PoE leaving its hardcore niche and turning generic
I find it hard to sympathize with this point of view that seems to associate time consuming grinds and excessive devotion to a video game as some kind of "hardcore" badge of honor to be worn with pride.
Nor does stretching out the life of content with insanely long grinds make a game a good game. The attraction of this game for me and why I play it is the technical complexity of the mechanics and my enjoyment with making builds. Making uniques more accessible just opens up more avenues for me to explore. You essentially complain about everything being handled to the casuals and not earning it (as if we are working on our PhDs and not left clicking monsters to make them explode), but then yet, choose to play a game in a way that trivializes all the difficulty and then blame GGG for not stopping you. You can argue that you shouldn't have to, but I shouldn't have to give up eccessive amounts of free time toward a video game just because you want the game catered to you. |
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" im that efficient. im playin builds that give most while investing less. rf totems in thi league, hidden potential CA talisman, rfinci in tempest, etc. no idea why i shouldnt beat game fastest way possible. it's not my prob, it's devs. PS at like 2 weeks mark i was nothing to do, than just spam fusings on uniq chests, 6linked volls, lc and shavronnes in 1 day, 2000 fusing worth. just for fun and dump currency. ended with even more currency, so sad. No rest for the wicked Последняя редакция: mezmery#2042. Время: 15 апр. 2016 г., 04:04:20
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" Damn i must be an extreme noob then i have only 20 challenges and never done all challenges in any league :( |
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If you think the grind is pointless and that to be truly hardcore you just need difficulty, then you're probably playing the wrong genre of games. Games like this are usually both grindy and difficult.
And no, im not just burnt out on the game, before this league I took a break for a few months. I just didn't find the league, the challenges and the state of the game to be of my taste and would wish it to change. Yeah, you can play self found, with one hand or play shield charge builds to make it harder for yourself but that's personally not something i'd like to have to do. PoE used to push your limits even if you went all out. Playing the best builds, trading as much as possible and playing 8+ hours a day. Even doing that didn't give people free shavs in the older leagues, but here its achievable without even trying. |
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Ok. Guys do you realize that you are just playing like d2 was so casual because a cheap smither was wow to kill ubers? If you just choose the most easy way to avoid challenge, and then complain because there is no challenge at all MAYBE you can solve you're " omgthisgameiseasycasualwathever" problem without the elitist bs.
For an Emperor to be just, an Emperor must be patient.
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You think you want challenges but you don't D:
R.I.P 4.B.
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" You might be , or not. According to Poe Stats , your average playtime is more like 5/6 hours a day unless your weekends are longer than ours. Последняя редакция: Yesu#1308. Время: 15 апр. 2016 г., 07:58:48
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" i just keep client at work in background when i can. so many missed trades if dont do that. look at my char lists, lol. i have max 2-3 85-90 per league cause i have no time to play at all. but i still manage to have and do everything i want. No rest for the wicked Последняя редакция: mezmery#2042. Время: 15 апр. 2016 г., 08:24:01
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" A scrub who plays an hour daily can reach the same benefits as a player who plays 5-6 hours a day for a week. Yep, that's pretty much the definition of casual. I don't understand why people are so hung up on the fact that spending more time on a game should be giving advantage over others is a bad thing. It's not. [s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead... |
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" Well, when discussing difficulty, we have to discuss BASELINE difficulty. I'm not going to take the elitist position but try to take a balanced position on the topic. The game designer should never ever expect the players to optionally handicap himself for no reason for the game to be challenging (if they want to make a challenging game), because the 'path of least resistance' is the way most of the players will take most of the time. Players will always try to use the tools available to them to efficiently achieve their goals in the game. I'm sorry but this is what it is, and making excuses for the developers is not going to result in better games. If the content exists, and gamers are avoiding it, designers have to see why this is happening. In the case of PoE is almost always a matter of poor implementation of risk/reward. If the content exists, but is not accessible, then is a problem of design, again. Why are you not allowing your players to access that content? Because content is being used to balance the in-game economy, which is a good idea on paper, that does not work in practice. Power level relatively to the available/accessible content is at an all time high. Being PoE a stat-based game, with the current availability of items PLUS the iteration of passive (including ascendancy) and active skills is easy to stack high offence which trivializes 99% of the content while having a lot of defensive options available (removing trade offs and risks on character building). Grindcore is not hardcore, but in a game where stats matter so much, one way to add more or remove difficulty is to make the stat-building game harder/easier. Trading compounded with the availability of 'MORE' multipliers in skills, plus powerful passives and streamlining of the tree have made this process easier. While the difficulty of the content hasn't gone relatively up in comparison (specially the resilience of mobs, so you don't have to 'fight' the mobs any more, and most bosses are a push over and those who aren't are skippable because risk/reward). OFC what a lot of people is missing is that this game game balancing for devs lazy and much easier. As you no longer have to worry about relative power between builds, because everything is "too powerful", perceived build diversity skyrockets. Ok, maybe if you one to get lvl 100 first or something you are forced into certain meta, but otherwise, who cares if Spark clears twice as fast as X skill because you are flying through content and "clear speed" is super high anyway. So this may be even by choice as it simplifies the game for the devs TOO. There are two approaches to 'fix' this (which you can mix): add/rebalance content so it's on line with the current power level; or simply make the process of 'stat building' harder (either through rebalacing passives or making gear acquisition harder). Both approaches have it's own inherent problems when it comes to expectations of players and the impact on player psychology. Perceived difference between 'have' and 'have nots', perceived difference between 'meta builds and not meta builds' etc. So it's NOT an easy thing to fix, without increasing a part of the player base frustration, for one reason or an other. Damned if you, damned if you don't. And each time GGG makes changes that further raise player expectations (ie. Perandus) it just makes it harder to move back towards the other extreme. There is no solution that will please everybody, but Chris said they are working on ways to make the game more challenging mechanically; and with the lab we have seen they are getting better at risk/reward. I expect there will be a revisit to endgame content eventually too. Personally I would change some f the itemization to game progression more linear instead of parabolic (would be also good for longevity), but this is always tricky with being able to trade everything (although it can be done, restricting by character level more and have the appropriate affix tiers by level). Ultimately, too, is a matter of adding more side optional content and new interesting mechanics instead of relying on lazy grindcore difficulty, which poses more problems than it solves. Последняя редакция: knac84#3886. Время: 15 апр. 2016 г., 08:59:49
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