thanks for your reply, i dont really see how it affects the spirit of the game.
as you have highlighted yourself....there is already an option if you want death penalties...HC
I'm not good enough to play HC, + the game get too many bugs and perf issues to do it without a 5K€ PC.
The thing is if there is no stake about death, there is no tension, if there is no tension, that become boring. The only arpg i managed to play HC till late game was grim dawn because the game is too fair to be enjoyable in softcore and too fair to be random gamble in HC.
i applaud your honesty and humility. I am also not that great a player but i would like to learn and get better. that leads me to a major problem i see with the current system
i think the flat 10% penalty is actually harmful for the game.
it discourages experimentation (respec costs aside) and build diversity.
it encourages a safe playstyle and OP screen clearing builds
surely that cannot be good for the health of the game
Последняя редакция: tarloch#1873. Время: 9 сент. 2025 г., 06:26:16
It is dis-heartening to see so much grind wasted for things as simple as mis-clicks and get lynched for doing so. GG 2-3hours of playtime.
If the exp on death was scaling as you went up -
90 - 10%
91 - 9%
....
99 - 1%
Perhaps the loss wouldnt be quite as severe but would still punish idiocy if you kept going back for more.
Ok, let's say level 90 is the hard max level. What would your complain be then? "I've reached max level too easily, the game is over now"?
The point of this game isn't getting to max level.
Well 90 is not the max level, it's 100.
My "complain" or point is this - Death scaling proportional to an average time spent gathering xp/hr for the average gamer. This should not affect the pro's as they have super-teams setup and the newbies might even get a sigh of relief.
And with your last line - technically the game is over by level 65/70 when you finish the interludes and XP loss doesn't start until then. I'd be interested in hearing your version of "point of game" so I can pick it to pieces. Cheers.
You're avoiding my question and you exactly know why.
thanks for your reply, i dont really see how it affects the spirit of the game.
as you have highlighted yourself....there is already an option if you want death penalties...HC
I'm not good enough to play HC, + the game get too many bugs and perf issues to do it without a 5K€ PC.
The thing is if there is no stake about death, there is no tension, if there is no tension, that become boring. The only arpg i managed to play HC till late game was grim dawn because the game is too fair to be enjoyable in softcore and too fair to be random gamble in HC.
i applaud your honesty and humility. I am also not that great a player but i would like to learn and get better. that leads me to a major problem i see with the current system
i think the flat 10% penalty is actually harmful for the game.
it discourages experimentation (respec costs aside) and build diversity.
it encourages a safe playstyle and OP screen clearing builds
surely that cannot be good for the health of the game