Why dedicate my time if I can lose all my XP with a death penalty?

"
Mouser#2899 написал:
"
Akedomo#3573 написал:

First. My feelings were not acknowledged. To have a proper conversation with someone, and to show that you understand them. Usually an effort is made to restate what someone said. In your own words. You completely ignored this part, and just made the statement "Well someone elses feelings are quite opposite from yours." and then started to list all the reasons you think I'm wrong.


This isn't therapy. We're talking about death penalties, not anyone's feelings.

The fact is the penalties make the game easier. They prevent GGG from implementing content that requires multiple deaths to learn and overcome.

That is the issue. The system drives players to avoid risk and play the easiest content they can while still progressing, rather than encouraging them to juice the maps to the point they will likely die.


No one said it's therapy.

It's just good communication. Everyone is arguing. Do you know why?

Bad communication. This is what the issue is. You're welcome.

These game mechanics tie heavily into emotions. Feelings are very relevant. Especially since video games are meant to have you feeling things. Like accomplishment, fun etc

"
ogmersault#4806 написал:
No. You don’t know why they designed it. You just made up the reason and decided you were correct. Slogging through is a choice you made because you don’t like losing xp, and feel there isnt enough incentive for you to risk it trying harder content,.They need to incentivize higher tiered content appropriately, so that lvl 100 isn’t all you want. This isnt the type of game where you log into your account and you have 1 of every class sitting at max level. It makes sense for games like world of warcraft, or any in the mmo genre
where end game content is balanced around a singular max level.



People will naturally take the path of least resistance. Well known fact about humans. If it's easier to 'grind T1 maps for weeks' to get level 100. Then that's what people will do.

XP loss on death is a very good way, to ensure people aren't trying harder content, and are instead, grinding easier content. Opposite effect of what's being intended. People are avoiding the mechanic, rather than engaging with it. Too punishing.
Последняя редакция: Akedomo#3573. Время: 6 янв. 2025 г., 21:56:56
"
ogmersault#4806 написал:

No. You don’t know why they designed it. You just made up the reason and decided you were correct.


You're right. I don't know WHY they designed it.

I do know the effect the design has, because it has the same effect in other games.

The purpose of punishment is to get people to change their behavior. This is why we punish children when they misbehave.

In this case, the punishment is for attempting content that might kill you. So the player learns to avoid that content. This isn't deep.
"
Akedomo#3573 написал:
"
MrPedez#4934 написал:
Well someone elses feelings are quite opposite from yours. Xp loss removal would trivialize the game and make lvl 100 nothing but a participation trophy. xp loss makes u actually work and improve ur build to even get to lvl 100 at all which to many people is part of the challenge. Poe was never meant to be ez or have lvl 100 be something u would automatically get for playing X amount of hours, its considered an achievement by a huge part of the community and the xp loss ensures that many of the more hardcore players are engaged for longer in a new league setting . There are so many reasons why it should stay as it is and i know GGG have even more reasons than i can think of but the new casual players seem to ignore every single reason and not acknowledge these things because they feel like they have every right to lvl 100 or their personal feelings get hurt even though they might not have the skill,experience,build or the time needed to actually get there.

Lvl 100 is not needed for any build nor is it a prerequisite for anything in the game. lvl 90+ is pretty much the goal for most builds and anything past this point is nothing but a little extra, its not make or break.

So in the end set ur goal according to ur skill lvl, experience and how much time u have to play the game and stop trying to ruin the game for people who have much more experience and time cause they need goals too and spend way more time each league than the new casual audience and it shows in player retention + they are the ones making all the build guides that any less experienced player can use.



That's great. Everyone is allowed to have different feelings on things. This is what makes the world a great place!

However, The rest of your post is straight up invalidation in several different ways.

First. My feelings were not acknowledged. To have a proper conversation with someone, and to show that you understand them. Usually an effort is made to restate what someone said. In your own words. You completely ignored this part, and just made the statement "Well someone elses feelings are quite opposite from yours." and then started to list all the reasons you think I'm wrong.

Second, You give a lot of unsolicited advice in your statement here. Usually this is asked for.

Third, Your advice also goes a step further in the form of trying to 'correct' my viewpoint. As if I am just playing the game wrong. This is shown multiple times. You state your own feelings, but never acknowledged mine. This is followed by lengthy statements of GGG agreeing with you. Or that I just need to change my viewpoint and play the game differently. Unfortunately, that's not how feelings work. You can't logic or argue them away. It's clear you view the situation differently, but that doesn't mean your opinion is right, or the correct one. Or that you're allowed to tell others how to think about it. It doesn't mean, what works for you, will work for me.


This is an entirely one-sided conversation because you're too busy trying to force your viewpoint on me. Instead of taking the effort to understand mine first. You cannot have a conversation unless you listen. Which you simply haven't done. You read one statement, and then immediately wrote 2 paragraphs about how your viewpoint is better.


We can practice some if you want. It's a very useful skill!
Well if thats how u feel u probably should not play poe at all.. What u are looking for already exists.. Its called D4 and their player retention clearly shows that this is not the way to go.

besides ur last line clearly show that u are so full of urself and i do think a lot of people will feel pretty offended by your patronizing attitude so expect no further conversation from here, besides i already told you what needs to be said and why ur demands if they were ever met (which im pretty sure they wont) would be bad for the game
"
MrPedez#4934 написал:

Well if thats how u feel u probably should not play poe at all.. What u are looking for already exists.. Its called D4 and their player retention clearly shows that this is not the way to go.


