You know the thing about RNG?

The real thing is that a hardcore game rewards for your effort, skill and hard work and path of exile rewards for your luck. There are a lot of players than play ALL game in ALL difficulties in the 2lvl non drop penalty range, plain his build carefully, etc, etc, etc... so much of this players have 2 or 3 or more chars stopped for gear cuestions while a casual lucky kiddy enjoys end game maps withouth issues cause he have 6Ls, brutal items, etc... perhaps he is the luckiest bastard in the world or he have stacks of exalts buyed in the dark-side... but that is the real situation.

I love this game, is the first game that hooks me for hours and hours in years, at the moment i have good gear (due to months of playing) but i think that if ggg not fix the problem (specially with fusings-jews) more and more of good players will quit.
The only thing broken about RNG is that PoE fails to adequately reward risks. This creates an environment of predictability, in pursuit of winning big on the RNG lottery. Kind of self defeating when the path of least resistance is the most rewarding.
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Hard rare monster? Same drops as an easy one; skip it and find another, sooner. Hard map rolls? Ditch 'em, you'll get better rewards from faceroll mods. Content area is too large/maze-like? Avoid it and grind the linear content until you pass your gear/level check.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Последняя редакция: CanHasPants#3515. Время: 21 авг. 2013 г., 10:14:35
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CanHasPants написал:
The only thing broken about RNG is that PoE fails to adequately reward risks. This creates an environment of predictability, in pursuit of winning big on the RNG lottery. Kind of self defeating when the path of least resistance is the most rewarding.
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Hard rare monster? Same drops as an easy one; skip it and find another, sooner. Hard map rolls? Ditch 'em, you'll get better rewards from faceroll mods. Content area is too large/maze-like? Avoid it and grind the linear content until you pass your gear/level check.
You fallaciously assume that an increase in standard deviation — that is, an increase in randomness — leads to a decrease in expected value. This is not the case at all; randomness and average results are completely separate concepts.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
I'm all too familiar with RNG. I always say a little prayer to the RNG gods before I play and find that I get a bit luckier when it comes to loot:


Let us bow our heads.

Our father, who art in random, only GGG knows his name, thy unique drops come, our diverse leagues run, in Wraeclast, as it is in End-Game.

Give us this day, our Gemcutter's Prism & forgive us our mistaken specs, as we will use orbs of regret.

Lead us not to failed prefixes and suffixes, but deliver us rare items, for thine is the true boss, the judgment of our socketed gear, forever and ever...amen.


The Pope quit, a meteor fell on Russia, an
asteroid came close to the earth, there's snow
in Arizona, star wars and star trek have the
same director! Who the hell is playing jumanji?
Последняя редакция: Udja#2887. Время: 21 авг. 2013 г., 14:40:35
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Udja написал:
I'm all too familiar with RNG. I always say a little prayer to the RNG gods before I play and find that I get a bit luckier when it comes to loot:


Let us bow our heads.

Our father, who art in random, only GGG knows his name, thy unique drops come, our diverse leagues run, in Wraeclast, as it is in End-Game.

Give us this day, our Gemcutter's Prism & forgive us our mistaken specs, as we will use orbs of regret.

Lead us not to failed prefixes and suffixes, but deliver us rare items, for thine is the true boss, the judgment of our socketed gear, forever and ever...amen.




Amen.
The Russell Wilson Era
RNG is a good thing, but not when nothing is done to reward risks and efforts.
Why should both aspects be mutually exclusive ?

They aren't. IIQ/IIR is part of this, it lets you drop more/better items.
Whats' missing, as usual, is something to mitigate RNG when it's about crafting/socketing/linking. There are no equivalent to IIQ/IIR to let you craft something with a better chance of improving items.

IIQ/IIR doesn't affect the number of sockets/links of dropped items either (as far as I know).

See the gap now ?

RNG is needed, but it's not enough.

There are multiple ways to improve crafting/socketing which would not remove RNG from the equation but would improve the odds of getting 5/6-linked if you're really going for it.
My sense of entitlement refuses to recognize your RNGesus.
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tienbasse написал:
They aren't. IIQ/IIR is part of this, it lets you drop more/better items.
Whats' missing, as usual, is something to mitigate RNG when it's about crafting/socketing/linking. There are no equivalent to IIQ/IIR to let you craft something with a better chance of improving items.

IIQ/IIR doesn't affect the number of sockets/links of dropped items either (as far as I know).

See the gap now ?

RNG is needed, but it's not enough.

There are multiple ways to improve crafting/socketing which would not remove RNG from the equation but would improve the odds of getting 5/6-linked if you're really going for it.
The thing about this is there's not really any balanced way to implement it. You can't have crafting affixes on gear; players would only use that gear in town. You can't have crafting passives; players would have a crafting character and use the shared stash so that it does crafting for all characters on the account.

The closest thing I can think of that might work is inspired by Perandus Signet: getting a % increase to a specific currency, not necessarily Scrolls of Wisdom, perhaps Fusings or Chaos Orbs. However, with orbs as currency, this would be seen as a net wealth enhancement, not a crafting enhancement. So something like this would only work if — big leap here — orbs were not tradeable. At that point you could introduce a variety of gear affixes which would allow you to specialize more in one type of crafting or another by having some currrencies drop much more frequently than others. Making orbs untradeable would also encourage a more-barter, less-exchange-ratio economy than we have now... but at this point my head is so far in the clouds that my feet are no longer on solid ground.

I wouldn't get your hopes up.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
needed to run some of my 67s coz i weas all out of maps, cemetary and mountain ledge:
ty rngeesus.
All these "take away RNG so i can craft the one uber item that everyone else desires"
or "let us controll one stat at a time to craft that one uber item that everyone else desires"
and every other derivative of these make a exhale slightly more out of my nose while making a soft noise.

Control over crafting only leads to 1 thing:
Everybody only wants that 1 same version of every item.
The Uber item.

While people are still after the "Uber Items" they aren't easy to obtain, and generally rely on Unique's since the stat's are set.

If you can decide what item you get, your currency is just a place holder, it will be saved up until the known amount is ready to craft the Uber item.
In essence turning Orbs into Gold. Literally, they wont have value based on demand.
They'll have value based on value.

TL;DR
Stop your bitching about RNG and how bad PoE is. If you don't like it, play any of the other ARPG's where you just hoard gold so you can buy that one item, over and over.
And leave us fools here with the 'stupid RNG' system that is designed to drive players away forever.

RNG Fact Sheet:
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You can be the ripest, juiciest peach in the world,
and there’s still going to be somebody who hates peaches.
Последняя редакция: Velocireptile#4847. Время: 21 авг. 2013 г., 18:06:28

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