How can we fix Hierophant?

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Kaz2ndChance написал:
I can't criticize you too much since I don't have a Hierophant and you do. Well, if you feel like it's decent, then good for you I guess. Can you do high-level mapping with that char though?


I have just played cople of T11 maps with frend when i finaly equiped all my items. You mast understand gearing is hard and corrupted items hard to fit until all is finished.

I tanked duble boss in Excavation Map, Courtyard Map and single Malformation boss.
Build is made tanky, still need to worck some details. Im link starved atm and still testing most effective way to utilise CWDT thats realy effective with MoM and to see whats its worth, need to probably get 4l mobility skill and two items whit max res corruption. Definetly mach more to learn and test as situational stufs is not what i finde to be strong points.

Generaly it be better with some Insane RNG gated items like all build can but for purpose of relax maping and actualy having thos OMG RNG moments and to know you can take it is nice expiriance. Im litle tired after grinding items for it so i cant tell more util i get back to it and start clearning high tier content.
Последняя редакция: nEVER_BoRN#3512. Время: 30 окт. 2016 г., 03:03:06
I just want to add that I've had a lot of fun with hierophants. It's a very versatile ascendancy despite many people thinking it's just for totems.
The focus on mana and mana regen is something that I find very cool. Hopefully stacking mana for MoM or such things will become more viable in the future, maybe with some added uniques?

I also want to add that I think GGG really nailed this ascendancys theme.
MoM + mana stacking IS viable. people are just trying to build it around wrong mechanics (and/or do weird stuff with EB)

This is the only part of interview with Nick i agree with - people are so obsessed with ZO/EB/MoM combo that they cannot see other ways. imo EB+MoM is a fail concept (as in - MoM without EB works better)
I always thought of the hierophant as the "casual" class. You just wanna play the game with 4 links? You wanna try many skills, see what this game has to offer, do something weird with EE or do something creative with your mana resources? Hierophant!

I totally agree that he needs some serious buffs if he wants to come close to the ascendancies of other classes. Scion needs the same treatment if we want everyone to be on equal footing.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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sidtherat написал:
MoM + mana stacking IS viable. people are just trying to build it around wrong mechanics (and/or do weird stuff with EB)

This is the only part of interview with Nick i agree with - people are so obsessed with ZO/EB/MoM combo that they cannot see other ways. imo EB+MoM is a fail concept (as in - MoM without EB works better)


No one has disputed this. The main concern is that MoM really has no place with ES outside of EB/ZO combos.


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nEVER_BoRN написал:
Just in comparation my 44% MoM with 5 endurance charges and 4k Life with esitmated 85% all resist end game realy wont be impresed.
People think ES and VP are strong, relasing that having MoM behinde ES is what actualy is that bring Life to same level. ES builds are just one option and options are good.

Having MoM act like resistance or extra life for thos famous One shotsts. If my character curently take 4K mitigated damage i only luse 2k, ES build take full blown 4k ES damage. But wait thats not all, next time im hit i still take only 2k i always take only part of it on life so leeching with VP is easyer then doing duble job with ES.
Conclusion, MoM make Life strong and ES still got its benefits.

Question mostly come to Hibrid builds, i think they are still wery good but like gearing ES char or MoM character it is not easy. You have beneftis but to utilise them to maximum potencial you need to get invested. Its way stronger in end im sure of it. When you utilse all Hierophant can offer to your fulest its power rise exponencialy. Having 28% phus reduction is nice but MoM worck on ele damage also and you cant realy get more auras.

Trick with Hierophant come to how many aspect you can functionaly use same time and in your example you do just that but you need to cosider how it can be also done with Hierophant.
Even tho its harder its still worth it more in the end.

Im geting litle lost in this debate so sory if i miss the spot. All i can say in my opinion free stuf is good and how mach aspects you can use from ascendency is indicator of how mach power you gona get from it. Question most of time thats relevant is can you get it some other way, if not then you should worck most of it to your advantage. I cant speek mach for ES builds or totem builds but my char using almost 100% of what ascendency offered me and im not disapointed.

