Why are only melee punished by weapon specific skill gems?

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pengant написал:
Why are these restrictions still in the game?

Bow user - No restriction
Spell caster - No restriction
Melee user - 1 handed only, 2 handed only, mace only, sword only.

Why?

You acknowledge that melee is not where it should be right now, yet your still not thinking about changes being put into the game.

Most recent patch gives skill gem puncture to 2 handed swords, but any melee using a mace or an axe can't even try it? Same with lots of other melee skills. I don't understand why you feel this is needed. Are melee expected to have 1 amazing weapon of each type? Imagine finding an amazing 600 dps rare axe as a melee and wanting to use ground slam or glacial hammer as your main attack. You'd be gutted. Find a similarly amazing bow or staff or wand and you'd be thrilled as you should be, because it doesn't matter what skill you prefer to use.

Not only is this pointless and annoying as a melee, you havn't even done it right to start with and given literally 0 skill gems that are specific to 2 handed axes. If each of the weapon types had an amazing skill specific to them I guess it would be easier to swallow but still absolutely pointless and annoying....but you didn't even do that.





I am agreed with you in the principe. True, glacial hammer does not sound it should work with a sword, but why not just calling the gem "glacial hit" so every strenght weapons can use it.

ALso, for melee gems and UNARMED it s even worst, u can use like 3 skills (dominating blow, cyclone, infernal blow) and that it... can t use anything else because u need a weapon lol.

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Последняя редакция: lolozori#1147. Время: 10 мая 2013 г., 09:10:28
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Dimitrii_ss2 написал:
so according to who made the thread you should use a axe or sword with "glacial Hammer"? i just want to see the logic here.


Wow we got to page 6 and STILL get people posting the 'uhhhh but i dun fink glacial hamma sounds lik itz shud werk with axe, axe is spikey and not lik hamma'

Yes yes I know. But try reading thread, as that has been explained many times.

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wrathmar написал:
@OP
I don’t think that removing the weapon type restrictions would be a good thing. I think they should instead add some skills for the types that are currently lacking options.


THIS! please make more skills for UNARMED
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Dimitrii_ss2 написал:
so according to who made the thread you should use a axe or sword with "glacial Hammer"? i just want to see the logic here.

As opposed to using a staff with "Glacial Hammer", hrm? Who gives a crap what the skill is called, anyway? Heck, rename the skill if you must. I mean, we sure wouldn't want to violate the Rule of Realism™ here in a game where we can spit fireballs out of our asses.
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
He has a point but I don't agree about removing all restrictions but some need to be reconsidered. I mean any weapon with a sharp edge should be able to use puncture and things like that but to completely remove melee weapon restrictions would end up with all melee using whatever melee gem is the best at the time and would basically make all melee the same. Really they just need to reconsider some of the restrictions and add more gems in for different weapons and this wont be an issue, which is something I am sure will happen in time.
I'd be satisfied with just adding usable weapon tags...
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A
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derbefrier написал:
He has a point but I don't agree about removing all restrictions but some need to be reconsidered. I mean any weapon with a sharp edge should be able to use puncture and things like that but to completely remove melee weapon restrictions would end up with all melee using whatever melee gem is the best at the time and would basically make all melee the same.

Yes, clearly all melee characters will be absolutely identical if we allow them to use the Glacial Hammer gem with swords and axes. Heaven forbid we allow them to use their favorite melee weapon in combination with their favorite gem. That would be game-breaking. Nerf melee!

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Really they just need to reconsider some of the restrictions and add more gems in for different weapons and this wont be an issue, which is something I am sure will happen in time.

So we should add Glacial Axe and Glacial Sword, which work exactly the same as Glacial Hammer, but only work with axes and swords. This all, of course, to encourage variety. Snort.
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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wrathmar написал:

Now you are talking about magic users and trying to compare them to weapon users. Spell gems have no limitation on weapon types.



I have yet to find a two handed axe with spell damage, faster casting, or faster projectiles, or spell crit hit.

I do believe spell casters pretty much are limited to wands, daggers, staves.

Then a spell caster has to deal with all the weapons for spell casting are hybridized and can roll attack mods or spell caster mods.

Every one has to make decisions. It is why they exist, so people have to choose something.

Even bows have differences between a bow good for RoA, and a bow good for lightning arrow. Yes they can use both skills, but the bows that are good for each skill are pretty different. From weapon type to desired mods, they are different. Then we look at a skill like explosive arrow, which has pretty different rules and mods that support it than other arrow attacks. Bow users have to make choices too.

If you try to say that bows specialized to use a skill is wildly different than melee having to use a particular weapon type, then just go grab a weapon with any old mods of the right weapon type, because then u could use the skill and would be just fine.
Hey...is this thing on?
Последняя редакция: LostForm#2813. Время: 10 мая 2013 г., 10:40:04
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pengant написал:

That still has nothing to do with the fact that If as a melee you happen to find a 2 handed axe you want to use, your are instantly not allowed to use some melee skills. If a bow user finds a bow does he have certain bow skills he cant use? No. When a spell caster finds a wand or a staff do they have certain spells they cant use now? No. How is this hard to grasp. I gave you a 1 sentence answer before because I can't make this anymore clear and couldn't believe you can't grasp this.


I don’t understand your argument here. If you are a mace and board build and find a GG 2H axe you aren’t going to use it anyways. The skill tree is setup in such a way that it forces melee builds into one specific weapon type after level ~20. If I’m playing high level melee I am never going to switch types. I can’t even leave the starting area without deciding between 1H vs 2H vs duel wield. Once you level up you gain access to weapon specific nodes and the cost of switching types becomes much higher.

I decide which weapon type before I start a character and build around the skills available to me. I think that they should revisit limitations on skills like whirling blades and puncture or add more skills to wand, fist, dagger, and axe.
IGN: Wrathmar * Paulie * Client
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LostForm написал:
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wrathmar написал:

Now you are talking about magic users and trying to compare them to weapon users. Spell gems have no limitation on weapon types.



I have yet to find a two handed axe with spell damage, faster casting, or faster projectiles, or spell crit hit.

I do believe spell casters pretty much are limited to wands, daggers, staves.

Then a spell caster has to deal with all the weapons for spell casting are hybridized and can roll attack mods or spell caster mods.

Every one has to make decisions. It is why they exist, so people have to choose something.

Even bows have differences between a bow good for RoA, and a bow good for lightning arrow. Yes they can use both skills, but the bows that are good for each skill are pretty different. From weapon type to desired mods, they are different. Then we look at a skill like explosive arrow, which has pretty different rules and mods that support it than other arrow attacks. Bow users have to make choices too.

If you try to say that bows specialized to use a skill is wildly different than melee having to use a particular weapon type, then just go grab a weapon with any old mods of the right weapon type, because then u could use the skill and would be just fine.


My point was that spells are a whole different slice of pie and should not be compared to weapon attack skills like cleave and frenzy.

Personally I would like to see unique sword with spell caster mods.
IGN: Wrathmar * Paulie * Client

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