[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.



Just to confirm as I see everyone using the Inpulsa.. Would this Astral Plate be better for the build?
Hi

You put glorious vanity xibaqua in the jewel slot leading the the life wheel, where Agnostic is taken.

Does it matter what the number on the jewel is ?

I have one with 6574 on it.

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Sentry001 написал:
Hi

You put glorious vanity xibaqua in the jewel slot leading the the life wheel, where Agnostic is taken.

Does it matter what the number on the jewel is ?

I have one with 6574 on it.



No it doesn't matter. You will always get Divine Flesh no matter the number. The number only affects the minor nodes.
Really enjoying this build.

Only downside is I can't see a damn thing when fighting Sirus...
would it be a big dps upgrade to use anger and auls uprising? it feels i cant die but my damage lacks a littlebit
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Happysurfer написал:
would it be a big dps upgrade to use anger and auls uprising? it feels i cant die but my damage lacks a littlebit


If you got the res and shit to be ele capped and chaos at 85 (as Auls has no res of course), ye, absolutely. I did and it made a notable difference to my deeps. Still not end game cRusHinG, but comfortable.
I will write something here when I can think of something clever and amusing.
Последняя редакция: PyknoR. Время: 7 авг. 2020 г., 6:00:05
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PyknoR написал:
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Happysurfer написал:
would it be a big dps upgrade to use anger and auls uprising? it feels i cant die but my damage lacks a littlebit


If you got the res and shit to be ele capped and chaos at 85 (as Auls has no res of course), ye, absolutely. I did and it made a notable difference to my deeps. Still not end game cRusHinG, but comfortable.


i am easy chaos capped and res too. the question is .what should on my amu to be better than anger.
i have pob and cant read the stats right i think
Hey, I got a belt with lvl 22 enduring cry and I also run on double -9 to mana cost so inspiration will not work (is it even necessary in the frenzy setup if I don't struggle with mana anymore?). What could I replace those two gems with?
Since I got lot of questions ingame I'll give you couple crafting tips how to craft some of the bis items. But be aware most of them are going to cost you many many 10s of Exalted Orbs, can be 50-100 seedcrafts, but you have to spend nowhere near a mirror like previous leagues.

Let's start with close to a bis Wand for Elemental Overload setup.



To craft something like this, but with +1 fire spell skill gems. (+1 All spell skill gems is average 1 out of 6 wands if you craft it this way)

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Start with an Imbued wand base ilvl 82+ (It's needed to roll t1 flat fire damage to attacks)

The Fractured mod you need on the wand is either t1 spell damage or t1 fire damage%. A Base like that goes anywhere from 5ex to 15 ex. I choose Imbued Wand base for more APS, it just feels so much smoother clearing maps with fast Shield Charge etc. At least I recomend to go for 1.3 aps base speed or higher.

Next step is buy 1S Primitive Chaotic Resonators and Scorched Fossils. I also suggest you do buy or use your perfect fossils in 1s resosnators and try get 28-30q on your wand! (Using a Gilded fossil for "Item sells for much more to vendors doesn't hurt either, if you ever want to corrupt the item, the Vaal orb or CC can spare your spell dmg implicit and eat the gilded one)

When you have your quality/Gilded fossils done, now comes the RNG part. I spammed about ~170 Scorched fossils in 1s primitive chaotic resonators until I hit t1 flat fire damage first time (It's more than the Deafening Essence of Anger, therefor this method of min/maxxing) When I did craft same wand second time, it took me ~1000 scorched fossils. PathOfExile states average is about 199 Fossils. So I was bit unlucky with this step on second craft!

Your wand should now look like
-t1 spelldamage or fire damage (Fractured mod)
-t1 Added Fire damage to Attacks
and 2-4 random mods.

Before next step, we need to make sure the third prefix is either open or a caster modifier and prefarable no caster suffixes. If there is 1 caster prefix, 1 caster suffix, remove them both and fill the suffixes so there are no caster modifiers there (2 random mods + 1 crafted mod like attributes, resistance etc that wont interfere with any caster mods)

For third prefix we want to flip caster mod only and nothing else. If your item is good to go for this step, that means no caster suffixes and all of them filled up. Just Add caster modifier once, then remadd or annul aug casters until you get either +1 fire skill gems or +1 all spell skill gems. (The fire spell skill gems has a Weight of 250 vs All spell skill gems 50 vs total weight of 27 300 of caster prefixes that are able to roll)

So on average you need 91 Caster Remadd/annul/Augs to hit one of those stats. On my First wand I spent 28 Remadd Casters, on Second wand about 70.

When you have all the 3 prefixes done now your wand is almost done! It should look like:
t1 spelldmg/fire damage as the fractured mod
t1 added fire damage to attacks
+1 Fire Spell Skill Gems or All spell Skill gems

Now if you have full suffixes, you either reroll suffixes and keep prefixes until you can either remove them in a safe way, or just Craft prefixes cannot be changed for 2 Ex and Scour.

