You know the thing about RNG?

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BuDiu написал:
I actually really like the World of Warcraft "raid item system"


You work hard to kill the boss and clear the instance, and after each difficult boss fight, its guaranteed that a godly end game item will drop.

Obviously the same system cant be added here because POE is not raids where spending tons of attempts to kill the same boss. So this cannot be implemented.

But I personally like the wow loot system the BEST out of all systems.


RNG systems for grinding games can be too harsh on players and TOO generous to others.

Its just how it works tho....


WoW was pretty RNG too. You could kill a boss literally 100 times and he still wouldn't drop your desired item. But that was quite uncommon since the lowest droprates were like 4-5%.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.


Nothing about RNG connotates challenge. Such an idiotic idea. That's like saying one armed bandits are hard. At least poker requires some level of skill that adapts to the luck provided. D2 did great in this, by allowing targeted farming for specific uniques. Increasing efficiency was part of the end game. Generally, PoE seems about diminishing returns through increasing layers of RNG... not the best design...

Meh... some people just won't get it.
No. Calm down. Learn to enjoy losing.
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b15h09 написал:
At least poker requires some level of skill that adapts to the luck provided.
The same, relatively small group of people seem to win the solo races, over and over again.

Obviously they're swimming in four-leaf clovers, surrounded by horseshoes and wearing multiple rabbits feet.

That whole luck-management skill-based thing? PoE has it. It's not their fault you're unskilled at it.

Hey guys, there's too much RNG in poker, I think we should only play with a 26-card deck, that way we can say we took poker's skill level, then we doubled it. Oh, and the number of cards in the flop in Texas Hold'em? Let's double that too; the drop rate is too low.
Скрытый текст
There probably are some valid arguments for increasing drop rates; crying about how the game is too random is not one of them.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Последняя редакция: ScrotieMcB#2697. Время: 9 июл. 2013 г., 14:43:20
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ScrotieMcB написал:
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b15h09 написал:
At least poker requires some level of skill that adapts to the luck provided.
The same, relatively small group of people seem to win the solo races, over and over again.

Obviously they're surrounded by horseshoes and wearing multiple rabbits feet.


Could be. Could be they just use readily available memory reading progs. Could be they have people who assist them. Dunno, I don't really care about racing. Not enough integrity or security for me to get a hard on about it.

That said, there are areas that require skill in PoE, not denying that. Whether it's some cognitive skill to put a good build together, or a bit of dexterity to use many skills in tandem. Just saying there's no real skill to anything involving crafting or the item hunt. Unless it's bartering skills, I guess.
No. Calm down. Learn to enjoy losing.
Wow Scrotie, you found a way to merge my 2 favourite things - that scene and PoE. I guess that's no coincidence... anyway well done.

I'll also go on the record as saying that the whole crafting system in PoE is brilliant. I haven't the motivation to explain why, but I know that Brian Weissman could. It would be cool to see him post in this thread.

Also RIP Heath Ledger.
Последняя редакция: Fightgarr#3134. Время: 9 июл. 2013 г., 15:22:57
increase drop rates? yeah sure.
make a 6l something that is more common or when you hit a certain amount you get it?
no thanks. that's not interesting.
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citress написал:
increase drop rates? yeah sure.
make a 6l something that is more common or when you hit a certain amount you get it?
no thanks. that's not interesting.


I can agree with that. Drop rates skew and screw the whole system currently.
No. Calm down. Learn to enjoy losing.
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b15h09 написал:
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ScrotieMcB написал:
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b15h09 написал:
At least poker requires some level of skill that adapts to the luck provided.
The same, relatively small group of people seem to win the solo races, over and over again.

Obviously they're surrounded by horseshoes and wearing multiple rabbits feet.
Could be. Could be they just use readily available memory reading progs. Could be they have people who assist them. Dunno, I don't really care about racing. Not enough integrity or security for me to get a hard on about it.
They're solo races. No assistance is possible.

In term of memory reading, such as maphack, there are also fixed seed races where everyone gets free maphack. The result? Same people winning. I don't know if any top racers are secretly using maphack (except those who stream clearly are not), but it doesn't seem to have much impact on results.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Scrotie, you are just the best bro. You get it. I'm glad someone does.

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b15h09 написал:

That said, there are areas that require skill in PoE, not denying that. Whether it's some cognitive skill to put a good build together, or a bit of dexterity to use many skills in tandem. Just saying there's no real skill to anything involving crafting or the item hunt. Unless it's bartering skills, I guess.


I disagree with the boldened part.

Krip (I watch his youtube videos, not his stream) often considers the odds of him crafting something and takes that into his decision to craft it.

This is partially why he has so much wealth (aside from playing 12/7 or wtv). He gives himself an advantage in crafting by considering if it's actually worth it to craft something based on what he could get from it.

For example, say he has an awesome chest but wants a + Maximum Life roll on it. He considers all the things he could get besides that to see what his odds of actually getting it are. Then he decides if the currency investment is worth it. He does the same thing with overall costs of fusing things. Such as buying a 6S/6L'd item for the price it would take for him to theoretically craft it.

My point is that there is some degree of skill that can be applied to RNG (really, it's more like knowledge) to give yourself an advantage in it.
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ScrotieMcB написал:
They're solo races. No assistance is possible.

In term of memory reading, such as maphack, there are also fixed seed races where everyone gets free maphack. The result? Same people winning. I don't know if any top racers are secretly using maphack (except those who stream clearly are not), but it doesn't seem to have much impact on results.


Like I said, don't really know, or care. What's the longest race, anyway? If we're talking RNG at lvl 20 or 30, then it's really quite irrelevant to the RNG argument, anyway.
No. Calm down. Learn to enjoy losing.

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