Mulit-box/multi-load loot exploit

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oBLACKIECHANo написал:

Chris said it was ok to multi-box in kripps Q&A.

It's also not an "exploit" or anything that should be banned for, it has many disadvantages and will be very hard to do correctly in PoE, all these white knights that are saying otherwise are just ignorant and most likely not smart enough to multi-box themselves.


Sure, you can multi-box...but without 3rd Party Applications. Now, is it worth it? Nope. Not without 3rd party scripting.
It's still possible if you have multiple computers sitting around; PoE doesn't exactly require an insane gaming rig.

Instead of using software, you'll be using hardware that sends the inputs from one keyboard and mouse to several computers.

More information about how this works: http://www.wowwiki.com/Multiboxing_hardware
Последняя редакция: zat0x91#2414. Время: 25 дек. 2012 г., 19:46:24
For each additional group member monster health increases by 50%. So if each additional multi-box member is able to deal >50% damage of the base player then multi-boxing could be viable.

I think the best solution to deal with multi-boxing is to ramp up the difficulty in groups because right now groups = easy mode
IGN: Wrathmar * Paulie * Client
I thought you didn't group because of the loot system?

Anyways, increasing hp is fine. Although, it still wouldnt do anything for some builds. Further, as I've said, you can increase damage as this would.basically destroy many melee classes even more.
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SL4Y3R написал:
I thought you didn't group because of the loot system?

Anyways, increasing hp is fine. Although, it still wouldnt do anything for some builds. Further, as I've said, you can increase damage as this would.basically destroy many melee classes even more.


Off topic - The last wipe cycle I played in groups a few times and stopped because of the frustration. After the most recent wipe I exclusively played in groups to have an accurate impression of group balance/dynamics.
I have not ‘learned’ to like the current loot system and still feel that it needs some adjustments.

On topic – The group monster buff is too weak and allows multi-boxing/multi-loading. If they were to increase monster damage they could add/tweak a skill that increases defense based upon how many group members are nearby. For example increase the armor bonus of molten shell by 10% for each additional group member.

edit - typos
IGN: Wrathmar * Paulie * Client
Последняя редакция: wrathmar#4456. Время: 26 дек. 2012 г., 18:18:35
hmm
GGG - Why you no?
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wrathmar написал:
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thisbutironically написал:
If you're going to 6-box farm it's almost certainly more effective to just run 6 totem nuker builds and mow through everything with the group loot bonus. Cloning mouse/keyboard input across clients has also never been an "exploit" in any MMO I've ever played.


Hopefully GGG will be able to include some anti multi-boxing code that will detect when multiple accounts are casting at the same time.


That will never happen as it is impossible...There is still lag between each client and the never actually cast at exactly the same time. Also Im not sure where the thinking is that they are going to make and such magical code as they have already stated that Multibox is legal/allowed.

IMO quit whining about it and eiter do it your self or find another game.
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Knowledged3 написал:
Still waiting for a GGG response after they're back in the office.

I still don't see why people are saying multi-boxing would be an unfair advantage. Look at the clear disadvantages:

- ALL of the multi-box characters would need to follow the same build and skill set. There is no way anyone could set up a multi-box with 6 totally differently built characters, the co-ordination is simply impossible.

- Based on the fact all the characters need to be the same gear would be very hard to acquire. If you have 250% extra loot but you have 600% more required loot (in theory) of a specific type you actually end up severely crippling yourself. The multi-boxer would need to farm lower level areas multiple times to keep up with the gear requirement and the in-game gear checks such as increased difficulty.

- XP is never going to be quicker in a multi-box group as the required build would need to be way more tanky then DPS due to the co-ordination required as well as the fact that kiting would not be very easy.

That's my opinion on the matter anyhow. The reason I brought up multi-boxing is to me it just sounds like it might be quite a bit of fun to try.


As a former wow boxxer (have not tried it in POE). Every statement above is very very false. I will try to explain each incorrect statement

1) Look at every other mmo that people are boxxing. This is highly possible and alot of times pretty easy. You simply keybind the skills tat you want to use on each char to the same button. Ie: button q - toon 1 arc, toon 2 ethereal knives, toon 3 fire ball, toon 4 etc. you press q and each one does the assigned action...Not only is it possible but its simple.

2) Only the lead toon needs the best equipment. The rest are suppport toons/healing/dps/whatever. You need minimal gear on everyone but the main. The rest simply get updated as you find them gear and you get stronger each addition.

3) This depends on the class setup for sure. For example a dual spork setup wipes the floor with nearly any mob in the game. This is even when I am off on another part of the map in a 6 man game. Everything still dies, even in merciless. All the rest of the toons follow along and leech xp...they dont really even need to attack in POE. Just follow and leech away.


Now to adress the whiners......They are, simply put, too ignorant to pull it off or they would be doing the same thing. Ill give you a real life example. A person makes 10 an hour 40 hours a week = 400 a week. Now somone says that they can clone the person say 5 times but you will have to figure out how to support each guy on your own. Everyone knows that 400 * 5 people = 2000. The smart ones realize that it does not cost the same amount of money to support each guy (ie we can buy in bulk and save money, or carpool and only spend 1 tank of gas vs 5. These smart people will do whatever it takes to make it work and will come out ahead. The not so smart people will say "this is either too complicated to make work or too much trouble" and then just whine about the people who take the time to understand the factors and make it work.

In the end it does not matter. Even if they decided to start banning boxxers the people will just off load the shit to other accounts. When they get banned they open up 6 more free ones merely losing the xp from levelling the toons.

Sry Wall of text!
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Kissell13 написал:
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Knowledged3 написал:
Still waiting for a GGG response after they're back in the office.

I still don't see why people are saying multi-boxing would be an unfair advantage. Look at the clear disadvantages:

- ALL of the multi-box characters would need to follow the same build and skill set. There is no way anyone could set up a multi-box with 6 totally differently built characters, the co-ordination is simply impossible.

- Based on the fact all the characters need to be the same gear would be very hard to acquire. If you have 250% extra loot but you have 600% more required loot (in theory) of a specific type you actually end up severely crippling yourself. The multi-boxer would need to farm lower level areas multiple times to keep up with the gear requirement and the in-game gear checks such as increased difficulty.

- XP is never going to be quicker in a multi-box group as the required build would need to be way more tanky then DPS due to the co-ordination required as well as the fact that kiting would not be very easy.

That's my opinion on the matter anyhow. The reason I brought up multi-boxing is to me it just sounds like it might be quite a bit of fun to try.


As a former wow boxxer (have not tried it in POE). Every statement above is very very false. I will try to explain each incorrect statement

1) Look at every other mmo that people are boxxing. This is highly possible and alot of times pretty easy. You simply keybind the skills tat you want to use on each char to the same button. Ie: button q - toon 1 arc, toon 2 ethereal knives, toon 3 fire ball, toon 4 etc. you press q and each one does the assigned action...Not only is it possible but its simple.

2) Only the lead toon needs the best equipment. The rest are suppport toons/healing/dps/whatever. You need minimal gear on everyone but the main. The rest simply get updated as you find them gear and you get stronger each addition.

3) This depends on the class setup for sure. For example a dual spork setup wipes the floor with nearly any mob in the game. This is even when I am off on another part of the map in a 6 man game. Everything still dies, even in merciless. All the rest of the toons follow along and leech xp...they dont really even need to attack in POE. Just follow and leech away.


Now to adress the whiners......They are, simply put, too ignorant to pull it off or they would be doing the same thing. Ill give you a real life example. A person makes 10 an hour 40 hours a week = 400 a week. Now somone says that they can clone the person say 5 times but you will have to figure out how to support each guy on your own. Everyone knows that 400 * 5 people = 2000. The smart ones realize that it does not cost the same amount of money to support each guy (ie we can buy in bulk and save money, or carpool and only spend 1 tank of gas vs 5. These smart people will do whatever it takes to make it work and will come out ahead. The not so smart people will say "this is either too complicated to make work or too much trouble" and then just whine about the people who take the time to understand the factors and make it work.

In the end it does not matter. Even if they decided to start banning boxxers the people will just off load the shit to other accounts. When they get banned they open up 6 more free ones merely losing the xp from levelling the toons.

Sry Wall of text!


Hello,

You are an excelent wow multiboxer. Too good wow multiboxer. I've multiboxed on Everquest (Wowish) and "the other game"(PoE'ish). You cannot multibox the same way in both games. In order to make leading toon you need a follow function. I'm lil noob but I think there isn't any follow function on poe. Programs like isboxer let you multibox by reproducing keystrokes, something you gonna do at poe because there is no follow (you need to reproduce clic moves). Multiboxing by keystroke is harder cause of sync and limits class dynamics. It's not that easy to do and more ineffective than games where you don't have to broadcast keystrokes.

In my humble opinion, multiboxing should not be allowed on games like poe:
-As an indivdual you are exploiting party bonuses. The point is to incentivize group play, yey other pals, not incentivize you and your others 5 yours play, thus getting yourself more benefit.
-There is no profit for ggg to let multiple accounts on. That's not a mmo, any mmo benefits from multibox, even some games like eq live by it. Thus they accept multibox. Also in mmo the only plus of multiboxing is killing speed and being able to make a killing group.

Anyway I see multiboxing as a way of playing games, it's a metagame about adding increased dificulty. I respect ggg decision about letting people do it.
IGN: Dakeria
Easiest way to deal with this? Put in a D2-like party difficulty command. You know, like in d2 where you could make the game difficulty 8 person but play solo. Just stick this in PoE.

Also, stop making partying so lucrative and THEN easy. AoE spamming everything down is so much easier then playing solo; then you tack on way way way better xp and loot drops? Please just install a multi-box program with those incentives.

Partying trivializes the game, and then rewards you 10-fold to boot. Of course people are going to multi-box.

Me? I'm too lazy.

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