Why are only melee punished by weapon specific skill gems?

It seems to me that the complaint is made false in the thinking that loot drops like:

1) melee weapon or bow or wand
2) if melee weapon then one or two handed
3) if one handed then sword, axe, mace

When it probably (I hope) works like this:

1) bow, wand, one handed sword, two handed sword, one handed mace, two handed mace, etc. etc.
Where all have an equal chance.

In the second case, a wand (any wand) is just as "specific" as a one handed mace and gems that can be used on a wand are just as specific as those that can be used on a one handed mace.


Последняя редакция: Fleshbits#3141. Время: 9 мая 2013 г., 18:10:43
Whirling blades could use some axes
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Fleshbits написал:
It seems to me that the complaint is made false in the thinking that loot drops like:

1) melee weapon or bow or wand
2) if melee weapon then one or two handed
3) if one handed then sword, axe, mace

When it probably (I hope) works like this:

1) bow, wand, one handed sword, two handed sword, one handed mace, two handed mace, etc. etc.
Where all have an equal chance.

In the second case, a wand (any wand) is just as "specific" as a one handed mace and gems that can be used on a wand are just as specific as those that can be used on a one handed mace.




Just no...

Try reading more of this thread.
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pengant написал:

Just no...

Try reading more of this thread.


Read the first few pages. Quite frankly, I do not have compiles long enough to read all 6. I fail to see why, "just no", but if you don't care to elaborate then I shall respond with "I'm right and you are wrong, just because"

EDIT: Ok, I read all 6..I still fail to see why "just no", so I offer my response of, "I'm right and you are wrong, just because" again. The closest thing that came even close to hitting my point or discussing it at all was at the bottom of page 3, but I didn't see any counter argument there.
Последняя редакция: Fleshbits#3141. Время: 9 мая 2013 г., 20:25:18
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Xaxyx написал:
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wrathmar написал:

In this game there are two classes of weapons, melee and ranged. Ranged have two sub classes, wand and bow. Melee has more; un-armed, daggers, claw, sword, mace, axe, and staff.
In the ranged class there is less cross over between wand and bow, while melee has more.

Fine, we'll do it your way then. The point still remains: melee has vastly more restrictions on its capability to make use of its gems than "ranged" (bow, wand), and pales in comparison to magic users. Given melee's current situation in general, this is simply adding insult to injury.



Most ranged attacks are flagged as bow only. Can we agree that the bow has an acceptable number of skills that it can use? Instead of removing the weapon types restrictions they should add more skills so melee has options.

1.grant Whirling blades to 1H axe
2.axe skill that debuffs armor and deals extra damage to ES
3.dagger/Claw attack that causes bleeding on crit
4.charge attack for staffs and 2h axe
5.heavy strike or aoe wand attack

Also if you are going melee you are going to spec into one weapon type anyways. At level 15 you can switch between weapon types and gems but not at level 50+
IGN: Wrathmar * Paulie * Client
Последняя редакция: wrathmar#4456. Время: 9 мая 2013 г., 20:26:03
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Fleshbits написал:
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pengant написал:

Just no...

Try reading more of this thread.


Read the first few pages. Quite frankly, I do not have compiles long enough to read all 6. I fail to see why, "just no", but if you don't care to elaborate then I shall respond with "I'm right and you are wrong, just because"

EDIT: Ok, I read all 6..I still fail to see why "just no", so I offer my response of, "I'm right and you are wrong, just because" again. The closest thing that came even close to hitting my point or discussing it at all was at the bottom of page 3, but I didn't see any counter argument there.


Because dude you're talking about something completely unrelated. I know how items drop, we can assume all melee weapons have an equal chance to drop as each other. So?

That still has nothing to do with the fact that If as a melee you happen to find a 2 handed axe you want to use, your are instantly not allowed to use some melee skills. If a bow user finds a bow does he have certain bow skills he cant use? No. When a spell caster finds a wand or a staff do they have certain spells they cant use now? No. How is this hard to grasp. I gave you a 1 sentence answer before because I can't make this anymore clear and couldn't believe you can't grasp this.
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pengant написал:
Because dude you're talking about something completely unrelated. I know how items drop, we can assume all melee weapons have an equal chance to drop as each other. So?

So, his assertion is that since the ratio of bow drops is approximately the same as that of each individual melee weapon, in turn that implies that each individual weapon -- bow, sword, axe or whatever -- is to be considered distinctly for purposes of gem compatibility. His claim is indeed directly related. Give your opponent's arguments due consideration; else you'll be considered to be trolling your own thread.

The counter to that claim is the fact that there's several times more applicable gems for bows than there are for each individual melee weapon, when approached from that perspective. Thus, treating each such item type as equivalent is invalidated; melee weaponry once again comes up short against bows, as well as, of course, against magic attacks.

"
That still has nothing to do with the fact that If as a melee you happen to find a 2 handed axe you want to use, your are instantly not allowed to use some melee skills. If a bow user finds a bow does he have certain bow skills he cant use? No. When a spell caster finds a wand or a staff do they have certain spells they cant use now? No.

There, see? That wasn't so hard. Attack the argument, not the claimant. Especially when you weren't attacked first.

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How is this hard to grasp. I gave you a 1 sentence answer before because I can't make this anymore clear and couldn't believe you can't grasp this.

Similarly, you fail to grasp that attacking people for supposedly failing to grasp your argument (which, as it happens, he didn't) only serves in turn to weaken yours. Have some confidence in your stance. Defend the claim. Attack counter claims. Stop insulting people. I'm freaking out at having to defend them against you. It's giving me seizures. Seriously.
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
I see your point now. Skill gems like Leap Slam should go from Movement, Attack, AOE, Melee to Movement, Attack, AOE, Axe, Mace, Sword, Staff.
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2ofSpades написал:
I see your point now. Skill gems like Leap Slam should go from Movement, Attack, AOE, Melee to Movement, Attack, AOE, Axe, Mace, Sword, Staff.

That's a bit extreme, but does serve to illustrate the ludicrousness of the current schema.

I wonder, idly, which melee weapon type currently is the most marginalized (i.e., has the least number of melee gems applicable to its use)? I'm too lazy to figure it out for myself...
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
so according to who made the thread you should use a axe or sword with "glacial Hammer"? i just want to see the logic here.
top kek

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