Starts off strong with another invalidation. Really, I'm offering to teach you. Please take me up on it.

"
MrPedez#4934 написал:
besides ur last line clearly show that u are so full of urself and i do think a lot of people will feel pretty offended by your patronizing attitude so expect no further conversation from here


Ah yes. My statements about forcing your viewpoint on another and not listening. Is offensive.

Have you asked yourself why it feels offensive to you? Usually it's insecurity. Perhaps you know deep down inside, that you really aren't having a conversation, and are being quite forceful in your responses. Might be worth looking into.


"
MrPedez#4934 написал:
besides i already told you what needs to be said and why ur demands if they were ever met (which im pretty sure they wont) would be bad for the game


I never made any demands. All I did was state my feelings on the game, and then respond to people who were using highly invalidating statements. Trying to show them how to communicate better.

Might be worth going back to read what I wrote.

You might very well be right about the patronizing attitude. However, it's not born of superiority. It's just frustration. I keep having people forcefully try to tell me how my feelings are wrong, and then giving tons of unsolicited advice on how to better align with their viewpoint instead.

Can you see how that might be frustrating? Constantly being told your feelings are wrong and that you just need to ignore them, and change them, into what others want?

My offer was genuine though. I'll help if you take me up on it. It's a great skill to have.
Последняя редакция: Akedomo#3573. Время: 6 янв. 2025 г., 22:22:04
If you find it a waste of time, then I would say, don't play it.
I find it fun. That is why I play it.
"
Mouser#2899 написал:
"
ogmersault#4806 написал:

No. You don’t know why they designed it. You just made up the reason and decided you were correct.


You're right. I don't know WHY they designed it.

I do know the effect the design has, because it has the same effect in other games.

The purpose of punishment is to get people to change their behavior. This is why we punish children when they misbehave.

In this case, the punishment is for attempting content that might kill you. So the player learns to avoid that content. This isn't deep.


Hence the reason I said incentivizing challenging content appropriately, which you conveniently left out of the quote. This can easily turn FEELING like a punishment into just a CONSEQUENCE of dying. Don’t conflate the two please. I understand your frustration with losing xp. Im not trying to hurt your feelings, or pretend they don’t exist. I just disagree with your solution, because it isn’t going to have the outcome you believe it will.
Последняя редакция: ogmersault#4806. Время: 6 янв. 2025 г., 22:32:33
fels so good when you waste almost a day to lvl-up at 97 and then you lose everything because ON-Death-Effects ... that feel more like triggered traps ...
"
CyrusBlackXXX#1921 написал:
fels so good when you waste almost a day to lvl-up at 97 and then you lose everything because ON-Death-Effects ... that feel more like triggered traps ...


Sounds like they need to balance on death effects still. You made it to 97, great job dude, no sarcasm. Thats a lot higher than the majority of players make it with their builds. Even in Poe 1.
"
ogmersault#4806 написал:
"
Mouser#2899 написал:
"
ogmersault#4806 написал:
Slogging through low level content to level sounds unbearably dull, and I can’t imagine a scenario where anyone thought this was a good idea(grinding low level content, that is).


And yet, this is what the XP penalty is designed to push people toward.

The punishment is there to teach people to avoid challenging content, and to mindlessly grind on the easiest content that still gives XP.

GGG is making a punishing game so they don't have to bother making a challenging one.

You want a sense of achievement? Ask for content that takes skill to overcome.



No. You don’t know why they designed it. You just made up the reason and decided you were correct. Slogging through is a choice you made because you don’t like losing xp, and feel there isnt enough incentive for you to risk it trying harder content,.They need to incentivize higher tiered content appropriately, so that lvl 100 isn’t all you want. This isnt the type of game where you log into your account and you have 1 of every class sitting at max level. It makes sense for games like world of warcraft, or any in the mmo genre
where end game content is balanced around a singular max level.



Whatever GGG thinks/feels about it and why they designed is it not only meaningless, it has no bearing or weight on the topic.
Regardless of why you design a product, what ultimately matters is how a consumer perceives it. You want something but it causes a different effect? You failed, objectively. No counterargument.
You want to achieve what you failed at? Back to the drawing board. As such any argument in that direction simply means nothing because you argue for contradicting things.
"
ogmersault#4806 написал:
Hence the reason I said incentivizing challenging content appropriately, which you conveniently left out of the quote. This can easily turn FEELING like a punishment into just a CONSEQUENCE of dying. Don’t conflate the two please. I understand your frustration with losing xp. Im not trying to hurt your feelings, or pretend they don’t exist. I just disagree with your solution, because it isn’t going to have the outcome you believe it will.



Lets take a minute and look at this.

You clearly value the game being difficult and challenging. Well, I do to! I agree completely. I want a game to have a decent challenge to it. I don't like playing super easy games, they don't feel rewarding.

So, we want a game to feel challenging and rewarding. Right?

So, why wouldn't we make the game with some really hard bosses, or zones, that are required, before you're allowed to level up to 100?

Do you remember all the Unique Maps from PoE 1? Why not implement something like that. That a player has to beat in order to level up?

Why does it have to be XP loss on death? To me, XP loss on death seems like a great way for GGG to avoid having to put some thought or effort behind the game.

Why not ask for them to make better challenges in the game? That's what I'm asking for. Get rid of the cheap mechanics, and do some tough work and improve the game.
Последняя редакция: Akedomo#3573. Время: 6 янв. 2025 г., 22:57:44

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация