I LIKE PASSIVE SKILL RESETS!
" People already have the power to ask for more. All they need to do is visit the forums and post their request. One is greater than Zero. Furthermore, I don't know why can't we just think of a good way of planning a respec implementation without it becoming an issue. Right now, the CB players have a rather large advantage over newcomers. CB players know how the game works. They can level up faster (unavoidable, might I say) but at the same time they can follow an optimal, tested build. Newcomers can not. Newcomers will make mistakes that CB players don't, because of their experience. There's definitely an advantage of CB versus newbies there, and I think that is the reason why CB players are against respec implementation. " There's a difference between an one-off request coming from a bad player and an extremely popular request coming from hundreds of different players. You can't reinforce your argument by providing an one-off example. It simply doesn't work that way. " Um, what? He is homosexual? Oh God, please NOOO!!! /kidding. Also, analogy is bad. really bad. " That's an assumption with no basis. Sure, some changes alter the game completely, a funny extreme example would be changing all playable characters to smurfs and all mobs to pink bouncing balls. THAT would indeed be too much of a change. But adding a well-thought-out respec option (e.g. only if you played less than 20 gametime hours or only if your char is below level 50 and only once per account) wouldn't be considered "game breaking". I myself was smart enough to realize early on that my first char wasn't going the right way, so I created another which advances fine right now. But, truth be told, if I reached level 40 and realized I can't do anything about it, I would probably have quit the game outright. " Oooh, so it all boils down to "I paid money so I'm entitled to stuff"? Nope. You paid money and received certain products. You have NOT bought promises. You may have made the assumption that you bought a promise, but you're wrong here. Remember how ruthless the matchmaker was in WoT. Tier 5 meeting Tier 9 and so on. It was a popular request to reduce it, and WG were resistant to this for a LONG time. They caved in in the end. Should I have been mad or felt "entitled" because I spent maybe 100 EUR on free XP to avoid painful grinding? Nope. It was my conscious choice and I got what I paid for. That's why I am not bothered by nerfs and buffs, although many others are: I simply realize that any online game is a fluid product which adapts to its market to some extent. Look. If a one-time full respec implementation would indirectly bring about enough players to allow GGG to create Act 4, I'd support it whole-heartily. " You just reinforced the "community is horrible" idea that's been circulating around. Well done. |
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" Oh I hope not to be misinterpreted with that thing I just wanna say that it doesn't matter if a lot of people dont like something that dont change facts... Like, it doesn't matter if some people dont like that Halford (I name Halford because it's obvious that you like Judas Priest, me too ;)) is an homosexual but that fact doesn't change the fact that he sings like no other It's the same to say, that a full and easy respec doesn't change the fact that the system work just fine. Mmm I hope make clear that I dont have anything againts homosexuals O.o.... analogies are hard to me in english but I use it all the time in Spanish, so sorry again, if you dont understand that please forget what I say about it... I have a headache for both read and write in English, maybe that's why I dont find the correct words to make me understand. Regards! Indestructible, determination that is incorruptible
From the other side, a terror to behold Annihilation will be unavoidable, every broken enemy will know That their opponent had to be invincible, take a last look around while you're alive I'm an indestructible master of war |
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One thing no one is considering is Orb of Regret. As the game progresses, they will become more plentiful and cheaper to acquire. So right now, it may be more difficult to respec, but later it will be easier, cheaper, etc. I'm fine with it as it is though.
IGN: DavidJerk
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" Whats that? WORKING to respec their mistakes?! no way bro, too much work, they want full respecs and they want it EASY. |
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"I can tell you that not every one was fun, some I thought would get better but didn't so they got shelved. Had to have a different barb for every weapon type, server lag leading to miss clicks, end game immunities, MF only characters, characters designed specifically for cows, the list goes on. Just to see what one maxed ability or combo might be like, then shelf. Wasted far too much time that I and many others just don't have any more. "AMEN hyperbole brotha Последняя редакция: NightCicer#2430. Время: 1 февр. 2013 г., 14:37:12
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" While I'm certainly not in favor of easier respeccing, I'm not sure it's going to be as drastic as you think. Remember that the currency system is designed so that players will have very good reasons to actually use the orbs, and if it's done right, Orbs of Regret should be leaving the economy at a steady rate. Now, if their drop rate is higher than their usage rate, then yeah, eventually they'll be cheaper, but maybe not. At least on Default league, orbs are the only things of value that tend to actually disappear from the economy at any rate. |
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" THIS! Make
Spectral Throw great again |
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" That may be true, I really don't know. I know, personally, I have never used an Orb of Regret. I properly plan my skill path out and I never place a skill point when I'm in combat. So I end up with all my orbs sitting in my stash for sale or future mistakes. I do think that later on we will have more of the orbs, as more players become better at the game and stop making as many mistakes. Eventually, many of us will have stacks of them sitting in our stash for sale, etc. It probably won't be a drastic difference though, you're probably right. But it will be easier. I hope GGG considers that as well if they are persuaded into changing what doesn't need changing. How many mistakes are people really making if that's not enough for them? Stop placing skill points in combat. Stop for one minute and look at your build. GGG has supplied an excellent skill calculator that you can use, bookmark, and then reference as needed. IGN: DavidJerk
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" Honestly, this is part of the point, though: many of the people asking for easily-available respeccing are not the kinds of people who are settling down to play this game in the long term, to really invest time and effort into building up their roster of characters and potentially play for years. To clarify: I think a one-time full respec, possibly at the end of Normal, would be pretty fair. That opportunity, however, should happen only once per character. Going beyond that could seriously damage the game's long term appeal. Here are some scenarios: 1. Respeccing is easily available and full respecs are common. In this scenario, you never have to make a new character: you could level up one of each class and then just respec them and regear them whenever you want a new build. Consequences: players who don't have a lot of time to play or aren't going to play PoE long term play their fill and quit; players who are looking for an ARPG to play long term eventually "max out" and get bored and quit. 2. Respeccing is as it is now: possible, but it comes with a cost, and that cost is greater depending on how far you need to respec. In this scenario, if you have, say, a level 75 Duelist you really enjoy and you want to try a melee Duelist, you'll probably have to make an entirely new Duelist and go through a different playthrough of the game. Consequences: players who don't have a lot of time to play or aren't going to play PoE long term play one or two characters then either play their fill or get bored or frustrated and quit; players who are looking for an ARPG to play long term now have an incentive to continually make new characters and are potentially hooked for years, as they never have potential playtime removed by an easy reset button. In both scenarios, the segment of the playerbase who aren't in for the long term eventually quit; but in one, there's a more dedicated playerbase who sticks around. That's what long term appeal means. It's conceivable that scenario 1 could be turned into something with long term appeal, but it would require PoE to shift gears pretty significantly and introduce more MMORPG-like gameplay elements to pad out the time it takes to max a character. I sincerely doubt that's what GGG is in for, though. |
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" Would it not be more like the restaurant allows you to taste every dish you want, having as much of each one as you like, until you finally settle on the one you love. All for the price of one meal. Pretty sure that would be the most popular restaurant in town. And of course going out for a meal, accidentally ordering something that you find you greatly disliked but having a massive bill any way is no fun at all. Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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