You know the thing about RNG?

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FadeXF написал:
There is RNG done properly and then there is RNG added to deliberately F your players over/turn the game into a Korean grind.


Take a wild guess which RNG GGG chose.


What do i get if i guess right? Is this an RNG meta-joke?
The problem isn't RNG, every ARPG is RNG based, the problem is the range in PoE's RNG. Using a fusing on a 3 link item that goes back and forth between 1 and 2 links for 30 fusing orbs, isn't fun or interesting it's just a time sink with no rational behind it. People do not stop playing ARPG's when they find the 'best' gear, if they did, people wouldn't STILL be playing D2 and fucking Nox for that matter.


Most players do not use the 'crafting' material in the game, hence most people purposefully avoid a core mechanic of the game, if most people purposefully avoid a core mechanic with the game - I believe that at least *implies* something is wrong with that mechanic.

GGG intentionally forces players to team and trade because of the horrendous range and drop rates - I see no reason for that, I never have to team or trade in any other ARPG I have ever played. If I wanted to play an MMO with a dynamic economy, I'd play one with a more interesting combat scheme. I do not want an MMO with an economy, I want to kill zombies and find new boots.

I have played ARPG's my whole life basically, I know they are a carrot on a stick and little else and I am fine with that, what I don't enjoy is being kicked in the balls over and over while trying to get the carrot.

yes, I know, QQ and all that.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
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Velocireptile написал:
All these "take away RNG so i can craft the one uber item that everyone else desires"
or "let us controll one stat at a time to craft that one uber item that everyone else desires"
and every other derivative of these make a exhale slightly more out of my nose while making a soft noise.

[B]Control over crafting only leads to 1 thing:
Everybody only wants that 1 same version of every item.
The Uber item.[/B]

While people are still after the "Uber Items" they aren't easy to obtain, and generally rely on Unique's since the stat's are set.

If you can decide what item you get, your currency is just a place holder, it will be saved up until the known amount is ready to craft the Uber item.
In essence turning Orbs into Gold. Literally, they wont have value based on demand.
They'll have value based on value.

TL;DR
Stop your bitching about RNG and how bad PoE is. If you don't like it, play any of the other ARPG's where you just hoard gold so you can buy that one item, over and over.
And leave us fools here with the 'stupid RNG' system that is designed to drive players away forever.

RNG Fact Sheet:
Скрытый текст


Sorry but are you talking now about shavs and soultaker? Coz if not then i inform you that its present now in game, " THE BEST OF BEST AND ONLY".
Like for me ARPG was about grinding BEST gear for your char TO competite other players and best ever competition was always pvp.

And PoE lacks both this factors -> getting upgrades is almost impossible or complete lack of diversity AND there is no pvp but stupid LVL ladder that only shows how much time ppl are stupid enough to waste to be bigger number for >_>.

Where is developers manifesto in it? Where is d2 spirit?

Ps. Only enjoying theorycrafting and checking if builds would be viable with this broken circumates.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
Velocireptile написал:
Control over crafting only leads to 1 thing:
Everybody only wants that 1 same version of every item.
The Uber item.
The more I think about this, the more I realize it's a sign of bad build diversity. I guess a lot of my reasoning has to do with personal experience, so let me tell you a story...

My main (at this point) is a bow zombie summoner, which isn't exactly cookie-cutter. It suddenly occurred to me the other day "+1 to all gem levels is a bow prefix"... which was kind of an earth-shattering realization. Before I was planning zombie (with lots of red supports) in chest and bow-skill in bow; now I'm thinking vice versa, which would mean a lot more chromes on the bow, and probably a shift from AR/ES hybrid chest to EV/ES hybrid chest. I'm running Hatred for the zombies, so I'd prefer a decent physical bow.

But most importantly: I'd have to craft this thing myself. You don't just get on the forums and trade for a good +1 all, +flat phys, +% phys 6L Thicket on poe.xyz.is; no one makes those.

So what I have is a case where I want a non-standard prefix combination on my bow... which means there are standard prefix combinations. And this is pretty obvious when you're trading, most bows look pretty similar, it's just that some have larger numbers and some have smaller. This is a problem when you think about it; the affixes aren't well balanced, in part because there isn't enough build diversity to make different builds more consistently have different itemization priorities.

It might be difficult numbers work, but tweaking the numbers so that elemental builds definitely want the elemental mods, physical builds definitely want the physical mods, and "spell bow" builds like Explosive Arrow definitely want the +skill mods — and not just Quill Rain — and that all of these builds are roughly equally viable to create a diverse affix metagame... that would be a better situation than the one we have now. Builds, and thus trading, are a little too formulaic at present.

That said, regardless of what "uber" is to you, it still shouldn't be easy. I agree with Velocireptile: quit your bitching.
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Wittgenstein написал:
The problem isn't RNG, every ARPG is RNG based, the problem is the range in PoE's RNG. Using a fusing on a 3 link item that goes back and forth between 1 and 2 links for 30 fusing orbs, isn't fun or interesting it's just a time sink with no rational behind it.
When you're dealing with concrete outcomes — either something is or it isn't — the only way to make a certain highly favorable outcome sufficiently rare is to have some ratio like 600 failures per 1 success. Is that swingy? Sure it is. But it has to be.

