Losing XP on death is too much

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dissonance90#3107 написал:
XP loss should remain, but not in a such severe way. There were many good proposals and best of them was that every "section" of XP bar is locking your leveling progress (you can't drop below the section).


That's already how it works, those sections are called levels.
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All it does is waste your time


No, it gives meaning to end game challenge. If you don't lose xp on death then you just don't care to die, wich is already the case in softcore 90% of the time.
If you die too much on map, that mean you run 6 mods maps without the required gear.
Reach ultra late game / level 100 is a reward, it's logic that you can't do it easily.
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Valsacar#0268 написал:


Well, they've had it in the game for 12 years and made enough money to make a second game so... sure seems to be doing just fine for business.

...nope.
Game (PoE1) has no difficult severity like PoE2, also you forgot that is 2025, people not anymore plays hardcore game like in past tense.
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MykroPsykoz#6286 написал:
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All it does is waste your time


No, it gives meaning to end game challenge. If you don't lose xp on death then you just don't care to die, wich is already the case in softcore 90% of the time.
If you die too much on map, that mean you run 6 mods maps without the required gear.
Reach ultra late game / level 100 is a reward, it's logic that you can't do it easily.


what is the game supposed to be some sort of self help thing were everything has meaning or entertainment?

to counter your points, you already lose the map and the items associatted with it, the 10% xp loss is excessive and retroactive. meaning you lose xp for content you already completed.
my solution would be to limit the xp loss to the map only not retroactive. same idea but alot more fairer

to say someone doesnt care if they die is pure gaslighting, you lose time. the items used to juice and (in my suggestion) also the xp. is that not meaningful?

as for comparing softcore to HC well again this is gaslighting. noone wants to die if they dont have to.
especially hardcore players. watch a HC stream and see how many times they press escape to get out of jail.
I would put it at 100% of the time they are in danger. they only die to random shit, if they press escape to late or if they are done with the char and want to make more dramatic content "look i died".
hell is it even truely HARDCORE if they have access to such a cheat death mechanic. I would say no it is not

as for getting to 100 , removing the penalty doesnt make it easy. it takes alot of time investment. most players will give up out of boredoom before reaching it (see paragon 300 players in d4..not many) also the game is seasonal and the level resets.

i repeat, the penalty is excessive unnecessary and unfair its just there as a filler because "reasons".
many zealots here to try and stop it getting changed, i ask how does changing it affect their/your enjoyment of the game?
i mean if it was changed like i suggested or otherwise would it make you quit the game?

Последняя редакция: tarloch#1873. Время: 8 сент. 2025 г., 03:59:49
Do you know that getting killed in games because of how hard it is tuned, especially on all ages can actually impact health and mentality and could cause suicide in some circumstances?

Here are some proof links :

https://pmc.ncbi.nlm.nih.gov/articles/PMC8943245/?utm_source=chatgpt.com

https://bmcpsychiatry.biomedcentral.com/articles/10.1186/s12888-024-05694-3?utm_source=chatgpt.com

https://www.washingtonpost.com/wellness/2025/06/30/cellphone-addiction-social-media-suicidal-thoughts/?utm_source=chatgpt.com

https://societyforpsychotherapy.org/exploring-suicide-and-violent-videogames/?utm_source=chatgpt.com

So what they are building in their game right now is a timed bomb, as I see it.
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AceNightfire#0980 написал:
]Not that I'm in favour of exp loss, but statements like "this is not good for business" are kinda useless, if you dont have data to prove your point. Like: PoE1 was extremely successful and PoE2 also is very successful. I dont think GGG has any financial problems right now. And just because of a few people complaining here on the forum, GGG won't change it's game.


XP loss in one one of many issues in PoE2. Mark my word: GGG for sure will introduce special difficult soft mode for casual players. That`s impossible to make money on this stage right now.
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AceNightfire#0980 написал:
] I don1t think GGG has any financial problems right now.

You are wrong. GGG sold soul to Tencent - and we know why...not because they have financial problem but because they achieve threshold when they cannot make more money on actual stage. Thy just shift business risk on Tencent shoulder. This is typical in busines. Also we know what Tencent does in Gamming Market...

To remain you: they do everything to get more players - an on stage what is now in GGG this is impossible without introducing some softens on theirs ideology )read making game easier and wider available for casual players)
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i mean if it was changed like i suggested or otherwise would it make you quit the game?


I would quit softcore at least. And i would be sad for the spirit of the game.


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Do you know that getting killed in games because of how hard it is tuned, especially on all ages can actually impact health and mentality and could cause suicide in some circumstances?


Dude, all your link end by chatgpt, you trust shitty AI to do research and i'm sure you didn't even check the infos.
People do not suicide because of video games, they do because of shitty life and / or chemical issue in their brain. League of legend solo q made me depressed, i stopped. But my main depression is still here, and always will.
Did´t Jonathan talk about it in one of the latest interviews? That exp loss would first start around 93-94 or you would hardly notice it before that.


i just cant remember what interview, if anyone did see/hear it also kindly correct me if you know.
Cant have to much Junk in your Stash
I think even if there were hundreds of posts about how xp penalty is a bad mechanic, it would still remain. Every time I start a new league in POE1 or POE2, I know I'll stop playing when the frustration due to xp loss overwhelms my desire to play.

Unfortunately this game, which wants to be a fusion of diablo-like and souls-like games, needs more balance: in addition to the ever-present random one-shots, the enemies are too fast and deal too much damage, and when dozens of enemies rush towards you and you have to use your two or more skill combos, you can easily die. In my opinion, this fact alone could be enough to eliminate xp loss.

Meanwhile, if we could get a fairer (but not easier) game, how could all the best players tell you the same old things: "get good," "buy omens," "if you want an easier game play D4/LE"?
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MykroPsykoz#6286 написал:
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i mean if it was changed like i suggested or otherwise would it make you quit the game?


I would quit softcore at least. And i would be sad for the spirit of the game.

thanks for your reply, i dont really see how it affects the spirit of the game.
as you have highlighted yourself....there is already an option if you want death penalties...HC

there could at least be some middle ground like an opt in option for the flat 10% penalty.
this would please both camps and resolve the reason many players quit.
future races etc would be limited to only players that have the option enabled

however races in themselves seem to go against the spirit of the game. as in "slow meaningful combat"
you could even argue the penalty only kicking in at endgame is pure BS and a bait and switch by the devs
Последняя редакция: tarloch#1873. Время: 8 сент. 2025 г., 04:44:29

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