Do you think GGG will recognize life vs ci issue in next expansion?

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Nephalim написал:
GGG will not nerf ES in 2.6 instead rather waiting for 3.0 to cripple it.

IS life getting buffed? Yes by .06%.


"That's a Buff"
Git R Dun!
While I don't think GGG should look at every thread on the forums/reddit and change the game based on that. There are tons of thread with tons of interesting ideas floating around. It's not hard to take a look at these and then come up with a solution. There really is no excuse at this point.

Kind of tired of sacrificing the identity of my build to gain another set of life nodes on the board. Only to still feel like it's not enough endgame. With proper investment, both ES and Life should have the ability to get to a solid spot. ES character can carry all sorts of uniques then pop on a few good rares and they are set. I use like all rares with max life + str rolls and still feel like it's not enough.

Do I think GGG are up to this task... nope. Balance isn't their priority. It's about releasing new toys to distract everyone. New players mean more potential income, and new players don't understand the game enough to see these flaws. This next league may be my first league I skip if I don't see a solid change to melee/life builds.
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_Tiem написал:
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Komle написал:
I think I know what a discrepancy is between players and GGG - GGG in their lab make a very specific life build, which is probably as good as CI, but their logical fallacy is that they assume that that EXACT specific build, or version of the build, makes life viable.


Na, there is no such build. You can get around 235% Life from the tree. With Belly and all GG rolled gear, you max out at about 8.7k with a two hander. Add a shield and you can maybe eek out 8.9k. Like 9k if you have literally all perfectly rolled life on all your gear.

With Kaom's you can get close to 10K (maybe like 8.8k).

ES is a joke to get 9K. No shield, sort okay gear. With GG gear, you easily push 12K. And if you invested as much into ES as someone does into Life, you'll be upwards of about 17K.

Just to put it into comparison. I mean math is math. It's easy to calculate the threshold for health I mean the values are all there.
Theoretical maxes is a great example as well. Theoretical max ES is now in the 100k+ ES, lifes hasnt changed, like at all, its still below like 20k i think.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Последняя редакция: Tin_Foil_Hat#0111. Время: 26 янв. 2017 г., 12:19:53
I think we might see a buff to armour and evasion. We had a conspiracy theory going round guild teamspeak that maybe the reason they made mapmods that shat on armour and evasion was because they were buffing them in 3.0, and this was a way to get the counterbalance in first so it didnt stop people adopting the incoming buff.

I know evasion gets all the hate but I actually think evasion is fine where it is, maybe if some kind of elemental damage reduction is added to armour and evasion then sure, why not. But, I think evasion life builds are bad because of the amount of life they get, its a life issue over there, evasion itself is strong.

Armour is good at what it does imo but maybe its too hard to stack, you need a lot more of it than evasion in order to be effective and its a lot harder to get than evasion. Determination is absolutely shit, junk tier aura always had been. Do you increase the armour % nodes or do you tweak the formula? i feel like changing the formula is a better way to do it personally.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk написал:
I think we might see a buff to armour and evasion. We had a conspiracy theory going round guild teamspeak that maybe the reason they made mapmods that shat on armour and evasion was because they were buffing them in 3.0, and this was a way to get the counterbalance in first so it didnt stop people adopting the incoming buff.


It's a valid theory, but they more likely intended to counterbalance the ascendancy classes.
Just take a look at the modes, most of them cut down certain abilities in proportions quite close to the given by certain asc notables. Also these modes typically counter the class-defining abilities for greater effect.
This is a buff © 2016

The Experts ™ 2017
The thing GGG fails to realise is that the only thing that matters ATM in the game is one shots

And the pool to absorb those 1 shots is a lot easier and much greater to achieve with es, not having to sacrifice the build with armour or evasion.

That alone plus the fact that you are immune to chaos damage makes CI better in every way possible in 99% of the builds.

Ways to balance life and es;

- nerf es passive nodes
- buff life passive nodes
- spread the damage from monsters reducing the one shots and increasing a more constant damage for sakes of balance
- give more bonus to armour with life nodes
- create 1 or 2 new useful unique life armors

These are some ways to make life attractive again.

What GGG should look for ultimately is make sure it's as easy to achieve the same 9k 12k pool with life and es

But when you have rare items giving 500 es and life items giving 90 life, thats a big difference, and ATM es passive nodes boost those numbers way above what life nodes do.

Then you have the amount of es unique items that are used in builds vs the lack of useful unique life armors like kaoms even though if not for the amount of life it's really not that good compared to es the utility of so many es armors AND with 6 sockets.
ey
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torturo написал:
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Snorkle_uk написал:
I think we might see a buff to armour and evasion. We had a conspiracy theory going round guild teamspeak that maybe the reason they made mapmods that shat on armour and evasion was because they were buffing them in 3.0, and this was a way to get the counterbalance in first so it didnt stop people adopting the incoming buff.


It's a valid theory, but they more likely intended to counterbalance the ascendancy classes.
Just take a look at the modes, most of them cut down certain abilities in proportions quite close to the given by certain asc notables. Also these modes typically counter the class-defining abilities for greater effect.


That's stupid too as alllllllll the other classes get fucked over hard. Also less aoe, were is that in ascendancy?

They made those op map mods because they wanted harder content. But they did it wrong and now ES is even more favored.

They don't even understand their own game. The last resort of players is to stack a health pool large enough now. And until they tune their damage to actually make sense, that's how it's going to stay.
Deliver pain exquisite
Not very much, mostly a decent life buff and a minor ES nerf just to call it a day.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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_Tiem написал:

That's stupid too as alllllllll the other classes get fucked over hard. Also less aoe, were is that in ascendancy?


Les AoE is global. But the great majority of the new mods are targeted.
Look at any of them, and in most of the cases you'll point out the related ascendancy sub-class, heavily reliant on the moded abilities. Hard countered.

Of course the modes are able to affect other classes as well. But to a lesser extent. Consider it side effect.
This is a buff © 2016

The Experts ™ 2017
Последняя редакция: torturo#7228. Время: 26 янв. 2017 г., 16:14:09
I think in 3.0 life on tree might get buffed a bit (5%->6%) and something will probably done about ghost reaver//vaal pact.

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