
![]() |
Well you are right we all are wrong. Clearly the game needs to be adjusted till you are satisfied. I mean they should just let the eternal machine allow you to play all maps and you roll map mods by dropping orbs in the machine.
This is what will happen if they raise the map drops till EVERYONE has easy access to them like you suggest. IGN:SorXeress
|
![]() |
" And why exactly the most fun part of POE should have extra hard access? Its like taking out dungeons from WoW and making people grind for access... For some gaming industry gaming information and to just learn more about games check out
http://extra-credits.net/ - One of the most informative websites about the gaming industry. |
![]() |
" Because by its design, it needs to be exclusive to fulfill its intended purpose. Maps are already too easily available and that diminishes their quality immensely. Hence the need for alternative randomly generated end game content. Maps are, by their design, not viable as the one and only form of end game, and to continue making them easier to access would only drive us further away from the entire purpose of itemizing our access to end game. Edit: In other words, it is my opinion that we only have 50% of what end game should be, and hopefully further content updates will allow us to return to how maps were originally.. Maybe even rarer! Gosh that would be swell :) Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Последняя редакция: CanHasPants#3515. Время: 2 февр. 2013 г., 22:03:29
|
![]() |
" Are you just dense as fuck or did you not even read what I said in this thread? The proposition I made is to increase the drop rate, only outside of maps, only when it comes to entry-level (66) maps. Or to create a recipe that lets you buy white 66 maps by turning in multiple gems (the game does need a gem sink pretty bad, for all of you one-track-minded morons obsessed with scarcity and keeping up the value of stuff). I'm pretty sure that proposition isn't going to turn your world upside down. However, it's actually going to be a lot more fun than farming static areas in a 10 to 1 ratio, even if it's just in the entry level maps. Now I'm usually part of the "more hardcore than you" crowd in most games I participate in, but this is just completely silly. If you actually want shit to be 10-to-1 boring faceroll areas and access to randomized endgame being scarce, you're just preoccupied mostly with your own little personal glory and not at all with the general quality of the game. An artificial RNG-based, not skill or gear based, barrier of entry into endgame is just bad for the longevity and long-term interest in the game. I'm sure the ~5-10% of "I can grind more than you" retards around here think it will spell doom for them (not exactly sure HOW, they still haven't made any compelling argument about why it's bad), but the current drop rates are going to get a large part of the crowd bored pretty fast. Seeing one map drop every 3-4 levels when you're already past the max level of content is pretty shit. Path of PEW PEW PEW PEW PEW PEW Последняя редакция: Noobshock#1666. Время: 2 февр. 2013 г., 22:40:57
|
![]() |
" I'm all for maps being super rare if there was something else do do than farming static content a thousand times over for drops and xp. Right now though, there isn't. And then there's this randomized system that keeps things fresh, but there's RNG to make sure you don't get too much of it. lol. Path of PEW PEW PEW PEW PEW PEW
|
![]() |
Just lost another map to a disconnect. Back to zero.
On my way to level 75 and still couldnt get a foothold into the map system. Terrible map drop rate + random disconnects that completely destroy the map, great combination to keep a player interested in farming act 3. |
![]() |
" That's the best part of maps. It's even better when you can log back in, your portals are still up, but you can't go back because the instance decided to poop on you. Path of PEW PEW PEW PEW PEW PEW Последняя редакция: Noobshock#1666. Время: 3 февр. 2013 г., 10:01:50
|
![]() |
Ya the map drop rate sucks bad. I'm 75 and seen only 3 maps and it's been a bytch to grind. My guess is that they are trying to slow the general population until they can bring on more content for the game. Which understandable, but just bored with the damn farming of maps.
|
![]() |
But maps are content, and fun too because of the random factor. Why put such a barrier of entry (especially one based on rng) on content that is fun to play as opposed to endless farming of staric areas? Beats me.
Path of PEW PEW PEW PEW PEW PEW
|
![]() |