If someone is going to RMT currency to buy my item, where do i stand in the rule books?

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Mr_Cee написал:
and like I explained - how is the fact that NOBODY can KNOW what happened with any item etc two, three or even more trade 'steps' before - how can this be taken as ignorance in any case?! If we assume that rmt exists, then we MUST expect that after some time, ANY item (at least) can be involved in some form of suspicious deal... NOT to trade under any circumstances is NOT a solution, but would the only possible consequence.


His solution is more like arresting somebody who received a counterfeit bill at a gas station instead of arresting the counterfeiters. Obviously not exactly the case since we are trading "real" items here, but the result really isn't any different
Im surprised this thread is so long, if you know they are using rmt, fucking report them.
HAIL SATAN!
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thedestroyerofkids написал:
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aldorus написал:
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thedestroyerofkids написал:
Edit. And yes, you can know if those currencies were botted and sold for real money. It would be stupid of a company so obsessed with maintaining a virtual economy to overlook implementing such a functionality.


Exalted orbs are stackable. That automatically means there is no "personalized" info attached to any one particular orb. Trust me or not :)


This does not matter in the least. you can easily see who trades what to whom and just delete the correct number of exalts. Not difficult at all.

Im beginning to think that anyone against this iea doesnt want a large portion of their wealth being eliminated overnight because they chose to deal with some less than reputable folks when trading.


Oh darn, i just used my last exalt on my shiny new ring. You going to remove that mod from it?
Trade with someone for 200 EX
Dont bother asking where the EX come from
???
Profit?
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aldorus написал:
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thedestroyerofkids написал:
Edit. And yes, you can know if those currencies were botted and sold for real money. It would be stupid of a company so obsessed with maintaining a virtual economy to overlook implementing such a functionality.


Exalted orbs are stackable. That automatically means there is no "personalized" info attached to any one particular orb. Trust me or not :)


I was just thinking about this very thing, when I saw your post.
So thought I'd respond.

I find it strange, indeed, that exalted orbs (and those of higher rarity, divine, eternal, mirror) are stackable.

We have, to paraphrase GGG, a barter system that went so far as to remove gold.

We have orbs that can be used for crafting or to replace the gold that was removed (this doesn't even make sense), but are rarely used for crafting and are hoarded and exchanged like gold.

We have unstackable items that carry an ID (at least in some form), we know this because of recipe results that work off of a hidden ID.

One will never find enough exalted orbs, let alone the higher rarity orbs, to even touch the free stash.

The usual rich-player sink of epeen-fluff is claimed by MTs, leaving the game in need of a currency sink. GGG erroneously put this sink as a content gate.

We have serious botting and RMTing.

So why the fuck, were these high end orbs not made stack=1, carrying a unique ID?

Christ, an exalt could take up 8 inventory squares, imo.

Less hoarding.

More incentive to craft.

No need for trade gated content access sinks.

If someone does still hoard hundreds of exalts, they need to buy stash space.

More likely that a barter system would be true, gear for gear.

Fully traceable exalt and above movements via individual item ID logs.

Edit, I even remember Chris referencing how orbs were going to fuck up botts and RMT because it wasn't an infinite gold stack. Why the hell the (not even) half measures?


Casually casual.

Последняя редакция: TheAnuhart#4741. Время: 26 февр. 2014 г., 20:05:54
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One will never find enough exalted orbs
maybe not find (with high probability) but what about trades? We already see items priced for more than a stack, and we have huge price ranges in general from the floating values of the bartering system.

The orbs in general are designed to be picked up into the smallest possible gap of the inventory, nobody wants to keep the half of it free for the case of a 'lucky drop'. (Even the trade window has a limit; you MUST be able to put a whole trade into this...)

Even long back in CB, when a lot less exalts (etc) were around, there was criticism about the stack limit of 10 for the rarer orbs...

Nobody wants to need a pocket for every coin - it needs a money bag; even if we dont have 'real' money but some kind of different jewel-like things.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
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Mr_Cee написал:
"
One will never find enough exalted orbs
maybe not find (with high probability) but what about trades? We already see items priced for more than a stack, and we have huge price ranges in general from the floating values of the bartering system.

The orbs in general are designed to be picked up into the smallest possible gap of the inventory, nobody wants to keep the half of it free for the case of a 'lucky drop'. (Even the trade window has a limit; you MUST be able to put a whole trade into this...)

Even long back in CB, when a lot less exalts (etc) were around, there was criticism about the stack limit of 10 for the rarer orbs...

Nobody wants to need a pocket for every coin - it needs a money bag; even if we dont have 'real' money but some kind of different jewel-like things.



:)

You pointed out a problem that would occur in a hypothetical situation, using behaviour from the current situation.


What you missed, is that in the hypothetical situation, the current situation behaviour is irrelevant because it doesn't exist, it never became the norm. What would exist, is behaviour directly influenced by the hypothetical situation.

Use of exalted orbs would exist more as a crafting orb, trading would be more bartering item for item.
Casually casual.

Последняя редакция: TheAnuhart#4741. Время: 27 февр. 2014 г., 08:01:24
probably, but you missed the other half of the coin: your hypothetical situation will always stay a theory... as long as there are items with a 'general use' (high valued equipment is much more limiting specific), these will be used as trade equivalent. Gems in D2, the Runes in LoD... there's a reason why orbs are designed as items: they are meaned to be traded (but not as only option, of course). The difference to LoD (where high runes had a drop level requirement as 'addition' to their rareness) is just that you are not limited to maps to be able to find exalts, eternals, mirrors etc.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
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Razegul32 написал:
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Mr_Cee написал:
and like I explained - how is the fact that NOBODY can KNOW what happened with any item etc two, three or even more trade 'steps' before - how can this be taken as ignorance in any case?! If we assume that rmt exists, then we MUST expect that after some time, ANY item (at least) can be involved in some form of suspicious deal... NOT to trade under any circumstances is NOT a solution, but would the only possible consequence.


His solution is more like arresting somebody who received a counterfeit bill at a gas station instead of arresting the counterfeiters. Obviously not exactly the case since we are trading "real" items here, but the result really isn't any different


Not quite, Its more like you get pulled over because the car you are diving is stolen/not registered/not insured aka not legit. They do not care if you didnt know the car wasnt legit, either way it gets impounded and you go to jail. In the case of it being stolen, do they try to find the person who originally stole the car then sold it to you? Of course they do. But there is a reason car thieves arent selling cars on craigslist, its because there is no market because the citizens know that if they purchase stolen goods they will go to jail.
Последняя редакция: thedestroyerofkids#0554. Время: 27 февр. 2014 г., 09:16:38
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thedestroyerofkids написал:
Like I said, ignorance is no excuse of the rules.


your suggestions and questions to chris and charan are laughable
just so you know

the whole notion that ggg will backtrack every tainted orb and remove it from the game suggest that you didn't even spend a second thinking about possible scenarios

it's absolutely pathetic, trust me

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