I think people dont accept Hierophant what he actualy is and then tray to fix it on their image and get frustrated. Like some one say before this ascendency is ment for more expirianced players who know how to make most of it or easy and cheep solution to get started.
Like pathfinder is a ranger but more expirianced players make most efective CI builds of it so bare this in minde when people say that Hierophant is do-not-take-hasty-assuptions class.



This is factually incorrect. If your character has 1700 ES, 4100 life and 2100 mana (assuming all that mana is unreserved) then you only have 7900 effective Health. There's no use meandering around resists and Endurance charges as anyone can get them since for Hierophant it's item/build based.

You may feel like it's only going to be 2k damage lost, the 4k damage after mitigations is still 4k damage dealt, just spread across different parts. 1700 of that damage goes towards your ES, 2300 split between life+mana from MoM. Now this is where the full ES build comes into effect because all of his effective health is in a single pool, meaning any tool used to replenish it is that much more effective. If you're in a prolonged fight constantly taking chip damage, you will not be able to return to full ES unless you've spread your build to take those same ES defenses.

And if that is the case you're still worse off.

That is still 3k less effective Health than Kaz's Guardian. And these estimations are based on the idea that you are not reserving mana (since you always mention 2.1k being your max mana) The Guardian will have auras (offensive and defensive), Vaal Discipline, and then some of the tasty Guardian nodes like Block or Time of Need.

In a tank race, Hierophant is no comparison and remember Kaz has not even invested into ES nodes.
Последняя редакция: Tsokushin#2435. Время: 30 окт. 2016 г., 11:20:29
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Tsokushin написал:
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sidtherat написал:
MoM + mana stacking IS viable. people are just trying to build it around wrong mechanics (and/or do weird stuff with EB)

This is the only part of interview with Nick i agree with - people are so obsessed with ZO/EB/MoM combo that they cannot see other ways. imo EB+MoM is a fail concept (as in - MoM without EB works better)


No one has disputed this. The main concern is that MoM really has no place with ES outside of EB/ZO combos.


this is your opinion - my experience shows it does not match the reality.

do you have any experience in the subject you are so vigorously discussing? your characters list show 4characters, 1 of them being end-game. is this entire discussion based on 'someone soemwhere said something' evidence/experience?

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sidtherat написал:

this is your opinion - my experience shows it does not match the reality.

do you have any experience in the subject you are so vigorously discussing? your characters list show 4characters, 1 of them being end-game. is this entire discussion based on 'someone soemwhere said something' evidence/experience?



Are you disputing the fact that MoM does not affect ES outside of EB? Because this isn't an opinion, it's a fact. ES needs to be fully depleted for MoM to take effect when you don't have EB.
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Tsokushin написал:
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sidtherat написал:

this is your opinion - my experience shows it does not match the reality.

do you have any experience in the subject you are so vigorously discussing? your characters list show 4characters, 1 of them being end-game. is this entire discussion based on 'someone soemwhere said something' evidence/experience?



Are you disputing the fact that MoM does not affect ES outside of EB? Because this isn't an opinion, it's a fact. ES needs to be fully depleted for MoM to take effect when you don't have EB.


This is false.

Since it doesn't apply to chaos damage. MoM is a solid defensive buffer for hybrid characters against incomming chaos hit's.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Too bad that a significant amount of threatening Chaos Damage isn't hits. The DoT threat essentially renders that application of MoM non-viable (I assume).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB написал:
Too bad that a significant amount of threatening Chaos Damage isn't hits. The DoT threat essentially renders that application of MoM non-viable (I assume).


Your assumption is correct. I was merely stating that he is factually wrong, didn't mention efficiency.

Though one would assume a self-respecting hybrid would at least manage around 0% chaos resistance at a minimum. Heavily toning down the chaos degen threat.

One could argue that the node in hierophant could use a 20% chaos resistance stat for example. Something not to flashy or gamebreaking in itself, though useful one all characters using him.



An armor with this essence also does wonders for such a built. But it seems unreasonable to account for that in this case given both the rarity of the essence, it's crafting potential on a small scale and since we don't know how essences will make it into the core game.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

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