Mulit-box/multi-load loot exploit
" I agree that playing in a group requires additional socialization and planning. I don’t feel that the current group monster buff makes it more challenging/dangerous then single player farming or multi-box/multi-loading. If GGG adjusts the current buff they will make group playing more of a challenge requiring additional teamwork and reducing the viability of multi-box/multi-load exploiting. **I updated the current thread title to more accurately reflect thread content. IGN: Wrathmar * Paulie * Client
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Rewind about 2 months and you'd see a very similar topic at the top of beta general. Except, the issue was two-fold: multi-loading allowed you to do two things:
- Funnel all experience from a given map run to one player. This is the 350% base value in a 6-player party; all 350% went to a single player if you did it right (this has been fixed) - Get a 6-player loot bonus. How good this one is depends on the exact mechanics, though: " " 50% multiplicative quantity per additional player. So with 6 players you should have 250% more item quantity on top of your gear / support / map quant. Last, effect of partying on monster health: " Well, look, I'm not going to do the full analysis here, but I've given you the tools to do so. Since the XP-sharing system got revamped, multi-loading doesn't really matter for goal-focused leagues anymore. For the quarterly HC and Default, it might matter a bit. Especially if it has a negative impact on server capacity/stability. But, otherwise, the amount of XP you're going to lose multi-loading will be astronomical. Loading won't win you races. It'll let you earn more eco in the sandbox leagues, at best. At this point there's a pretty straightforward way to close the quant loophole. Although, it'd probably require new tech. And the developers probably (like me) aren't expecting to see a whole lot of people do this, or (like me) that it's not really game breaking in the current state. The winning strategy in the game's current state will be for a close-knit team of dedicated individuals to party all the time; something like this (multi loading for quant) won't even come close. -- I don't have alpha access, that was a LONG time ago. Последняя редакция: Zakaluka#1191. Время: 24 дек. 2012 г., 10:34:22
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I can think of a scenario where multi-loading could have an effect on the week/month long races. For example Player one plays the race as normal. Player two uses multi-loading to farm currency. Player two gives player one the excess currency to craft/trade. Player one would then have an unfair advantage.
The three hour races would be far too short for the exploit to work. IGN: Wrathmar * Paulie * Client
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So you're saying that if one player manually feeds another, that's an unfair advantage.
Er, alright. You're not talking about multi boxing at all anymore, but manual feeding. Good luck with that crusade :p Should outlaw all grouping and trading in race leagues, I suppose. -- I don't have alpha access, that was a LONG time ago. Последняя редакция: Zakaluka#1191. Время: 24 дек. 2012 г., 11:05:56
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Not a crusade just a hypothetical situation where loot gained from multi-loading could have an effect on a week/month long race.
Don’t some races currently have grouping and trading disabled? IGN: Wrathmar * Paulie * Client Последняя редакция: wrathmar#4456. Время: 24 дек. 2012 г., 11:12:23
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Yes, solo races.
However, as Zakaluka stated, even if a player funnels currency to another. That's impossible to stop in a group league. |
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Still waiting for a GGG response after they're back in the office.
I still don't see why people are saying multi-boxing would be an unfair advantage. Look at the clear disadvantages: - ALL of the multi-box characters would need to follow the same build and skill set. There is no way anyone could set up a multi-box with 6 totally differently built characters, the co-ordination is simply impossible. - Based on the fact all the characters need to be the same gear would be very hard to acquire. If you have 250% extra loot but you have 600% more required loot (in theory) of a specific type you actually end up severely crippling yourself. The multi-boxer would need to farm lower level areas multiple times to keep up with the gear requirement and the in-game gear checks such as increased difficulty. - XP is never going to be quicker in a multi-box group as the required build would need to be way more tanky then DPS due to the co-ordination required as well as the fact that kiting would not be very easy. That's my opinion on the matter anyhow. The reason I brought up multi-boxing is to me it just sounds like it might be quite a bit of fun to try. Последняя редакция: Pegglea#1593. Время: 24 дек. 2012 г., 18:23:08
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I used multi-boxing and multi-loading synonymously when I should not have. Syncing up 6 characters to behave as one would be much more difficult then sitting 5 players in a corner while someone exploits the group loot mechanics.
IGN: Wrathmar * Paulie * Client Последняя редакция: wrathmar#4456. Время: 24 дек. 2012 г., 18:42:00
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" Chris said it was ok to multi-box in kripps Q&A. It's also not an "exploit" or anything that should be banned for, it has many disadvantages and will be very hard to do correctly in PoE, all these white knights that are saying otherwise are just ignorant and most likely not smart enough to multi-box themselves. Последняя редакция: oBLACKIECHANo#6895. Время: 25 дек. 2012 г., 09:28:11
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" Don't call people stupid and ignorant. IGN: Wrathmar * Paulie * Client
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