Bad mechanics and player retention -core mechanics that need a major rework
I was just about to make a post about trading then I saw yours OP, you seem to cover it. They really need to do something about trading as it drives some people away. Adding a search built into the game would work well and since everyone is selling items out of the stash already, you'll just be searching items without opening up your browser and still be required to meet up with the person to conduct the trade.
If you wanted to get fancy if someone buys an item through an in game search and the seller is available (and they both click "accept") both are teleported to a swanky market to conduct the trade, then leave when ready. :P "There is only one god and his name is Death. Do you know what we say to Death? ...Not today." -Syrio Forel Последняя редакция: Gurubu#2612. Время: 6 апр. 2017 г., 16:05:04
|
![]() |
" I am one of the oldies as well, and this is pretty similar to the way I look at it. However, one thing about older games that made them more difficult was technology. The limits of (and in some ways the love of) these games were simply due to a necessity of simplified mechanics. I look at some of the old console games, and holy cow I almost forgot how brutal some of these were. The last time I played Gunsmoke, it was a tragedy. The point the OP is making about life has been a consistent issue in many rpgs. If you allow the character to select life (either by stat points, or by skills) then it is inevitable that people WILL take ALL possible value from it. So, you either 1) don't let players make these choices (D3), or you balance around this fact. I would like to see other effective ways to mitigate, without massive life or energy shield values. They are much more risky, and generally not worth it at this point. I don't mean that I totally ignore other defenses, but you don't seem to really be able to use these others as your base. Even with 90% phys res, 75 elemental res (+70 more to handled severe cases of pierce) you can still die in an instant without pretty absurd life/ES to back it up. So, in this way, it doesn't really feel any different than the end result in D2 (more vita or go home...not quite, but close). Последняя редакция: kramuti#3079. Время: 7 апр. 2017 г., 00:34:56
|
![]() |
quote: Bad mechanics and player retention -core mechanics that need a major rework
... in your opinion! please so not generalize....your points are ridiculous |
![]() |
Just wait for atc 10 , the game is still in beta .
|
![]() |
" I use only the facts. But you just can't see them, because have no objective point of view. D3 fallen down (maybe never rised up) and from patch to patch PoE compared to D3 becomes more complex in general. I seek good game in that genre and looking to PoE once, but in firts time after day (or two) of play I just leave, because game did not catch me. She lacked something. I return after a year, then GGG introduse ascendancy. But you know, after few months 'new' player will see how many things in this complex are almost or totaly broken. And yes, GGG become bigger, but this is not mean they did all things right. Oh, and yes, if you remove altar with ascendancy point from 'labyrinth' - that mechanic lost their only one point of contact with the labyrinth. Also you can't argue with my other statements in part of trade or 'labyrinth', because it's fact. Game have trade, but don't have trade SYSTEM. In current state trade supported by third party resourse and then this resourse will down in any reason - many of players just leave the game, because even with that resourse a trading is a most horrible thing in the game, and game balancing around trade between a lot of people. If you want some 'fun' build to play - you never build you character ALONE - with current drop system and drop chance it's nearly impossible. Static state of 'labyrinth' also fact. And this fact make that content bad. No one love the 'labyrinth' itself, but everyone love drop from 'labyrinth'. And from day to day you just check third party resource to decide run lab 20+ times or do not go into it at all because today lab have no profit in terms of spending time to expected benefit. It's not something challenging when you try complete lab and get something - no. You run only profit layouts to make profit - a cancer play. But who cares if you can watch someone's streams and copy other peoples builds to cancer runs a tons of Shaped Strands. E = mc^(OMG)/wtf
|
![]() |
" I agree 100% I love the crafting system itself, and it should be expensive, as not everyone should craft the perfect armor in 10 min, but it has to be expensive to a point. And the point is, if you play SSF you will never be able to craft your own equipment with the bench pricing, only random crafting with chaos.. Exalts are very rare and no other means of getting them except of finding them, no recipe (I don't count the mirror one as a recipe). Playing SSF is useless with the current drop rate, I played more than 500 hours and found one Shavronne armor.. That was my best drop.. A have never found a lot of unique enabling items, I understand they are rare, and should be, but again to a point. Give some higher chances for some uniques to drop in special locations. To add I found the rarest Diablo 2 items ( Tyraels might, Crown of Ages and Griffons eye), they were really rare drops but I did find one around one time in 1-3 month. I don't feel the same about the drops in PoE. The lab isn't fun, well it would be more fun if you didn't had to do it for ascendancy points, especially the uber lab one. People pay other people to do lab for a reason, and two skill points shouldn't be that hard to obtain. Последняя редакция: BloodMoonZ#3802. Время: 8 апр. 2017 г., 12:44:47
|
![]() |
The day they make this game easy for the masses is the day anyone with any brains stops playing and this just becomes another game.
If it's suddenly made easy to craft gg gear then everyone would have all gg in all slots and no one would have any reason to play anymore. Yeah some players get turned off from the challenge but the majority of people play this game for years because there is always something better to try and get or craft. Leagues greatly enhance this by making you start over, which sounds terrible but is actually so much fun when your doing it with the rest the player base. What's with some people wanting the best gear handed to them? So you can stand around in your hideout and be like "cool now I have nothing to do". Maybe it's so you can pointlessly brag about your gear. Got that linking in global bug or something. All pointless. People play because there is something to strive for. I don't think I've owned anything worth more than 4ex in this game and that's why I'm still playing, because there is lots of loot I do not have and lots of bosses that I have not beat. Players who want easy games come and go, GGG knows where player retention comes from and why their long term player base is still here. twitch.tv/VtuberLunartuna Последняя редакция: Lunartuna#7274. Время: 8 апр. 2017 г., 13:26:06
|
![]() |
" I agree that it shouldn't be easy. However trading is easier to get the good-the best in slot items, and the game is balanced assuming you probably have traded to get the gear you want. Crafting needs an overhaul. Bench crafting requires exalts for the crafting that is worth while, but for those exalts, like you basically said, I can just buy a whole load out of gear and be done. Or you can spend those exalts on something that dropped for someone else that is far better than anything you can ever craft at the benches. |
![]() |
" But that's the point, a league goes for 3 months. If you don't trade like crazy you won't build your character if you need rare as shit unique items. Crafting should stay expensive. |
![]() |
" There is options for that at least. You can choose a build that cost 10's of exalted to finish and trade and map like crazy to reach that in 3 months or you can also choose a build that cost less than 5 ex to finish which is very doable in 3 months. This might not allow you to play every build you want if you are just a league player like me but I think I prefer it over the other option of having high end gear easier to aquire. If you play the most powerful build you can find right away then where do you go from there? Only down to worse builds or keep playing that best build forever. Doesn't sound like fun. I like having the idea in my head that there is a lot more better builds and better loot that is very hard to get and build. It's something to strive for. If I had that gear and played the best builds right away I wouldn't be here typing this I would be playing something else that I don't have everything in. twitch.tv/VtuberLunartuna
|
![]() |