Why are only melee punished by weapon specific skill gems?
" I am agreed with you in the principe. True, glacial hammer does not sound it should work with a sword, but why not just calling the gem "glacial hit" so every strenght weapons can use it. ALso, for melee gems and UNARMED it s even worst, u can use like 3 skills (dominating blow, cyclone, infernal blow) and that it... can t use anything else because u need a weapon lol. Forum pvp https://www.instagram.com/critterspencils/ Последняя редакция: lolozori#1147. Время: 10 мая 2013 г., 09:10:28
|
![]() |
" Wow we got to page 6 and STILL get people posting the 'uhhhh but i dun fink glacial hamma sounds lik itz shud werk with axe, axe is spikey and not lik hamma' Yes yes I know. But try reading thread, as that has been explained many times. |
![]() |
" THIS! please make more skills for UNARMED Forum pvp
https://www.instagram.com/critterspencils/ |
![]() |
" As opposed to using a staff with "Glacial Hammer", hrm? Who gives a crap what the skill is called, anyway? Heck, rename the skill if you must. I mean, we sure wouldn't want to violate the Rule of Realism™ here in a game where we can spit fireballs out of our asses. GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 |
![]() |
He has a point but I don't agree about removing all restrictions but some need to be reconsidered. I mean any weapon with a sharp edge should be able to use puncture and things like that but to completely remove melee weapon restrictions would end up with all melee using whatever melee gem is the best at the time and would basically make all melee the same. Really they just need to reconsider some of the restrictions and add more gems in for different weapons and this wont be an issue, which is something I am sure will happen in time.
|
![]() |
I'd be satisfied with just adding usable weapon tags...
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A |
![]() |
" Yes, clearly all melee characters will be absolutely identical if we allow them to use the Glacial Hammer gem with swords and axes. Heaven forbid we allow them to use their favorite melee weapon in combination with their favorite gem. That would be game-breaking. Nerf melee! " So we should add Glacial Axe and Glacial Sword, which work exactly the same as Glacial Hammer, but only work with axes and swords. This all, of course, to encourage variety. Snort. GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 |
![]() |
" I have yet to find a two handed axe with spell damage, faster casting, or faster projectiles, or spell crit hit. I do believe spell casters pretty much are limited to wands, daggers, staves. Then a spell caster has to deal with all the weapons for spell casting are hybridized and can roll attack mods or spell caster mods. Every one has to make decisions. It is why they exist, so people have to choose something. Even bows have differences between a bow good for RoA, and a bow good for lightning arrow. Yes they can use both skills, but the bows that are good for each skill are pretty different. From weapon type to desired mods, they are different. Then we look at a skill like explosive arrow, which has pretty different rules and mods that support it than other arrow attacks. Bow users have to make choices too. If you try to say that bows specialized to use a skill is wildly different than melee having to use a particular weapon type, then just go grab a weapon with any old mods of the right weapon type, because then u could use the skill and would be just fine. Hey...is this thing on? Последняя редакция: LostForm#2813. Время: 10 мая 2013 г., 10:40:04
|
![]() |
" I don’t understand your argument here. If you are a mace and board build and find a GG 2H axe you aren’t going to use it anyways. The skill tree is setup in such a way that it forces melee builds into one specific weapon type after level ~20. If I’m playing high level melee I am never going to switch types. I can’t even leave the starting area without deciding between 1H vs 2H vs duel wield. Once you level up you gain access to weapon specific nodes and the cost of switching types becomes much higher. I decide which weapon type before I start a character and build around the skills available to me. I think that they should revisit limitations on skills like whirling blades and puncture or add more skills to wand, fist, dagger, and axe. IGN: Wrathmar * Paulie * Client
|
![]() |
" My point was that spells are a whole different slice of pie and should not be compared to weapon attack skills like cleave and frenzy. Personally I would like to see unique sword with spell caster mods. IGN: Wrathmar * Paulie * Client
|
![]() |