"Desync is a myth, i've never get desynced" they say

I always experienced Desync on every build. It never really bothered me until one day where i desynced into a mob, barely survived and just said screw this game. It felt too much like work.

The desync along with no real trading options unless you spam or use a third party program made me quit the game. Last time i played the game i had the feeling the devs didn't really want us to have fun with the game but made it a struggle. The devs stance around the balance of alt-f4 is also one i cannot agree with not forgetting the market manipulation of the guys that run multiple accounts.

In the end it's a broken game and you just work around the broken pieces, after 600+ hours it wasn't fun anymore for me and i just want to play a game without watching out for technical issues that ruin the fun with every door you want to enter.
Been playing since closed beta and some builds are just unplayable. The only builds that seem to work are builds that work in an AOE or long distance area.

I challenge anyone to put multistrike on cyclone or flicker strike and survive to tell the tale. I've grinded docks for fun using flickerstrike with one of my IMBA chars with 5 frenzy charges, I must say, there's no greater joy, than watching your character do 21 strikes on a normal minion, without dropping his HP an inch.
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Orphexile написал:
Been playing since closed beta and some builds are just unplayable. The only builds that seem to work are builds that work in an AOE or long distance area.

I challenge anyone to put multistrike on cyclone or flicker strike and survive to tell the tale. I've grinded docks for fun using flickerstrike with one of my IMBA chars with 5 frenzy charges, I must say, there's no greater joy, than watching your character do 21 strikes on a normal minion, without dropping his HP an inch.
Multistrike is OP for desync XD
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
So what is the current status of this issue? Is it being addressed? Have the devs even acknowledged it as an issue? At level 76 the xp loss from a desync death is already becoming a deal breaker for me. I can only imagine it becoming more so at later levels.
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So what is the current status of this issue?


In a few Q and As/interviews/posts from Dec-Feb devs have said they've been testing a new netcode to implement by March 5 or a patch soon after.

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Have the devs even acknowledged it as an issue?


Many times.

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