Losing XP on death is too much
" You're gaining 2-3 levels in one map after 90? Which maps you playing bro. I need to play these maps. |
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" At least you express your opinion in a pleasant and constructive way so whilst I disagree with it, I appreciate that. A few GGG zealots on this board steam into lots of constructive critique threads with snark and an argumentative nature. |
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" Well 90 is not the max level, it's 100. My "complain" or point is this - Death scaling proportional to an average time spent gathering xp/hr for the average gamer. This should not affect the pro's as they have super-teams setup and the newbies might even get a sigh of relief. And with your last line - technically the game is over by level 65/70 when you finish the interludes and XP loss doesn't start until then. I'd be interested in hearing your version of "point of game" so I can pick it to pieces. Cheers. |
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" Actually, it's a mixed bag. I would describe myself as someone with very poor skills, yet I still reach the higher levels and the endgame. And the death penalty doesn't teach me anything, it just frustrates me. Since loot and itemization are still so bad, there's almost no chance that you'll experience a lucky moment in years because you found an item with a value of 5-20 Divine that fits your build perfectly. So the death penalty is by no means useful. It doesn't stop noobs like me from entering the endgame and high-tier maps, and the game doesn't offer any real reward at this point either. At this point the game would need an actual reward endgame progression overhaul to make the death penalty work. Also it would need a complete overhaul of off screen deaths, bugged death, ground effects and so on. Thats why people build themselves billion damage chars, so they dont need skill but just one button. What also what I noticed is what people are doing right now: they're buying characters with money, leveling them up, or farming divine orbs for them, buying their equipment, having a character that deals a billion damage with one click, and then they're good to go. Death only frustrates those who progress slowly and really try to play the game, rather than just trading and playing P2W through the back door. There is a huge discord server for these services. So, yes, the death penalty actually adds nothing to the game since its not about skill. Последняя редакция: Benjaneb#5471. Время: 8 сент. 2025 г., 11:06:14
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Use the omens. They help a lot.
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" For sure is some truth in this. Indeed Immortal trash made a lot of money and also one fact: is forbidden in some countries here in EU due gambling features build in game. Diablo Immortal proof how people are addicted (whatever addiction is) statistics are horrible! But comparing to Diablo 4 I doubt they made good money. Also I doubt that GGG will drawn in to this. So still I keep my position: WHERE ARE PROFITS in PoE2 in future with this stage of developing as now!!?? Seriously I do not see it... |
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Death penalties in my opinion only really work in games designed so you can learn from, and outplay death with player ability and observation. I am completely against it in this game because it has situations where death is entirely out of your control (network/serverside nonsense and hiccups), or you can just instantly go from full to zero without warning and have no idea what went wrong.
My early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3639607 My Witch early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3632153 My 0.3 https://www.pathofexile.com/forum/view-thread/3850769 Последняя редакция: Morghus#4174. Время: 8 сент. 2025 г., 13:53:54
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" That's not bad advice, but the values are currently around 10 Exalted each. That wouldn't be such a big problem if the overall itemization were much better. That means I know that if I invest 100 to 300 hours, I'll eventually find a useful item for my class. But the itemization is so bad that we're just grinding for currency. To trade for what we need. From my gear, I never found a single bit, I probably invested around 7 divines so far to get to this point where I am. Again, its not my skill that brought me to this point. If we also need that currency to protect ourselves from the death penalty, then that's a very poor and depressing game loop. You don't fix a problem with a band-aid; you try to fix the cause of the problem. A band-aid can help, but it's never the solution. Omens are often just a remedy for poor game design. So yes, I mean, all supporters of this “death penalty” can rest assured. GGG will probably never change this, you've already won. Still, it's frustrating that GGG isn't and will never listen and don't care for the other part of the player base. |
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" It's not just the gambling microtransactions of gachaism. It's all microtransactions. All. They're all meant to profit off of whales. PoE style selling of stash tabs and cosmetics both earn the company profits buy being bought in excess by whales. Their profits from from the guy with 40 quad tabs, every supporter pack, every cosmetic not in a pack, now 30 merchant tabs, every specialized tab and two of some of them. Not the rest of us. |
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" It's simple as this, it's old school, a tradition, and i already said it's for the meaning of grinding. People saying things like "it's an insult for the players time" or "it's inacceptable !" or "it makes me leave the game" doesn't understand that the mechanic isn't the issue. Stop think you are the center of the world and accept the product as is. It also makes me leave the game, but i know it's because i'm not ready to engage further into hard grind to get insanely expansive items that allows me to go further. It's not the games fault, it's me that won't commit more. But i like to get the horizon of it. The "one day, i'll maybe engage with it". Everything isn't supposed to be comfortable, and every frustrated karens can't deal with that. Imagine dark souls 1 in early access with everyone complaining about the swamp, the catacombs, the one shots, the traps, the secrets, then devs removing all of this to give a tasteless casual sony game. It would have been sad for video game culture. |
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