I'm really disappointed in WHY Homogenising Exaltation was removed

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Raedhys#5612 написал:
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Kage#1250 написал:
Because they don't want you to guarantee craft a bis piece for every single gear slot?

How is this so hard to understand? If you were not expecting this nerf, you are not understanding what you are playing at all.


And yet 0.3 was very appreciated because of crafting and had very good player retention.
Removing it will not keep players longer, it will discourage them and make them quit.

Also there was ton of ways to rebalance the system without removing it. Some examples
- Limit homogenising modifiers to T2 or T3
- Limit the number of homogenising modifiers on an item
- Make the omen more rare
- Change some tags

Just removing it and bringing nothing to compensate sucks


Completely agree. Any of your suggestions would be better than just completely removing it. I think I'm not going to buy any of the supporter packs this time. I'm pretty disappointed with them ruining crafting and providing no real endgame changes.
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Dnoble23#4456 написал:
I was afraid this would happen. GGG saw the Youtube videos about "craft BIS gloves, boots, chests etc" and panicked.

I said then, and i'll keep saying it. Crafting those items took a TON of currency and was still a huge gamble to make truly Dozens of DIV worthy items. Currency takes either tons of time, or tons of skill, or tons of luck to obtain in a reasonable amount of time. The reward for that should be being able to craft a really good item or two. Or more realistically waste your 50 or so DIV trying to VAAL a pair of boots for the triple socket.

Homogenizing Exaltation spam on white bases to the point of spending dozens, hundreds of DIV on the gambles is completely inaccessible to the vast majority of the player base. You have streamers, work from homers, and legit financial wizards, that can do it, and that's it.

Huge L for the fun, and excitement for the vast majority of players.


This. Streamers started FOMO but in reality attacker gloves are true div sink. T1 flat attack mod is still not guaranteed and you have to hit 3 of them avoiding accuracy which is brick. Again people dont realize how expensive homo crafting is. They watched two videos and said "ok its broken" but they didnt see a process of spending 50-200divs on any other piece of gear.
The tankiest character in 0.3 without an energy shield - https://poe.ninja/poe2/builds/abyss/character/fil0sofen-7545/szmichalwoj
Последняя редакция: fil0sofen#7545. Время: 5 дек. 2025 г., 12:01:37
0.3 was the best league for me... as a semi-casual, it was the only one I was able to craft ALL my stuff and get decent gear and also make some money out of it. Because of it I played more than 2 months for the first time.

Even with the omen it was NEVER easy... but I guess they want us to go back to stupid pure RNG shit.

I won't be "crafting" with some bullshit blind orb slam thing. I'd rather just go waste my time somewhere else. Guess this will be a 1-2 week run for me and then quit, unless something exceptional comes with a mid week patch.

For the crafting cartels - enjoy your win.
Ya this change sucks, and it represents what's been quite frustrating about GGG on some patch changes. Instead of nerfing things like say changing these omens to read "will give 60% chance to...." they just delete it from the game instead.
It was reasonable to anticipate the homogenizing omen being removed/nerfed in a later version of the game once more crafting methods were introduced. The issue is that they are saying they're just removing it without giving anything to bridge the gap right now.

Yes, it is an extremely powerful crafting tool, but it didn't make things "too easy" or even "too cheap" for that matter. The boots I crafted cost on average 600div to craft, the gloves 210div, the rings 300+div each. The difference between having the option to actually craft what you want versus having to yolo slam or spam mirrors worth of whittles to reach the end is a difference between an actually fun system to engage with and not having one.

If they are actually looking to judge the success of the game based on how many people come back each league (not just retention inside of each league), then it doesn't make sense to remove an entire avenue for fun. 0.3 Was the most fun I've had playing any game in years and it was almost entirely due to the fascination with the crafting. It was accessible at every budget range, and the process of figuring out a crafting process for an item you want to make was so fun with the homogenizing omen. Removing the omen with nothing being added is close to gutting crafting.
Jonathans argument about people complaining that they "finished their characters too quickly" is also vague and probably baseless.

Being able to craft good (not even close to PERFECT), serviceable gear and get your build fully functional in a reasonable amount of time was a major achievement of 0.3 and something that encouraged people to roll multiple alts. It also made sub-par builds able to stay competitive and do the harder content.

This league is already looking like it's going to be another "one character and done", and you better pick your build correctly.
Последняя редакция: Tommo26#1554. Время: 5 дек. 2025 г., 14:29:56
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Tommo26#1554 написал:
Jonathans argument about people complaining that they "finished their characters too quickly" is also vague and probably baseless.

Being able to craft good (not even close to PERFECT), serviceable gear and get your build fully functional in a reasonable amount of time was a major achievement of 0.3 and something that encouraged people to roll multiple alts.


100%. It kept me playing all league long. I made 5 characters. I'm expecting 0.4 to be a "poverty league" now, which will likely mean I am going to quit after 2 weeks.

Then again, at the same time, they specifically said they don't care about retention or how long players play for, which contradicts his argument about finishing your characters too quickly. Why does it matter how fast people finish their characters if they don't care about how long people are playing for? Doesn't make sense.
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toggemon#5040 написал:

Jonathan wants to stay away from the tags system. I assume this is because it is hard to master, and because it is hidden. My proposed solution would be to double down on it, and make it visible via an UI and therefore accessible.


It should be in the UI for sure. You already had to look up what a Ulaman, Amanamu, and Kurgal modifier was in the first place cause there is literally nothing in the game that tells you.

I'm guessing the overwhelming majority of people who engaged with crafting last league just used PoE2DB or similar website to figure it all out.

I feel like we'll eventually just be dragged into something like the PoE1 crafting bench I just wonder how long it will take.
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Tommo26#1554 написал:
Jonathans argument about people complaining that they "finished their characters too quickly" is also vague and probably baseless.

Being able to craft good (not even close to PERFECT), serviceable gear and get your build fully functional in a reasonable amount of time was a major achievement of 0.3 and something that encouraged people to roll multiple alts. It also made sub-par builds able to stay competitive and do the harder content.

This league is already looking like it's going to be another "one character and done", and you better pick your build correctly.


Yeah I think the vast majority was actually happy so they were finally able to engage with crafting and get decent gear.
And even then, there was still room for very high and expensive stuff with exceptional bases and such.

Seems like a decison taken for the top 0.1%
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Tommo26#1554 написал:
Jonathans argument about people complaining that they "finished their characters too quickly" is also vague and probably baseless.

Being able to craft good (not even close to PERFECT), serviceable gear and get your build fully functional in a reasonable amount of time was a major achievement of 0.3 and something that encouraged people to roll multiple alts. It also made sub-par builds able to stay competitive and do the harder content.

This league is already looking like it's going to be another "one character and done", and you better pick your build correctly.


0.3 is the first leage when i play until now thanks to crafting.
The tankiest character in 0.3 without an energy shield - https://poe.ninja/poe2/builds/abyss/character/fil0sofen-7545/szmichalwoj

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