Back in the past, when applying each individual Fusing was click, move mouse, click, move mouse again... I would have agreed that there was a problem. However, that problem has been solved; applying lots of currency rapidly is now much easier with the shift-method. I see no problems.
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Wittgenstein написал:
Most players do not use the 'crafting' material in the game, hence most people purposefully avoid a core mechanic of the game, if most people purposefully avoid a core mechanic with the game - I believe that at least *implies* something is wrong with that mechanic.
I very much doubt that most players avoid Jeweler/Fusing crafting, although I believe a large number avoid (non-map) Chaos crafting and especially Exalt crafting. Players are far more likely to avoid 6L crafting than 5L crafting.
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Wittgenstein написал:
GGG intentionally forces players to team and trade because of the horrendous range and drop rates - I see no reason for that, I never have to team or trade in any other ARPG I have ever played.
It doesn't do a very good job of forcing them to do those things; they're far more effective at forcing MF stacking.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Barry написал:
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Agent956 написал:
Yeah cause between now and three years they won't release better boot bases.


Do a google image search for "Wraith Brand Boots". Level 41 boots, 9 defense, the most valuable item on US-West. The base doesn't matter so much when it has +322 armour rolled on to it that gets increased by quality anyway.

You will never pick up a pair of boots that has a max armour roll, 85 life, 40+ tri res and 30 movespeed. It won't happen, the only way to get it is through crafting.


Wrong, I can have the same roll as you do crafting, not likely but still possible.
IGN- HeartUnderBladeShinobu

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ScrotieMcB написал:






It is not RNG but Pseudo-RNG. You know the difference. I know the difference. Most people here don´t know the difference.

If it was RNG a six socket would have the same chance as a 1 socket. It does not, cause the algorythm is heavily against the player. The same system as a manipulated dice. There is a small chance to roll certain numbers, but a very big chance to roll one special number. Here in PoE its the other turn round, high chance for small number of sockets, small chance for highest number of sockets. All games are based on this system, its the basic for P2W. If we had pure RNG it would be a lesser problem, but we don´t.

This game is not P2W, thats why we need a different system on the droprate and I´m not meaning "mimimi...I want my 6s6l-shavronne right now within the next five minutes". I am talking about a serious problem, about an unbalanced droprate and algorythms that don´t fit with a F2P. The result is a frustrated player-community, doesn´t matter what they are doing, they cannot reach a goal. This comes near to the effect of "learned helplessnes", that results in resignation. The player gives in and leaves the game.

Thats exactly what we saw here in the forums during the last weeks. Poeple resignated and left.

Of course a game needs a certain tension and the droprate must not be too high, otherwise the player would be bored. But we really need GGG to work on their droprates and algorythms, cause currently it is a dangerous way for the game, BECAUSE it is not P2W.



When people are crafting and RNG doesn't give them perfect rolls:


"199% Physical Damage? I NEED 200%!!!"

Скрытый текст
You can be the ripest, juiciest peach in the world,
and there’s still going to be somebody who hates peaches.
"
Wittgenstein написал:
The problem isn't RNG, every ARPG is RNG based, the problem is the range in PoE's RNG. Using a fusing on a 3 link item that goes back and forth between 1 and 2 links for 30 fusing orbs, isn't fun or interesting it's just a time sink with no rational behind it. People do not stop playing ARPG's when they find the 'best' gear, if they did, people wouldn't STILL be playing D2 and fucking Nox for that matter.


Most players do not use the 'crafting' material in the game, hence most people purposefully avoid a core mechanic of the game, if most people purposefully avoid a core mechanic with the game - I believe that at least *implies* something is wrong with that mechanic.

GGG intentionally forces players to team and trade because of the horrendous range and drop rates - I see no reason for that, I never have to team or trade in any other ARPG I have ever played. If I wanted to play an MMO with a dynamic economy, I'd play one with a more interesting combat scheme. I do not want an MMO with an economy, I want to kill zombies and find new boots.

I have played ARPG's my whole life basically, I know they are a carrot on a stick and little else and I am fine with that, what I don't enjoy is being kicked in the balls over and over while trying to get the carrot.

yes, I know, QQ and all that.


+1

I love crafting. For me, it's the most exciting thing to do when I reach the end-game of any game and I was attracted to PoE for its unique crafting/currency system but it has ruined the game for me.

32 ex saved up trying to craft a decent ES shield and god help me, I couldnt fucking get anything decent. I could buy a better shield for 3 ex than the best one i crafted (horrible horrible luck with alt+regal + ex method)

I also once used almost 600 chaos orbs on a 6L ES trying to get something decent (Yes, i know choas spamming is not cost efficient but it was easy and i was feeling rich). Needless to say I didnt get anything decent, best roll was 750 es with semi-decent resists.

I now have maybe 1 or 2 ex left in my stash and I've pretty much quit the game now that I also ran out of maps. Had about 25 ish 74+ maps and i burnt them all down to 68/69's in a matter of 2 weeks.

PoE is basically a Casino game with an insanely ridiculous house-advantage. There's nothing here for you if you aren't rich or incredibly lucky.

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