I LIKE PASSIVE SKILL RESETS!

Yeah, I'm gonna have to say no.

A lot of people seem to be confusing this game with MMOs where you play one character and just respec if you want to try a different build. This isn't that kind of game.
What have you become when even nightmares fear you?
OP: Please just go away or stop asking for respecs. This constant nagging about respecs is really getting tedious at this point.
You are completely missing the point.

It is the experience you will be losing by being able to make one character and then never again have to make another. Its quite silly to even be discussing this over and over.

Each time you fail, you learn. Maybe mechanics, maybe a dangerous mob, maybe a bad spec. But you do learn. Its a journey to get better and to better learn the game. Its a real sense of accomplishment when you do succeed, because you feel like you overcame adversity to achieve something.

All I can say is give it a try, you will be rewarded and may find it difficult to go back to those other games.
if not, well, then this game may not be for you

Good Luck on finding the true gamer inside you (the one who doesn't want his hand held through his games)
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sodium777 написал:
Now guys before you tar and feather me


Ha ha! Good luck with that. You will get tarred, feathered, insulted, sworn at, accused of whining (despite your constructive post), accused of trying to kill the game, and generally abused anyway. Welcome to the PoE community, a right friendly bunch....
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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This game is not just about designing a build that works at level 75+, but also about designing a build where you can reach level 75+.

Imagine that amazing (imaginary) Culling Strike Blood Magic Wand Marauder, where you are forced to either level up slowly since you can't boost your initial weapons/skills, or respec a lot later on to get rid of early taken leveling passives. Giving each character even 1 full respec completely negates the journey this build has to make. People would be foolish not to level this Marauder as a cookie cutter Ground Slam Marauder until level 50 or so, then use their full respec and go all out on wand + intelligence.

This can be said for any build with hard choices to be made. You want to use Blood Magic? You are going to avoid mana increase/regeneration nodes. So leveling means you need to find a way to make that work while working towards that moment where you can switch to actual Blood Magic. When do you make this switch? Early on with low health and low mana regen, or later when you have sufficient health?

What about hardcore mode where choices are even more brutal? You need the life to survive early levels, but you want to play with CI... what are you going to do?


You know I read this, and it's a good read and it would make me want to play this game....then I realised that almost everything above could equally have been typed to argue FOR full respecs.

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Or you experiment, learn something about the game mechanics, understand that it's also about gear and skill gems, and actually be a better player because of it = Ultimate Freedom! No longer are you tied to ANYONE'S builds but your own.


Except that the effect no respec is having is to make people scared of making a serious mistake. Net result....they are copying "pro" builds religiously. We are, ironically, getting LESS build variation as a result. This is what happens when you cannot experiment with your build, or rather you can but the price of a failed experiment is extremely costly. People just copy one that is proven to work and safe.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Последняя редакция: GhostlightX#1022. Время: 1 февр. 2013 г., 08:48:26
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GhostlightX написал:
"
This game is not just about designing a build that works at level 75+, but also about designing a build where you can reach level 75+.

Imagine that amazing (imaginary) Culling Strike Blood Magic Wand Marauder, where you are forced to either level up slowly since you can't boost your initial weapons/skills, or respec a lot later on to get rid of early taken leveling passives. Giving each character even 1 full respec completely negates the journey this build has to make. People would be foolish not to level this Marauder as a cookie cutter Ground Slam Marauder until level 50 or so, then use their full respec and go all out on wand + intelligence.

This can be said for any build with hard choices to be made. You want to use Blood Magic? You are going to avoid mana increase/regeneration nodes. So leveling means you need to find a way to make that work while working towards that moment where you can switch to actual Blood Magic. When do you make this switch? Early on with low health and low mana regen, or later when you have sufficient health?

What about hardcore mode where choices are even more brutal? You need the life to survive early levels, but you want to play with CI... what are you going to do?


You know I read this, and it's a good read and it would make me want to play this game....then I realised that almost everything above could equally have been typed to argue FOR full respecs.


Question, why do I see you arguing in favor of easy mode in all the threads of this type?
Would anybody like some... POUNDCAKE?
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GhostlightX написал:
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sodium777 написал:
Now guys before you tar and feather me


Ha ha! Good luck with that. You will get tarred, feathered, insulted, sworn at, accused of whining (despite your constructive post), accused of trying to kill the game, and generally abused anyway. Welcome to the PoE community, a right friendly bunch....

It's not nice to speak for other people. You are also part of this community while you're here.


@OP: There is already a respec system in the game. Changing bits and pieces of a build is desired and good, as characters are designed to be built up organically. The "endgame swap to a completely different build and playstyle" is not wanted, and is what multiple character slots are for.

The game is experimentation, not something that happens after you're done experimenting and learning. Making respec any easier than it is now only serves to reduce the actual gameplay.
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Agilaz написал:
Question, why do I see you arguing in favor of easy mode in all the threads of this type?


Why do you see a respec option as easy mode? I see it as quite the reverse.

I think you will find what I always argue for is player CHOICE, whatever the issue. Choice keeps more players. More players gets more content and good stuff added to the game. That's my bottom line, nothing more.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Последняя редакция: GhostlightX#1022. Время: 1 февр. 2013 г., 08:47:24
horrible suggestion heard it countless times, if there would EVER be full skill tree resets i would quit,devs wanted some permanency in game,by the way if everyone could unlimitedly test each build there would be no point to create new characters,people would play way less and get bored quicker.
As always, I vote for a no on skill resets. The respec points that are already in this game are more than enough to fix any mistakes one might make. It's actually quite a brilliant way to implement skill resets. Works wonderfully!

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