Been playing d3 last few days and id like to say this..
with potato animations and without endgame (2015 and still 82 maps lvl, srsly?) i can't say what poe better then d3. It's wrong.
Последняя редакция: man0ngi#7230. Время: 19 дек. 2015 г., 05:30:25
|
![]() |
Diablo 3 is so bad even more than half of people writing on blizzard forums bash it. Everything blizzard has produced after WoW (including WoW) is about milking money.
Never change PoE! Never change GGG! It is an Oasis in the desert! Master Carrrrtographerr! Yirim Последняя редакция: M_Ronin#1351. Время: 19 дек. 2015 г., 08:30:27
|
![]() |
" Everything after Burning Crusade has been a soulless cash grab. Sure WoW was about the cash, but it had a heart once... Keep PoE2 Difficult.
|
![]() |
" Get yourself a 4k monitor, or open your eyes, because PoE's realistic graphics are superior to D3's cartoonish ones. Even just looking at the overall quality, PoE is better. Keep PoE2 Difficult.
|
![]() |
" Agree Love Poe graphics. the soundtrack should be mentioned aswell its great :) |
![]() |
" you think what 4k monitor can fix bad skill animations? in my post i can't see anything about graphics Последняя редакция: man0ngi#7230. Время: 19 дек. 2015 г., 10:23:50
|
![]() |
"} Sadly I havent played D2 but in my opinion PoE has a great soundtrack for an indie game that even competes with company funded ones. If there is something I fear about this game, its how it will develop into the future years. As it had already been said, GGG cant afford to bring the game into a new engine. It is just impossible for them now. I love the graphics and I can see the progress throught the years that they have made with what they have. Right now we are happy with what we got. 5 years from now? I dont know. Is the current engine enough for supporting the development of a game so complex over 10 years? The only possibility I can think that wouldnt involve being bought by another company would be for them to start a kickstarter. I am not invested into these things, so I can only guess that the cost of starting in a new engine would be over 1 million dollars (or even more). |
![]() |
" *Puts on sunglasses* And the game would be published under the newly founded Blizzard Antivision sub label. YEEAAAAHHHHHH!!!!! Последняя редакция: Tarantel#1493. Время: 19 дек. 2015 г., 11:19:58
|
![]() |
" Thank you. You just confirmed what PoE has had since the beginning which is a poor graphics engine. You have to run PoE on an SSD with a super fast Internet connection just to get smooth play. For most players we have a < 20 Mbit Internet connection and must make do with a standard SATA hard drive. I run PoE on a modest dual core Intel i5 (i5-660 with HT and I OC it to 3.8 GHz) and have a now older MSI Hawk HD 6870 (only 1 GB of DDR5 vram) and today with PoE: The Desync Edition in our rear view mirror the play is definitely better with incremental improvements to performance. Even with my good Internet connection from SW Florida to Dallas (always 42 to 55 ms pings) PoE has many frequent lags as the server side is processing all the formulas for my exile and all creatures plus everything else. Thus, there are many lag spikes such as when a strong box is opened that are very noticable and disrupts the flow of game play. With the same hardware my D3:RoS plays 99.99% smooth at 1920 x 1080 (standard HD resolution) and very rarely lags. I have never ever needed to find out what my D3 server ping times are. We know from past posts that the GGG founders were poor at the beginning back in 2006-2007 (most of us don't have a money bags father to bank roll our business) so it is understandable that GGG had to go the "make it ourselves" route and develop their own game engine. I remember one of the GGG devs saying something about needing 1/4 to 1/3 of a million dollars to license the Unreal Engine at that time. Considering the huge startup investment costs getting the Unreal game engine I'm not surprised that GGG had to forgo it and develop their own game engine for PoE. That has made it more time consuming to add more graphic effects content but now at the end of 2015 it is impossible to convert over to Unreal (or any other game engine) as all the graphics elements would need to be completely redesigned which is a 3 to 4 year impossibility unless a major investor wants to bankroll a 2nd team development (not likely with an indie title). "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
![]() |
I don't think getting the graphics up and running would be the biggest issue with getting the game to run in UE, more like having to rewrite basically the whole game.
What's up with people and wanting anything and everything in UE these days anyway? Regarding performance and lags, during the time i played D3 (which is basically from launch till a month later) both were about the same. Biggest difference being D3 freezing whenever you used a spell for the first time during a session since it loaded up the effect when you used it. A thing to keep note of in regards to lag-comparisons is that D3 is designed around avoiding them being noticed. I.e. things like monsters always hitting if they start their attack animation. PoE with lockstep is much better. And no, you don't need an SSD or a beefy computer to play the game without issues such as these. My desktop PC is both those things, but it runs fine on my laptop except with lower framerate and longer loading times. " Wat? I've seen a total of 4-5 lagspikes after lockstep-arrived. The server was always doing all the processing. Only now we can just wait for the server to say what it did instead of our pc trying to emulate it first. Lagspikes are rarely caused by servers being overworked, it can be momentary glitches in the servers themselves, or more likely any small deviation in any part of the framework that connects the servers to you is the cause. The fact that things like this is actually something we take note of is a testament to how ridiculously well the internet actually works. |
![]() |