I LIKE PASSIVE SKILL RESETS!

Now guys before you tar and feather me for being a D3 lover, pls read what i have to say :)

Now.
Why does D3 system suck?
"Sodium777 its the reset system!"

Thats something i want to point out is NOT completely the fault for D3's underwhelming customisation system

"WTF?"
Yes IMO passive skill resets were scapegoated by people.

So the main problem with D3 is that everybody in the same class was them same. This was caused by many problems, passive skill resets deserving overblown outcry. There were a number of other issues that caused this:

-Everybody gets every skill without having to compromise by having one set of skill over another, (The result of overeacting to the synergies problem in D2) therefore everyone picked the best skills and had the same build
-The fact that you had 3 passive skill points.

D3 didnt have so much as a problem as being too easy to customise, but the DEPTH of customisation. In a game where your given 3 passive skill points, it doesent matter if you had passive resets or not.
Even if D3 had no skill reseting, it would still suck.



Another reason i like passive skill reseting is they enable what ARPGs are all about. ARPGs are about freedom and choice. POE's massive skill web provides this. Scarce resets DO NOT. Either you are someone like Kripparian who has planned your build or you are a normal person and you slavishly follow Kripparian. Your scared you'll screw up if you make your own and need to restart. Your locked into the choices of other people. You have no freedom.

With free skill resets you can explore. YOU CAN HAVE FUN. IN A GAME.

So guys, please dont hate free passive skill resets. They don't make make the game a game idiots can play. They might mean your choices mean less but its better than having no choice at all.



Some points people have brought up:

1)Full resets make the game a shallow game for casuals by making it INSTANT GRATIFICATION
2)POE is about the leveling phase as well, not just endgame
3)Torchlight 2 sucked
4)It destroys the connection between you and your character.
5)It removes reason to make more characters
Последняя редакция: H4xolotl#7857. Время: 1 февр. 2013 г., 18:48:37
They also gave you 24 character slots for a reason. Use that shit instead of rolling one of each and just respeccing whenever you fuck up or get bored.
Would anybody like some... POUNDCAKE?
Stop whining and don't open new threads about respecs because there is 100000 threads about this already.

Go and have fun with D3 (worst game ever) !
Yllä lohduton taivas, alla hylätty maa. Yksin yöstä kurkotan valoon, vielä huudan: päästäkää minut!
Последняя редакция: juniperi#0096. Время: 1 февр. 2013 г., 06:04:41
"
Agilaz написал:
They also gave you 24 character slots for a reason. Use that shit instead of rolling one of each and just respeccing whenever you fuck up or get bored.


When i fuck up i expect to be punished. I dont expect being told 50 hours of hard work is now utterly wasted.

And games shouldnt make you bored.


edit: @ Juniperi, did you read my post at all? D3 is nowhere near as good as POE but free resets arnt why its so bad?!
Последняя редакция: H4xolotl#7857. Время: 1 февр. 2013 г., 06:06:48
Like I said before:
"
Full respec can, and should, never be a part of PoE. This game is not just about designing a build that works at level 75+, but also about designing a build where you can reach level 75+.

Imagine that amazing (imaginary) Culling Strike Blood Magic Wand Marauder, where you are forced to either level up slowly since you can't boost your initial weapons/skills, or respec a lot later on to get rid of early taken leveling passives. Giving each character even 1 full respec completely negates the journey this build has to make. People would be foolish not to level this Marauder as a cookie cutter Ground Slam Marauder until level 50 or so, then use their full respec and go all out on wand + intelligence.

This can be said for any build with hard choices to be made. You want to use Blood Magic? You are going to avoid mana increase/regeneration nodes. So leveling means you need to find a way to make that work while working towards that moment where you can switch to actual Blood Magic. When do you make this switch? Early on with low health and low mana regen, or later when you have sufficient health?

What about hardcore mode where choices are even more brutal? You need the life to survive early levels, but you want to play with CI... what are you going to do?

