How can we fix Hierophant?
" I have just played cople of T11 maps with frend when i finaly equiped all my items. You mast understand gearing is hard and corrupted items hard to fit until all is finished. I tanked duble boss in Excavation Map, Courtyard Map and single Malformation boss. Build is made tanky, still need to worck some details. Im link starved atm and still testing most effective way to utilise CWDT thats realy effective with MoM and to see whats its worth, need to probably get 4l mobility skill and two items whit max res corruption. Definetly mach more to learn and test as situational stufs is not what i finde to be strong points. Generaly it be better with some Insane RNG gated items like all build can but for purpose of relax maping and actualy having thos OMG RNG moments and to know you can take it is nice expiriance. Im litle tired after grinding items for it so i cant tell more util i get back to it and start clearning high tier content. Последняя редакция: nEVER_BoRN#3512. Время: 30 окт. 2016 г., 03:03:06
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I just want to add that I've had a lot of fun with hierophants. It's a very versatile ascendancy despite many people thinking it's just for totems.
The focus on mana and mana regen is something that I find very cool. Hopefully stacking mana for MoM or such things will become more viable in the future, maybe with some added uniques? I also want to add that I think GGG really nailed this ascendancys theme. |
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MoM + mana stacking IS viable. people are just trying to build it around wrong mechanics (and/or do weird stuff with EB)
This is the only part of interview with Nick i agree with - people are so obsessed with ZO/EB/MoM combo that they cannot see other ways. imo EB+MoM is a fail concept (as in - MoM without EB works better) |
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I always thought of the hierophant as the "casual" class. You just wanna play the game with 4 links? You wanna try many skills, see what this game has to offer, do something weird with EE or do something creative with your mana resources? Hierophant!
I totally agree that he needs some serious buffs if he wants to come close to the ascendancies of other classes. Scion needs the same treatment if we want everyone to be on equal footing. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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" No one has disputed this. The main concern is that MoM really has no place with ES outside of EB/ZO combos. " This is factually incorrect. If your character has 1700 ES, 4100 life and 2100 mana (assuming all that mana is unreserved) then you only have 7900 effective Health. There's no use meandering around resists and Endurance charges as anyone can get them since for Hierophant it's item/build based. You may feel like it's only going to be 2k damage lost, the 4k damage after mitigations is still 4k damage dealt, just spread across different parts. 1700 of that damage goes towards your ES, 2300 split between life+mana from MoM. Now this is where the full ES build comes into effect because all of his effective health is in a single pool, meaning any tool used to replenish it is that much more effective. If you're in a prolonged fight constantly taking chip damage, you will not be able to return to full ES unless you've spread your build to take those same ES defenses. And if that is the case you're still worse off. That is still 3k less effective Health than Kaz's Guardian. And these estimations are based on the idea that you are not reserving mana (since you always mention 2.1k being your max mana) The Guardian will have auras (offensive and defensive), Vaal Discipline, and then some of the tasty Guardian nodes like Block or Time of Need. In a tank race, Hierophant is no comparison and remember Kaz has not even invested into ES nodes. Последняя редакция: Tsokushin#2435. Время: 30 окт. 2016 г., 11:20:29
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" this is your opinion - my experience shows it does not match the reality. do you have any experience in the subject you are so vigorously discussing? your characters list show 4characters, 1 of them being end-game. is this entire discussion based on 'someone soemwhere said something' evidence/experience? |
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" Are you disputing the fact that MoM does not affect ES outside of EB? Because this isn't an opinion, it's a fact. ES needs to be fully depleted for MoM to take effect when you don't have EB. |
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" This is false. Since it doesn't apply to chaos damage. MoM is a solid defensive buffer for hybrid characters against incomming chaos hit's. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Too bad that a significant amount of threatening Chaos Damage isn't hits. The DoT threat essentially renders that application of MoM non-viable (I assume).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" Your assumption is correct. I was merely stating that he is factually wrong, didn't mention efficiency. Though one would assume a self-respecting hybrid would at least manage around 0% chaos resistance at a minimum. Heavily toning down the chaos degen threat. One could argue that the node in hierophant could use a 20% chaos resistance stat for example. Something not to flashy or gamebreaking in itself, though useful one all characters using him. An armor with this essence also does wonders for such a built. But it seems unreasonable to account for that in this case given both the rarity of the essence, it's crafting potential on a small scale and since we don't know how essences will make it into the core game. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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