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Map drop rate Feedback (Updated!)
" I agree that this could be a viable stopgap to the entry barrier, though I would suggest a cost in fusing orbs instead, as you're guaranteed to accumulate fuses by vendoring rares when farming for, or already running maps. The purpose of your suggestion is to ensure continuous entry level access to end game, albeit at a cost, why have them cost a resource that cannot be sustained and thereby does not sustain continued access? At the very least, with the worst luck possible, you know you're at least guaranteed map access after farming so many zones, at the cost of the primary source of income from low level maps (note, further alteration costs abound to roll desirable, or at least non-debilitating mods at entry level). At the very best, an reasonable cost would make it unreasonable to instantly buy up higher level maps, given the geometric progression of costs associated with vendor crafting higher and higher level maps. Entry level map content is sustainable, while higher level map content remains exclusive. Win win, I suppose. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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I had that problem with maps when they where added in cb. Farmed hours to get one or two, run them and guess what, none dropped.
A few ladders later when i played again, i just bought with all the currency i had from leveling up maps. I got like 12-14maps and run them solo or in group. Never run out again. Same with ob start, i bought as many maps i could get, my group did the same thing, so we started with like 15 lvl66 maps. Those lvl66 we rerolled them with alts to get mods like increased area and maze or with affixes that gives like 35%+ quality. We mostly played duo and sometimes with up to 6 players. Map drop rates, after a few hundred maps feels like 1.5-2 maps/map. Sure there are times where we dont get a map drop for like 1-5maps but what i learned in cb ist to have a pool with 10+maps and you wont run out. atm we have like 20+ l66, 15 l67, 10 l68 and 4 l69 just my 2 cents |
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I'm level 74 range as of yesterday. I got around 10 maps already. All of them were 66, one with a quality roll on it.
I have been farming Fellshrine a lot, got only one map from it. I even thought these maps no longer drop there since I believe I read somewhere maps now drop from 60+ content. I currently have most success by farming The Docks, lvl62 map, in Act3. There is high density of mobs, which are relatively simple to handle. The only real danger in the map is represented by Voidbearers, those dog-like creatures breathing blue fire of death, but I can now handle them "OK". I dont think Catacombs or other 63 maps are worthwhile because kill speed and mob density is not as great as in The Docks. |
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" No, vendor prices are intentionally high. GGG has vendor shit so people who want to go w/o trading have an option but they put them higher than what the drop rate is to encourage people to trade. If maps cost the same as the standard trade value then either people will be forced to sell them cheaper, which would suck for people with RNG luck. I think chaos is a good price, possibly 2-3 alchs has chaos isn't something you can buy from the vendor. Again, maps are optional now. You guys keep ignoring my point because you WANT to be in maps therefore think you DESERVE to be in maps. I'm not against them being sold from a vendor but it should hurt. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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it should hurt just to try playing the game and runing conten on your lvl?
LOL White maps should be in vendors long time ago. lvl 66-70 should be cheap (so ALL players have ability to TRY at last this hyped endgame) and efter that you may go crazy with prices and drop rates because on this stage only 10% of most hardcore players will stay anyway and they apparenly likes to be punished just for playing. ;) Maps IDEA ais brillant but current implementation with very low map drop rate and tiered progression is very, very BAD. " Why not? Why players should be forbiden from ACCESS and TRYING endgame? If they are undergeared and on low skill lvl they will die couple times and return to farming gear inc Act 3 anyway lol. Its not like 'i run two 66lvl maps and now im rich and win the game"... Endgame ACCESS should be a reward for 'completing' the game. Period. Последняя редакция: Kabraxis#1526. Время: 4 февр. 2013 г., 09:52:48
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" This ^ Locking end game under RNG is weird and those people saying "I had no problems with finding maps" they are either lucky or farming static maps and pray to RNG seem normal to them. If you are lucky with map drops does not mean that everyone is, and if you locked out of the end-game and saying its a luxury doesn't feel really fun. If any of us wanted to farm static maps to have SOME fun majority wouldn't have problems with diablo 3 and it's static maps. PS: I came to POE to have a better game design with same end-game experience as in torchlight 2. So far I feel that I need to grind for the end game like in your typical world of warcraft clone. For some gaming industry gaming information and to just learn more about games check out http://extra-credits.net/ - One of the most informative websites about the gaming industry. Последняя редакция: Kirazor#5480. Время: 4 февр. 2013 г., 10:13:48
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" I didn't say cost a fuse, I said a cost in fuses. It doesn't have to be cheap, but the entire purpose of the proposal is sustainable access to entry level maps. Again, why choose a currency that is no more sustainable than map drops themselves? Alts become highly relevant upon entering the map system, and a cost of two fuse would mean nearly a stack of alts to sustain access. This cannot be regained simply by running a single map, ergo it serves only to ensure periodic access to map content when farming, as opposed to dropping out entirely and waiting who knows how long for another map (let alone 4 or 5) to drop. I'm still against increasing map drops any more than they already have been, and this seems a reasonable enough exchange. Also, I'm pretty sure I replied to your last point. If not, I intended to :P Its a tad of a stretch to suggest that act 3 merciless is new end game content. It's no more end game now than Fellshrine, Thicket, or Pyramids were end game a month ago. Act 3 extends the level soft cap a bit, but it is still core content. Maps are end game. This intention has not changed just because we can gain a few more levels now, and you're predicating your entire point on having played incomplete content in CB. Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Последняя редакция: CanHasPants#3515. Время: 4 февр. 2013 г., 13:37:02
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Chaos orbs are actually sustainable by using the chaos recipe. Very easy to get actually. Since you'd be farming to get maps, out on your luck, spend a chaos.
To Kabraxis: No, the ONLY map that should/would be sold by vendors is the lowest possible one. lvl 66. Otherwise, having ANY vendor sold maps would pretty much either dictate a floor or ceiling in terms of a maps value. Since lowest lvl maps (last ladder) were able to be bought for around an alch, a chaos makes sense for vendor price. However, above the lowest level, map prices increased dramatically. Therefore to dictate the market by vendor would be a poor decision. |
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" You hear this guys? Maps are optional! It's totally possible to grind to above 64 from just facerolling lunaris when you're already 10 levels above! And it's also great design and great fun, isn't it? I just went and swept some more a minute ago, it's an amazing endgame experience to roll over 64 mobs at level 74 when there's higher level content in the game being arbitrarily kept from you by RNG! Only a few entitled brats would get tired of that! What in the hell is wrong with you? " How do I not deserve to be in maps? I outlevel the lowest one by 8 levels, I already outgear most of the ones I've gotten to drop. I don't "deserve" it because RNG has decided I'm not worthy? The fun thing with RNG and ARPGs is scarcity of cool items, not keeping you farming forever in zones 10 levels under you because level-appropriate content is RNG-locked. Path of PEW PEW PEW PEW PEW PEW
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" Well the idea is just to provide an entry into the map system so that people can have access to randomized areas/mobs and don't have to endure an endless bore in lunaris/docks when they're down on their luck with RNG. That entry is the lowest-level of maps. The higher tiers should not be sold and can remain rare, but at least people who have shitty luck can get a shot at changing scenery and experiencing the map system, for a price. I think it would be a good thing for the mass of players who hit the end of the content and become frustrated at the map drop rate. I may seem like I'm bitching a lot but I'm pretty patient. It's just that the (un)ease of access into the map system seems unreasonable for most people right now. And most of them won't stick with the game as long as me when they have shit luck and realize their access to endgame is entirely conditioned by RNG. Path of PEW PEW PEW PEW PEW PEW
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