No, I can understand why new players feel a sense of awe for the skilltree and the desire for full respecs to compensate for their early failures at designing a working build. Don't forget all of us closed beta players went through the same learning curve. This is not meant to sound elitism, but is simply the truth as to why the game works as it does.

You don't get to rush to 'max' level and repeat grind endgame for all eternity. No, from the moment you click on that first passive you are working towards a goal. That is the complexity of this game, that is what makes PoE unique. Don't dumb it down to all those other games out there...


Case closed.
"
sodium777 написал:
"
Agilaz написал:
They also gave you 24 character slots for a reason. Use that shit instead of rolling one of each and just respeccing whenever you fuck up or get bored.


When i fuck up i expect to be punished. I dont expect being told 50 hours of hard work is now utterly wasted.

And games shouldnt make you bored.


Then I'm sorry, but maybe this isn't the game for you. Nobody should be forced to play a game that bores them.

Besides, you ARE being punished when you fuck up. You have to reroll. >>
Would anybody like some... POUNDCAKE?
"
sodium777 написал:
When i fuck up i expect to be punished. I dont expect being told 50 hours of hard work is now utterly wasted.

If all you can enjoy is endgame, then this might not be the game for you.

"
And games shouldnt make you bored.

See above statement.

Small errors in the skilltree can easily be corrected with the given respec points and a couple Regret orbs. Full respecs are not desired in this game.
"
Ferumbras написал:
Like I said before:
"
Full respec can, and should, never be a part of PoE. This game is not just about designing a build that works at level 75+, but also about designing a build where you can reach level 75+.

Imagine that amazing (imaginary) Culling Strike Blood Magic Wand Marauder, where you are forced to either level up slowly since you can't boost your initial weapons/skills, or respec a lot later on to get rid of early taken leveling passives. Giving each character even 1 full respec completely negates the journey this build has to make. People would be foolish not to level this Marauder as a cookie cutter Ground Slam Marauder until level 50 or so, then use their full respec and go all out on wand + intelligence.

This can be said for any build with hard choices to be made. You want to use Blood Magic? You are going to avoid mana increase/regeneration nodes. So leveling means you need to find a way to make that work while working towards that moment where you can switch to actual Blood Magic. When do you make this switch? Early on with low health and low mana regen, or later when you have sufficient health?

What about hardcore mode where choices are even more brutal? You need the life to survive early levels, but you want to play with CI... what are you going to do?

No, I can understand why new players feel a sense of awe for the skilltree and the desire for full respecs to compensate for their early failures at designing a working build. Don't forget all of us closed beta players went through the same learning curve. This is not meant to sound elitism, but is simply the truth as to why the game works as it does.

You don't get to rush to 'max' level and repeat grind endgame for all eternity. No, from the moment you click on that first passive you are working towards a goal. That is the complexity of this game, that is what makes PoE unique. Don't dumb it down to all those other games out there...


Case closed.


Yes.

That is all.
"
sodium777 написал:
"
Agilaz написал:
They also gave you 24 character slots for a reason. Use that shit instead of rolling one of each and just respeccing whenever you fuck up or get bored.


When i fuck up i expect to be punished. I dont expect being told 50 hours of hard work is now utterly wasted.

And games shouldnt make you bored.


edit: @ Juniperi, did you read my post at all? D3 is nowhere near as good as POE but free resets arnt why its so bad?!


Dude... is it just me or you do not read items description? You sound like the game did not provide you any re-spec points. Quests give you re-spec points and Orb of Regret lets you Re-spec one point. If you put in 50 hours of game play and manage to miss all the Orb of Regret on the floor or from Merchant, you deserve to remake a character.
It's not wasted,it's a learning experience.It gets boring if you do the perfect build every time.Getting a perfect build after building a really bad one feels a lot better than getting it first time,you feel the power of the build because you know those enemies were tough and now your owning them.

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