What are your thoughts on the current amount of death penalties in game

My thoughts? I already unistalled. Fuck this shit.
Makes no sense. 10%? is too much. 4% will be ok. Now it just kills the fun, when you die due one shot mechanic or after death effects. Not balanced in current state.
I'm ok with all these penalties, if they fix other things:

- The number of map bosses should be tripled
- Maps should be smaller and / or less of a nightmare to navigate
- There should be less visual clutter (environment & effects)
- Ground effects & on death effects should be toned down (way too much of them)
- Base movement speed should be increased a bit (cca 15%)
When night falls
She cloaks the world
In impenetrable darkness
-increase penalty by adding de-leveling
Innocence forgives you
I liked them, it made softcore bit more challenging on the first playthrough. I play HC now, so I don't care anymore :-D Everyone always only boost damage, ignoring defenses, and then cry about dying being too punishing. My problem as HC player is not dying being punishing, but lack of defenses in skill tree, so I can avoid dying in the first place. I can't build around defenses as much as I would like to without proper gear. I would rather see a game where I can face tank a boss than a game where I need to oneshot a boss or the boss oneshot me, that is my main problem here. If they improve defenses, then I have 0 problem with dying being punishing. Just dont die that often people :).
"
Orion_3T#9801 написал:
"
Ankh_13#4218 написал:
The death penalties are fine. If you're dying too much, it means you need to improve your gear and/or player skills. Or maybe play another class - for now class balance is out of whack and you may be playing an underperformer.


"Go play another class" should not be the fix to something that can be fixed in much more fun ways. The fact you felt the need to suggest that speaks volumes of the strength of your argument.

It's not a "fix". The penalty isn't broken. The class balance needs a fix. I just offered a workaround for the Early Access period of the game.

"
Orion_3T#9801 написал:

Lots of suggestions have been made that would retain Jonathan's stated goal without the XP penalty, I have never seen any XP loss defender actually address any of them. Just repeat the same claim that it needs to be there.

Sorry, I can't recall coming accross those suggestions.
I once read a heartwarming story of a guy who thought Dark Souls helped with his depression, because the game is an exercise in overcoming adversity by trying until you get it right.

I love Souls games. But I know what kills me in Souls games.

Sometimes, when I die in this game, all I can think is 'WTF was that?' So until the game deigns to tell me what just turned me into flying mince in a nanosecond, I think the penalty is too harsh.

PoE 2 is like walking down the street, turning a corner and getting laid out with one punch, and they never find the person who did it. Does that encourage trying until you get it right, or does it encourage not leaving the house?
Utter trash. Worst game design I've ever seen in my life. And it is making people quit en masse.

More than half of the players gone in 1 month of EA, and I don't even wanna know what chunk of the current numbers are just bots lol

Also according to steam numbers the game was peaking 350k last week, now its sitting at around 250k-270k max. People are either finally finishing campaign and leaving for the next shiny new game, or they reached endgame and saw how horrible it is and just how much this game utterly disrespects the player's time. Like this kind of stuff just isn't going to work in 2025. Losing exp on death? Are we in the early 2000s of MMOs again? Forcing Softcore players to play in essentially Hardcore every map because they lose it on death? Wow that sure is a quick way to make people quit your game. Softcore players choose that mode because they hate the idea of losing hours of progress on-death, or even losing any progress at all on death. How is this so hard to understand?

This game does everything in its power to double-down and kick the player while they're down with all these meaningless,outdated death penalties. They all need to go yesterday.


Losing a boss invitation that took you hundreds of hours and like 700 maps to farm up because a "gotcha mechanic" happened that you've never seen before? Guess all those hours you spent farming citadels were for nothing and you don't get to learn the boss at all. It's so bad I don't have the words to describe it.

It all either has to change and be made opt-in, or put into a hardcore mode or whatever. If it doesn't this game is going to keep losing players. Literally just let people choose if they want to play with these death penalties or not, difficulty settings are some of the most basic things in any game and seems like PoE 2 is in desperate need of some.
"
mrfox123#7595 написал:
Only change they should have done from PoE1 was to remove exp penalty and make bosses reset on death.

6 lives per map worked mostly fine in PoE1

+1 completely agree
Art Videos: www.YouTube.com/RoxaneLapa
PoE Fan Art Entry: https://www.pathofexile.com/forum/view-thread/3378532/page/10#p24998980
"
frette#3669 написал:
It's not enough!

As soon as you portal into a map, there should be AT LEAST a 30% chance for a Volatile immediately exploding for 100k damage into your face and killing you and randomly up to 5 of your other characters!


xD

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация