Been playing d3 last few days and id like to say this..

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M_Ronin написал:
Diablo 3 is so bad even more than half of people writing on blizzard forums bash it. Everything blizzard has produced after WoW (including WoW) is about milking money.

Never change PoE! Never change GGG! It is an Oasis in the desert!


I wonder why people think blizzard activision need D3 when they have WoW and Hearthstone. D3 is just collateral damage.
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Arrowneous написал:
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Fluffy_Puppies написал:
I am sorry but PoE is as smooth as baby skin these days. If there are any issues I am betting they are on the players side. The days of desync are long over and every patch has made lockstep better.

I play on a mid-range gaming pc, with an SSD, and a 100 mbps connection. I get server lag maybe once a week.


 Thank you. You just confirmed what PoE has had since the beginning which is a poor graphics engine. You have to run PoE on an SSD with a super fast Internet connection just to get smooth play. For most players we have a < 20 Mbit Internet connection and must make do with a standard SATA hard drive. I run PoE on a modest dual core Intel i5 (i5-660 with HT and I OC it to 3.8 GHz) and have a now older MSI Hawk HD 6870 (only 1 GB of DDR5 vram) and today with PoE: The Desync Edition in our rear view mirror the play is definitely better with incremental improvements to performance. Even with my good Internet connection from SW Florida to Dallas (always 42 to 55 ms pings) PoE has many frequent lags as the server side is processing all the formulas for my exile and all creatures plus everything else. Thus, there are many lag spikes such as when a strong box is opened that are very noticable and disrupts the flow of game play. With the same hardware my D3:RoS plays 99.99% smooth at 1920 x 1080 (standard HD resolution) and very rarely lags. I have never ever needed to find out what my D3 server ping times are.

 We know from past posts that the GGG founders were poor at the beginning back in 2006-2007 (most of us don't have a money bags father to bank roll our business) so it is understandable that GGG had to go the "make it ourselves" route and develop their own game engine. I remember one of the GGG devs saying something about needing 1/4 to 1/3 of a million dollars to license the Unreal Engine at that time. Considering the huge startup investment costs getting the Unreal game engine I'm not surprised that GGG had to forgo it and develop their own game engine for PoE. That has made it more time consuming to add more graphic effects content but now at the end of 2015 it is impossible to convert over to Unreal (or any other game engine) as all the graphics elements would need to be completely redesigned which is a 3 to 4 year impossibility unless a major investor wants to bankroll a 2nd team development (not likely with an indie title).


What you call super fast is literally the bottom tier where I live. That and a 2k computer, and no I don't "need" an SSD. I chose an SSD when building my comp. You can't complain about performance issues if you are running a bad system or have a bad connection.

And no PoE does not have frequent lags. What you are construing as lag is something wrong on your end. Using 1 gb of ram to play any game in this day in age is absolutely insane.
Keep PoE2 Difficult.
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Contrite написал:
Regarding performance and lags, during the time i played D3 (which is basically from launch till a month later) both were about the same. Biggest difference being D3 freezing whenever you used a spell for the first time during a session since it loaded up the effect when you used it.

A thing to keep note of in regards to lag-comparisons is that D3 is designed around avoiding them being noticed. I.e. things like monsters always hitting if they start their attack animation.

PoE with lockstep is much better.

And no, you don't need an SSD or a beefy computer to play the game without issues such as these. My desktop PC is both those things, but it runs fine on my laptop except with lower framerate and longer loading times.

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Arrowneous написал:
Even with my good Internet connection from SW Florida to Dallas (always 42 to 55 ms pings) PoE has many frequent lags as the server side is processing all the formulas for my exile and all creatures plus everything else.


Wat? I've seen a total of 4-5 lagspikes after lockstep-arrived. The server was always doing all the processing. Only now we can just wait for the server to say what it did instead of our pc trying to emulate it first.

Lagspikes are rarely caused by servers being overworked, it can be momentary glitches in the servers themselves, or more likely any small deviation in any part of the framework that connects the servers to you is the cause. The fact that things like this is actually something we take note of is a testament to how ridiculously well the Internet actually works.

 There have been numerous posts about PoE and poor graphics performance so we will just have to disagree on that and move on. I do know that my HD 6870 video card's 1 GB ram is a severe limit and hinders performance as not as much can be preloaded so that may be where some of my graphics lag is coming from. I'm waiting until HBM2 (high bandwidth memory 2.0) video cards are the norm (hopefully by summer or fall of 2016) as they will all start at 4 GB with a 4096-bit interface (my lowly Hawk HD 6870 is 256-bit) so video bandwidth will skyrocket compared to what we have today.

 If you can run PoE with hardly any lag then congrats as that is certainly not the norm (same as players who get a mirror to drop). I have a 24" 1920 x 1080 Asus monitor so playing any game at less than full HD resolution is something I just won't do. I'm even typing this on a Dell laptop with an HD screen so playing PoE at a lower res just to get fewer lag times is not going to happen. D3:RoS plays super smooth on my computer as does all my other on-line FPS entertainment software does so while I certainly will be upgrading next year I don't see my current hardware should bottleneck PoE and cause lag the way it currently does. Of course everything is better with lockstep, no question that PoE has needed it from day 1 of OB and we're all very thankful that it's finally here. Desync used to be the #1 frustration so hurray that that ocean sized problem was finally crossed. Beyond that then if Internet lag is not my problem and server side processing is not where the delay is then the PoE client is not rendering all the graphics objects fast enough. Either way PoE stuttering is not infrequent on my computer and with numerous threads and rage posts over poor PoE frame rates during heavy mobs (like when opening a strongbox) I'm certainly not alone here. You must have a better computer setup, have a better Internet connection to the PoE game servers, or you're a PoE employee working undercover to dispel PoE quality of play problems to say that PoE doesn't lag or stutter much. ALways has for me and until I upgrade my hardware it probably always will. But I'm used to this being the norm.

"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Fluffy_Puppies написал:
What you call super fast is literally the bottom tier where I live. That and a 2k computer, and no I don't "need" an SSD. I chose an SSD when building my comp. You can't complain about performance issues if you are running a bad system or have a bad connection.

And no PoE does not have frequent lags. What you are construing as lag is something wrong on your end. Using 1 gb of ram to play any game in this day in age is absolutely insane.

 If none of my other online entertainment software suffers from stuttering the way PoE does then I can't just blame my lowly 1 GB Hawk HD6870. It's true that an HD6870 GPU is long in the tooth today and is in serious need of replacing and with HBM2 on the near horizon an HBM2 video card with a vapor-chill or other good liquid cooling solution will definitely be on my wish list for Christmas 2016 (or I'll have already bought one if prices are good).
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
If I win the powerball in TX this week I will be donating a million usd dollars to GGG JUST for hardware stuff. REAL TALK.


You'll be one of those lotto winners we read about then. Broke and IRS after you in a year. :P

Seriously I think it has to do more with mechanics than ability. D3 doesnt make lots of calls like chance to hit, evade and stuff so things can be out of sync and look smooth.

Also D3 caps speed. Back when WW perma wrath barb could cruise around at 83% move speed D3 looked like crap too. Google: barb rubber banding d3, and you'll see tons of complaints.
Git R Dun!
Последняя редакция: Aim_Deep#3474. Время: 20 дек. 2015 г., 07:40:59
budget in a game doesn't mean everything. We'll see star citizen in few monthes for example.
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MANGUERA написал:
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1235 написал:
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grepman написал:
I mean...if GGG had acti-blizz type of budget its goals would likely be VERY different. games like PoE simply arent made nowadays (with very, very few exceptions) by big budget companies.


if they had a big budget poe would be the same only have better voice acting, music (diablo 2 had such good music my god) and the story/lore would be smoother

the graphics LOOK GREAT but the hardware requirements are too high, or at least were a few years ago, now the game runs somewhat smoother and computers are getting better/cheaper but in open beta it was an absolute disaster
}

Sadly I havent played D2 but in my opinion PoE has a great soundtrack for an indie game that even competes with company funded ones.

If there is something I fear about this game, its how it will develop into the future years. As it had already been said, GGG cant afford to bring the game into a new engine. It is just impossible for them now. I love the graphics and I can see the progress throught the years that they have made with what they have.

Right now we are happy with what we got. 5 years from now? I dont know. Is the current engine enough for supporting the development of a game so complex over 10 years?

The only possibility I can think that wouldnt involve being bought by another company would be for them to start a kickstarter. I am not invested into these things, so I can only guess that the cost of starting in a new engine would be over 1 million dollars (or even more).

If Diablo 2 is still played to this day (I stopped only because I discovered PoE), I think PoE will not really get old at all. If it's good today, why should it be bad tomorrow?
Master Carrrrtographerr! Yirim
Sorry for double post.
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deathflower написал:
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M_Ronin написал:
Diablo 3 is so bad even more than half of people writing on blizzard forums bash it. Everything blizzard has produced after WoW (including WoW) is about milking money.

Never change PoE! Never change GGG! It is an Oasis in the desert!


I wonder why people think blizzard activision need D3 when they have WoW and Hearthstone. D3 is just collateral damage.

I did not play WoW. But I played Hearthstone, and I can tell you that; Diablo 3's flaws are just much more visible and known. It is possibly because a lot of those who played Diablo 3, played it because of Diablo 2. And the two just do not compare. AT ALL. However The same money-grabbing, brainless consumer tricking attitude is also present in every work of Blizzard. It is just harder (but not much harder) to spot.

In Hearthstone, you can see the lame money-grabbing attitude as well. Promote braindead gamestyle with OP as fuck cards. Promote decks that can be played by a monkey. Also don't forget to nerf the previous OP card (after 6 months) so people buy the new OP card. Happy winterveiiils hohoho. Offer them to buy 50 packs with only 49.99$ dollars this christmas! Gifts for everyone!

When a major update happens, the servers freeze; because refuse to pay for extra servers during expansion launch.
Ah also I forgot to say: Reply to straw complaints, so customers will confuse them with justified complaints. Keep the retarded consumers satisfied so they buy more content in the future. Call all of this "fun". Those who are too stupid to figure out mtg mechanics probably play it.

The simple fact of hearthstone: The secret paladin is a deck that can literally be played by a bot and achieve 60% winrate on ladder (true story).
Every card they print with a purpose in mind, fail horribly. Is this card supposed to counter aggro? It loses to aggro. Is this card supposed to slow down the meta? Too bad it's a worthless piece of shit from usefelnessia. Is this card supposed to buff control decks? Too bad you can only play it on turn 9 for minimal gain, but oh you are dead on turn 6 lol. Hmm that 4 mana cost minion surely looks interesting, too bad it is still garbage compared to 4 mana piloted shredder which is better than most 5 mana drops and some 6 drops anyway. LOL.

I did not play WoW. But looking at the bits of story here and there. I can say it's just the same pleb shit. Recycle used characters from Warcraft lore. Resurrect them even if it fucks up lore, a process which gives them personality changes too obviously. Mal'ganis, a cold and calm villain in Warcaft 3 appears (out of the blue) and YELLS "I AAAAM MAL'GANISSS! I AM ETERNAAAAAL! AND THIS MAKES NO SENSE WHATSOEVEEER!"

Popular, popular, it rhymes with dollar!
Master Carrrrtographerr! Yirim
Последняя редакция: M_Ronin#1351. Время: 20 дек. 2015 г., 13:00:36
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Arrowneous написал:

There have been numerous posts about PoE and poor graphics performance so we will just have to disagree on that and move on. I do know that my HD 6870 video card's 1 GB ram is a severe limit and hinders performance as not as much can be preloaded so that may be where some of my graphics lag is coming from. I'm waiting until HBM2 (high bandwidth memory 2.0) video cards are the norm (hopefully by summer or fall of 2016) as they will all start at 4 GB with a 4096-bit interface (my lowly Hawk HD 6870 is 256-bit) so video bandwidth will skyrocket compared to what we have today.

If you can run PoE with hardly any lag then congrats as that is certainly not the norm (same as players who get a mirror to drop). I have a 24" 1920 x 1080 Asus monitor so playing any game at less than full HD resolution is something I just won't do. I'm even typing this on a Dell laptop with an HD screen so playing PoE at a lower res just to get fewer lag times is not going to happen. D3:RoS plays super smooth on my computer as does all my other on-line FPS entertainment software does so while I certainly will be upgrading next year I don't see my current hardware should bottleneck PoE and cause lag the way it currently does. Of course everything is better with lockstep, no question that PoE has needed it from day 1 of OB and we're all very thankful that it's finally here. Desync used to be the #1 frustration so hurray that that ocean sized problem was finally crossed. Beyond that then if Internet lag is not my problem and server side processing is not where the delay is then the PoE client is not rendering all the graphics objects fast enough. Either way PoE stuttering is not infrequent on my computer and with numerous threads and rage posts over poor PoE frame rates during heavy mobs (like when opening a strongbox) I'm certainly not alone here. You must have a better computer setup, have a better Internet connection to the PoE game servers, or you're a PoE employee working undercover to dispel PoE quality of play problems to say that PoE doesn't lag or stutter much. ALways has for me and until I upgrade my hardware it probably always will. But I'm used to this being the norm.


The major problem with (graphical) performance in PoE is the fact that it scales horribly when a lot of monsters or effects are in the scene at the same time. There were also some problems with multi-threading earlier, but idk what that's like now.

The main things to keep in mind though, is that they started developing this engine around ten years ago now, and it's often things like this that makes performance easily bottleneck. It's the same situation with Heroes of Newerth, if you play at max settings it most likely will drop frames when a lot of shit is happening.

I don't get why that cards' 1gb of ram should be the limiting factor, I didn't have issues with loading freezes with my gtx 560 ti back when I had that. I did disable the shadows and AA to keep the frames above 40 during heavy action though. And strongboxes did occasionally freeze the game up for a second, but it seems like the pre-loading has gotten better.

But I'm kind of confused now, are you having problems with network lag or framerate drops?

As a side note, until a recent patch I had performance problems that were tied to fullscreen/windowed and in-game/driver V-Sync. Like, it would often drop down to 40 frames without anything major happening when I used the in-game V-Sync while playing windowed.


As another note, expecting PoE to be as well optimized as something that Blizzard puts out is kinda crazy. Blizzard can basically just throw money at it 'till it has good performance.
Последняя редакция: Contrite#6699. Время: 20 дек. 2015 г., 15:26:13
D3 is shit. Had to play S4 to lvl 70 just to get HotS mount and the game is boring as fuck. Plus astethically it looks so bad, PoE is miles ahead in terms of graphical fidelity and skill effects. I mean, the way frozen mobs shatter in PoE is better than anything d3 has.

d3 is a bad, bad game in every single aspect.
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.

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