Is DESYNC - really - that much of a problem? Really?
" nuff more to say. +1 |
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My forray into the competitive community for this game ended when I grew tired of desync issues. Coincidentally that's when I was willing to spend money on stash tabs etc. and am no longer willing to do that, but it doesn't mean I don't enjoy playing the game casually. That's why I think they are in fact losing money because of desync issues.
Its not to say that it means nobody will buy microtransactions, I'm sure there are some people who don't care either way. |
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I spend Money in the Past, and i will spend more.
1. I hope it will give them the Money they need to "fix" it. 2. I hope my QQ about desync will be better adressed with a fatter Forum Support title. (lol :) ) sad, but true |
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" I have the same attitude towards it. Got myself a /oos script and never looked back. Once you learn the tells of when you are desynched and that in combination with the script its pretty much a non-issue. I've literally never died due to desynch. Never died to DC or game crashing either for that matter. There's really no reason to not be using /oos script nowadays. It sure as hell beats dying to desynch and then crying on forums imo. aka Sogonzo
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" DingDingDingDingDing we have a winner! The other points were quite salient (especially about adopting the World of Tanks model and the BS we're given as to why GGG chose not to do it), but this is really the crux of the issue. Instead of having each server send each client a full gamestate update every second, GGG opted for a system that involves relatively little information being sent back and forth. In fact, if you were to read the desynch manifest, some of the ideas they were considering implementing involved resynching with the client more often. It seems to me these rather simple adjustments (resynching one second after extreme entropy instead of five seconds, for example) have still yet to be implemented, likely because it would drive the server maintenance costs up. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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" Ever think that some don't know how to write a script for desync? Also having your character re positioned every 10 seconds is not fun either. You think it's "crying" but tell me how this game is supposed to improve without letting the dev's know about problems that exist? Yeah, just be quiet and don't say anything and watch more and more people leave the game because of on-going issues that the dev's probably wont ever fix. Come on now. Admitting everything is perfect when it's not and then calling others "qq'ers" for addressing such issues, will ultimately be the downfall. |
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I realize that there's a culture in gaming of calling criticism 'whining' or 'crying', but the attitude of sweeping the dirt under the rug in defense of developers has really got to stop. 'Combatting dsync' is immersion breaking to the 'nth degree. If developers aren't going for immersion then they probably would be making phone app games because there's a lot more money in it.
Some people like to say its the 'vocal minority' when it comes to issues like this, which is a poor defense. If an issue is large enough and effects enough people, the majority won't come to whine about it day after day, they will just stop playing. The people who do, believe it or not, are people just like you who like the game and want to see it succeed, with one caveat; their enjoyment is being heavily impeded. Unless your enjoyment of the game hinges on nobody criticising a widespread problem on a forum, then you should take a more tempered approach. |
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Is DESYNC - really - that much of a problem? Really?
My dead hardcore characters say yes. I play from Australia and in the past have had to put up with adjusting gameplay for the reason of absolutely criminal latency. Now I have an Australian server and have to put up with criminal desync..... And just for the record,I prefer latency to to desync. |
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Yes, IMO Desync is that much of a problem - it's my biggest, if not my ONLY problem with the game.
Pelerin of Wraeclast
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" Yes. You would get that impression. Guess why? Many people feel that way. Look, frankly, you have no idea what you're talking about.You're making up all these ridiculous situations - play on wireless. Lousy provider. Flicker striker. Well, I have a rock-solid rig. I have top-level internet access in a major metropolitan area. And desync is still a major, and constant, problem. (And I'm playing a fairly plodding melee character, not a flicker striker. I don't even bother to leap slam most of the time because of... that's right. You know what? I had a whole thing to say, but... then I reread your post. Fanboys gonna fanboy. You actually admit the problem that you're supposedly arguing against. I'm just going to let your own post speak for me... " If this game had a box, you wouldn't want that quote on the back of it, would you? And you're the one saying desync ISN'T a problem. |
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