GGG , changes to endgame are good. But please remove the EXP penalty on death

I do not make a compromise here. I can live with having always only a 90-95/100 char, if I have fun in the game and can complete all content.
With the xp loss it is just not worth playing.
If I want that gameloop, Ill do hc.
That easy.
Not doing this for another league.
An even simpler fix, make your meaningful combat actual meaningful.
Start with min+500% to map boss xp gain.
"
MLongPoE#2384 написал:
I'll give you an example of cheese. There is a shield called Crest of Ardura. Blink 20% quality + second wind + weapon slop + Crest of ARdura and the 4th boss in sanctum is so easy. Nobody discovered this apparently in the initial release so you know what they did for everyone. They made the fight easier. You can have 20% ms now and do the mechanics. This is because people are giving up so easy. You have to really think about this in terms of survival. It's not just show up and play and get things and dopamine dopamine dopamine. I hope you figure it out for yourself op.
If you read these forums, it seems like the average isometric ARPG player wants to explode a screen of powerless mobs with a build calculated by a web app, be handed 4th ascendancy for participating, and finish the league in bis gear in 2-3 weeks. They cry on the forums when their slop fights back and they have to use 2 brain cells.

Like dude I am like just having fun bro, I just want to chill and get my participation trophy. I am not good enough to reach 100, therefore the game must be changed to my needs. Like why is Zarokh challenging? It's just an ascendancy point bro. I should have it, just let me relax.
"
Summoner#7705 написал:
"
MLongPoE#2384 написал:
I'll give you an example of cheese. There is a shield called Crest of Ardura. Blink 20% quality + second wind + weapon slop + Crest of ARdura and the 4th boss in sanctum is so easy. Nobody discovered this apparently in the initial release so you know what they did for everyone. They made the fight easier. You can have 20% ms now and do the mechanics. This is because people are giving up so easy. You have to really think about this in terms of survival. It's not just show up and play and get things and dopamine dopamine dopamine. I hope you figure it out for yourself op.
If you read these forums, it seems like the average isometric ARPG player wants to explode a screen of powerless mobs with a build calculated by a web app, be handed 4th ascendancy for participating, and finish the league in bis gear in 2-3 weeks. They cry on the forums when their slop fights back and they have to use 2 brain cells.

Like dude I am like just having fun bro, I just want to chill and get my participation trophy. I am not good enough to reach 100, therefore the game must be changed to my needs. Like why is Zarokh challenging? It's just an ascendancy point bro. I should have it, just let me relax.


lol based.

This is the modern gaming audience. They have been hand holded into learned helplessness by modern triple a games. All content can be achieved by 100 percent of the player base. Whats the fun in that

All content should not be achievable by everyone unless you put in a lot of work and effort. Holy cow do people just want an idle game?
next patch is " path of cookie.0.2.f "
Remove on death exp loss. Period. No other changes. No compensating changes else where. Ya already loose portal attempts and the waystone/boss token when you get cooked. Exp loss is just a tax on player power.
"
Summoner#7705 написал:
"
MLongPoE#2384 написал:
I'll give you an example of cheese. There is a shield called Crest of Ardura. Blink 20% quality + second wind + weapon slop + Crest of ARdura and the 4th boss in sanctum is so easy. Nobody discovered this apparently in the initial release so you know what they did for everyone. They made the fight easier. You can have 20% ms now and do the mechanics. This is because people are giving up so easy. You have to really think about this in terms of survival. It's not just show up and play and get things and dopamine dopamine dopamine. I hope you figure it out for yourself op.
If you read these forums, it seems like the average isometric ARPG player wants to explode a screen of powerless mobs with a build calculated by a web app, be handed 4th ascendancy for participating, and finish the league in bis gear in 2-3 weeks. They cry on the forums when their slop fights back and they have to use 2 brain cells.

Like dude I am like just having fun bro, I just want to chill and get my participation trophy. I am not good enough to reach 100, therefore the game must be changed to my needs. Like why is Zarokh challenging? It's just an ascendancy point bro. I should have it, just let me relax.



man, after 95 you are playing hc without being in hardcore, because losing 3% of xp is enough to log out, the difference is that the guy playing hc did for 95 levels.
"
ftf123#3312 написал:
"
Summoner#7705 написал:
"
MLongPoE#2384 написал:
I'll give you an example of cheese. There is a shield called Crest of Ardura. Blink 20% quality + second wind + weapon slop + Crest of ARdura and the 4th boss in sanctum is so easy. Nobody discovered this apparently in the initial release so you know what they did for everyone. They made the fight easier. You can have 20% ms now and do the mechanics. This is because people are giving up so easy. You have to really think about this in terms of survival. It's not just show up and play and get things and dopamine dopamine dopamine. I hope you figure it out for yourself op.
If you read these forums, it seems like the average isometric ARPG player wants to explode a screen of powerless mobs with a build calculated by a web app, be handed 4th ascendancy for participating, and finish the league in bis gear in 2-3 weeks. They cry on the forums when their slop fights back and they have to use 2 brain cells.

Like dude I am like just having fun bro, I just want to chill and get my participation trophy. I am not good enough to reach 100, therefore the game must be changed to my needs. Like why is Zarokh challenging? It's just an ascendancy point bro. I should have it, just let me relax.



man, after 95 you are playing hc without being in hardcore, because losing 3% of xp is enough to log out, the difference is that the guy playing hc did for 95 levels.


Yea the more XP you have the more is at risk with stock percentage decreases upon death. That isn’t a consequence of the game it’s a consequence of math and it makes sense because higher levels are accompanied by higher risk. If you don’t hit 100, it won’t be the end of the world. It’s going to be ok, promise.
Последняя редакция: Bilbologna#3059. Время: 27 апр. 2025 г., 19:46:01
+1

Exp penalty needs to go. Outdated game design that doesn't belong in any game in the current year.
"
ftf123#3312 написал:
man, after 95 you are playing hc without being in hardcore, because losing 3% of xp is enough to log out, the difference is that the guy playing hc did for 95 levels.
The game is harder on higher levels?

"
Summoner#7705 написал:
"
ftf123#3312 написал:
man, after 95 you are playing hc without being in hardcore, because losing 3% of xp is enough to log out, the difference is that the guy playing hc did for 95 levels.
The game is harder on higher levels?



I think the invincible show character conquest might have been a better pic but cool stuff bro

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация