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thisbutironically написал:
Multiboxing is not banned in MMOs because, before even getting into the technical issues of trying to ban it, 1)it increases player investment in the game (monetarily and/or mentally via perception of sunk time/effort), 2)most games aren't directly competitive or are only competitive in very limited ways making any advantage from multiboxing meaningless, and 3)in competitive settings multiboxing is almost always on the whole less effective.
There are multiboxers in games like WoW who run groups or even whole raids worth of clients at once, and while they have a decided advantage when stumbling upon random people in the world, or when farming for stuff, they are never as effective as coordinated independent players in the competitive settings that actually matter. Same thing in Eve, which is as cutt-throat as MMOs come, there are people with elaborate multi-boxing set-ups who have a few advantages but die to properly coordinated gangs of independent players all the same.
In the context of POE, there is no direct competition beyond consequence-free and entirely optional pvp. Someone else having more stuff than you does not affect you in any way, nor is multiboxing the only way in which other people can gain significantly more stuff than you.
Multiboxing is at worst a victimless "crime".
But your argument could also be used for botting and duping items. The reality is that it's a third party program that gives advantage to players using it. Running a bot is a "victimless crime"too. If this game was supposed to have a built-in Game Genie, then I shouldn't have to pay ISBoxer to find items on equal ground with other players. Not to mention, PoE claims that they will never let players pay to win, and paying ISBoxer to let me run 6x aoe spammers and get 6x the loot of a legit player, then I am indeed paying to win.