Now Craft "Can have up to 3 crafted Mods, Trigger a Socketed Spell when you use a Skill and 4-5% chance to deal double damage.

If you now want to step up your game by further min/maxxing, like one of the wands I posted that has no "3 Crafted Mods" suffix and instead Chaos resistance.

You can do Non-Critical to a Critical modifier. It can only target one of the 3 suffixes, but for every 1 of these crafts, you also do need a "Remove a random critical Modifier from an item" If you dont hit the 3 Crafted Modifier suffix you first remove crit modifier, craft whatever it annuled and go again. In the End I Augmented my wand with a Chaos modifer for Chaos Resistance (Basically min/max things because it opens up a free suffix on 1 of your other items)
I'd not suggest trying to Augment Fire for Fire damage, There are too many Fire modifiers like burning damage, ignite, fire resistances and the odds hitting %Fire damage is very low!



Feel free to ask for further questions of anything was unclear!
Next up I'm going through the process of my proudest craft which is my beautiful helmet. Before you start complaining on perfect rolls (The Fire damage to spells took mat least 3-4 days and ~290 randomise caster/fire to hit perfect)



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You start off with buying the enchanted base with "Skills supported by Spellslinger have 30 increased cooldown recovery speed" The base itself has to be either non-influenced, Warlord or Hunter Influenced - or both. And the itemlevel has to be minimum of 85+.

Read up how to craft items with Awakener's orbs. The targeted base of the Orb, the item you Awakener orb into everything will be the final base etc. Whenevr you Awakener Orb it yourself, the mods dont matter at all for this specific helmet, you can do 30Q quality, Gilded fossils etc all after the Awakener Orb. But make sure it's done before next step, otherways it can't have 30q and gilded implicit in the future.

Next step is to buy Defeaning Essence of Loathing. On average you need about ~70 of them according to CraftOfExile. You can be lucky hit it earlier, but also unlucky and it takes more!

When you use the Essences on the helmet, You have to hit 1 specific mod, no other mods matter for now. It HAS to be t1 % elemendal damage (19-22 elemental damage since it can't be added later on in a safe and cheap way!)
If You'd be fine without %Elemental Damage and instead going for Physical damage taken as Fire damage, then you just need a couple of essences since this mod can be seed crafted later on with Aug/Annul/Remadd Physical Modifiers.

Anyway I will focus only on the Elemental Damage for now. Whenever you hit it together with the Essence Modifier (5% reduced Mana reserved) You have to see what you can do next. The Goal is to remove all other mods and leave the helmet with just %Elemental Damage and Reduced Mana reserved. There is no way to safely remove an Attribute/rarity Suffix what I know of, and t hen you have to gamble with Annuls, If you fail, yeah it sucks but go again with Essences. I failed 2 times because it rolled Intelligence and rarity and there are no ways to remove it safely.

Otherways there are many different ways to remove all other mods, yeah it can become expensive, I spent about 14-15 ex on crafthing bench locking prefixes and Suffixes to remove influenced and non-influenced mods but in the end I managed to separate the rare item with %Elemental Damage and 5% Reduced Mana reserved.

From there on it's the easy part left now. I'd first block suffixes with lets say a random resistance, either lightning or cold and any crafted suffix.
Then Aug Fire and remadd fire until t1 Fire damage to spells - Aug Life and Remadd Life until t1.

Before going on towards Suffixes your helmet should look like:

Prefixes
t1 flat life 90-99
t1 fire damage to spells
t1 19-22 elemental damage%

Suffixes
5% Reduced Mana Reserved (Essence)
Any cold or lightning resistance
Any benchcrafted modifier that can be removed at any time.


I'd Divine now the Elemental damage to 22, with either Divine orbs or randomise prefixes with lucky modifier rolls etc.

Crafting your Suffixes

Now remove the cold or lightning resistance with Targeted Annuls, replace benchcraft modifier to any pure fire resistance craft (No fire+chaos craft)

When you now Augment fire - You will get "Nearby enemies have -9% to Fire Resistance.

Remove the crafted Fire resistance, augment chaos modifier and remadd chaos until t1 chaos resistance. But you could also do same with Cold or Lightning Resistance if you are lacking any of those!

And your helmet should be done now and look like mine. Use targeted Divine crafts like Randomise life, randomise fire, randomise caster, randomise chaos to perfectly divine it!

The hard part about crafting the helmet is really separating Elemental Damage and Reduced Mana Reserved and it can be costly, also buying Essences in Bulk is very painful but once you hit those 2 modifiers, you can hit me ingame and I can give you tips how to proceed and hopefully separate those modifiers!

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