GGG , changes to endgame are good. But please remove the EXP penalty on death

why not ,

but don't forget area lvl 83/84 will also help 'fix' this issue.
With two additional levels, the experience curve will shift significantly, making it easier to reach levels 98/99-or even 100-more smoothly.
Последняя редакция: pollozik#7790. Время: 27 апр. 2025 г., 12:02:22
Yep +1

Exp penalty is an outdated design from 20 years ago.
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Toforto#2372 написал:
Yep +1

Exp penalty is an outdated design from 20 years ago.


How do you stop bots from max leveling? At some point, they are a bussiness. They can't just do away with it. It has to have some mechanic behind it to work the way you want it to here. So I'm confused as to why it's so bad. In addition, If you really need to be level 100 for your build to feel strong, you might just be playing the game wrong.

I think I had a strong point in my suggestion that it could have been dealt with between a combination of artifacts and gold where rog and them retrieve your corpse or something and you get some amount of that lost experience back. That way you run out of resources if you need to do it much so you know to troubleshoot your build.
Game is in a garbage state atm. I don't think they care tbh. Just gonna release more mystery boxes from Tencent
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MLongPoE#2384 написал:
In addition, If you really need to be level 100 for your build to feel strong, you might just be playing the game wrong.


No one ever said that. It seems like people defending XP loss always feel the need to misrepresent why other players don't like it just so they can tell them they're playing the game wrong.
Only thing I dont understand is, what would change if we remove the penalty?

I'd say nothing. There will be just a new frustration. The only bad thing about the penalty is, you are just not able to reach lv100, because of the penalty, without beeing sweaty all day.

Remove it. Now you find yourself, still beeing unable to reach lv100. Just because time.

What is the apeal to lock lv100 for the average player?
There is no magic.
It is just weird.
Give me one upside.
And please dont tell some romantic bs about how you picture fantasy. We play an eco driven race already. Thats how they explain it on their website.
Последняя редакция: kosmo_blacksmith#5449. Время: 27 апр. 2025 г., 13:40:27
So I'll try and explain why I personally would love to see an option to turn off XP on death after the campaign. All I personally would like would be the option to turn it off, not a blanket removal just the option as some see it as a extra level of challenge and that shouldn't be taken away. Everyone should be able to play POE 2 how they want, within set limits by GGG.

So I'm a full time carer and use video games as my way to chill out once the parent I take care of goes to bed and I've enjoyed POE 1 and now 2.. although this patch has been interesting to say the least. The xp on death mechanic is one of the most frustrating parts of the game and I think its time GGG addressed this which is why I've been a advocate to make it optional. Sometimes I can go for a few days where I'll only have time for a few maps and its all good and I'll grab a level or 2.. but then I'll get problems with disconnects, or randomly run into mobs like I mentioned in a earlier post and a few days worth of xp is gone, specially when the mobs camp the spawn point and I've appeared and died a few times. After dealing with some of the stuff I deal with on the daily the last thing I want is to get annoyed and frustrated with a game and feel demoralised that I've just wasted hours of free time for literally nothing.

Could I go play something else? Of course I could but I want to play POE 2 I've enjoyed everything for the most part except that mechanic, pro's outweigh the cons etc.

Would I get bored levelling to 100? No because I would see it as a challenge actually getting there regardless of how long it took, then I would more than likely look through other builds and start all over again.

As things stand getting to level 100 is something not many folks get to for various reasons and could be used as a status symbol etc.. But what if more people got to level 100.. firstly what does it matter how many ppl get to max level? But look at it another way, potentially with more and more hitting level 100 GGG could create content just for level 100's (If there is already I dont know as I've never hit 100, so please forgive me) The possibilities are endless, even have a next tier up for gear, Legendary Uniques or something.

The mechanic itself as has been pointed out is an old one that most other games in the same genre as POE / POE 2 have ditched. If POE 2 is going to be an evolution of POE 1 then it needs to take the best bits from 1 and evolve them and leave the worse bits behind.

I hope that goes some way to explain why I personally would like the option to turn off the XP death penalty.
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Bav101#7255 написал:
Omens were a good idea but atm if you play SSF the only way to get them is to be really lucky. In trade it becomes a never ending cycle of farming currency to buy more of them from other people. You could buy 5 for example and within 2 or 3 maps you would need to buy 5 more because some of the mobs are nuts, including the rare mob that chases you around the map with mana drain, and the mob that some how has managed to get hold of a beam weapon from a ship in Elite Dangerous that can hit you from half way across the map.


Do you mean that you are spending 5 omens (ressurgence and/or Amelioration) within 2 or 3 maps? I mean, the game has some balancing problems, but that is a big exaggeration. If it's so, I don't want to be unpolite, but you might have more serious problems than XP loss.
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DEvil27#6183 написал:
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Bav101#7255 написал:
Omens were a good idea but atm if you play SSF the only way to get them is to be really lucky. In trade it becomes a never ending cycle of farming currency to buy more of them from other people. You could buy 5 for example and within 2 or 3 maps you would need to buy 5 more because some of the mobs are nuts, including the rare mob that chases you around the map with mana drain, and the mob that some how has managed to get hold of a beam weapon from a ship in Elite Dangerous that can hit you from half way across the map.


Do you mean that you are spending 5 omens (ressurgence and/or Amelioration) within 2 or 3 maps? I mean, the game has some balancing problems, but that is a big exaggeration. If it's so, I don't want to be unpolite, but you might have more serious problems than XP loss.


I was using that as an example. But yes if you're dying that much, might want to start googling lol.
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MLongPoE#2384 написал:
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Toforto#2372 написал:
Yep +1

Exp penalty is an outdated design from 20 years ago.


How do you stop bots from max leveling?


Throwing some ideas:

* Instead of losing XP, put XP gain behind gates. Such as you only gain XP after defeating the map and if you died, you don't get the XP. The effect is actually the same as the current system, but at least players don't get the feeling of losing progress they've already earned.
* Introduce XP gain restrictions such as if you are playing against very low level monsters you don't get anything at all.

Also some notes:

* You don't lose currencies when dying. So bots can already make themselves quite a bit of profit by just fishing for divines.
* Is it really so important to quelch bots that we have to affect users as well? And if you agree with that statement, maybe we should start thinking of limiting trade.

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