Gating XP and progress behind RNG

There are plenty of games out there without random elements to them. The reason you are here talking about PoE is that it's not one of those games.
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There are plenty of games out there without random elements to them. The reason you are here talking about PoE is that it's not one of those games.


Headshot. Well played sir, well played :').
Freedom is not worth having if it does not include the freedom to make mistakes
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Perq написал:

And what are you? tinko92? Rofl. Another proof of being entitled. Can't agree more with Worldbreaker here - if you don't like it, just leave it be. You saying that he is a "know-it-all" while you claim system is bad because YOU don't like it. What did I miss? Oh:

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that ignorant person are you (and those few) ;)


Rofl. Grow up.


Quote the whole deal then, not just that one question. He thinks he knows what I know I like or better yet, what I "might" like. Which fits exactly that, what I've said.

How is that a proof of me being entitled? To what am I entitled by that? Do you know what that word means?

Thanks for the advice on leaving it be, it was considered long ago, however, I won't leave it be, if you have a problem with that, get a thicker skin or you leave me commenting on it.

No, I did not claim that it's bad because I don't like it, you should use the reading function more often, I've wrote my arguments, and none of them were "because I don't like it", in fact, it was Worldbreaker's "because I like it".

What did you miss? A lot apparently.

A growing up advice from someone who says that a non-RNG gated system would instantly mean an easier one, the amount of irony... It makes me sad.
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Shagsbeard написал:
There are plenty of games out there without random elements to them. The reason you are here talking about PoE is that it's not one of those games.


The guy who has never hit 65 giving us his input on 65+ POE issues.


BOOM HEADSHOT

*edit OMG - you finally made it out of eutopia Shags - my bad! Lets hear your opinion in a few months though.
Последняя редакция: Isbox1#3280. Время: 8 мая 2014 г., 13:19:45
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phrazz написал:
First, this comes from a solo player, but please do not make this an other SFL thread.

We all know PoE has a RNG system on stereoids, compared to other games in this genre. Some call it hard core, others call it a way to make the game live longer. To some, it's bull shit, to others it's the dream.

Gear is one thing. Gear IS, and SHOULD be, gated behind RNG. If not, it's not an aRPG. But gating progress and XP behind RNG is sort of new to the genre. What's your take one this?

Is this just a way to make the game live longer?
Or is this a way to give the hard core player base something more than the casuals, to "reward" their dedication?

I just feel that the focus of re-rolling, trying new builds, theory-craft, enjoying the game from different views, builds and classes is sort of waste of time, when you need SO much time to get that midnight fragment, or to stabalize your map pool, or reaching for 75+ maps.


I completely agree on that. Every ARPG covers gear behind certain level of RNG, but none (i repeat, NO ONE) of them gates XP, progress or hard content behind RNG. And i believe, it's for good reasons. PoE make an stunning innovation there, and i believe this innovation completely failed. And it has nothing common with "hardcore" or economy - those can exist well without gating XP and content behind RNG.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Последняя редакция: MortalKombat3#6961. Время: 8 мая 2014 г., 13:20:25
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Idioticus написал:
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andkamen написал:
there is still a lot more content to be released. The characters are simply not meant to be leveled to 90++.


So the game is just a demo, is that what you're saying?
Why was PoE released as a "full" game if it's just an early-access one?

If characters are not meant to be leveled to 90++, then make the level cap at 90. I mean it's like saying "you're not supposed to do lvl 78 maps, we just added them because it's fun to add stuff you're not supposed to do".



No offense, but you really are an idiot. I dont think it is hard to grasp the concept of 'optional content'.

MMO-mentality: hardcap = endgame = finished character. WoW brainwashing. Hell Blizzard even applied it to their own Diablo 3. Hence all the confusion and frustration.

P.S.: If I was a developer, I would put the level cap on 500, just to troll all the brainwashed.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
Последняя редакция: Reinhart#6743. Время: 8 мая 2014 г., 13:34:53
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Reinhart написал:
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Idioticus написал:
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andkamen написал:
there is still a lot more content to be released. The characters are simply not meant to be leveled to 90++.


So the game is just a demo, is that what you're saying?
Why was PoE released as a "full" game if it's just an early-access one?

If characters are not meant to be leveled to 90++, then make the level cap at 90. I mean it's like saying "you're not supposed to do lvl 78 maps, we just added them because it's fun to add stuff you're not supposed to do".



No offense, but you really are an idiot. I dont think it is hard to grasp the concept of 'optional content'.

MMO-mentality: hardcap = endgame = finished character. WoW brainwashing. Hell Blizzard even applied it to their own Diablo 3. Hence all the confusion and frustration.

P.S.: If I was a developer, I would put the level cap on 500, just to troll all the brainwashed.


So keeping someone from finishing their skill gem layouts = brainwashing? Why am I not allowed to have a 6L item? Explain it to me like I'm the idiot you claim I am.

Fuck level 100, fine - but f you for trying to tell me that I wasted 2 hours "meta" game preparing my character before I even played the game... since "when hell freezes over" is about when I'll own a 6L item to be able to house the skill gems I planned on using.

I also don't buy your guys' dar dar revolution of "end game" concept. Give me a break. You must be one of those trend setting cool kids. Because wanting to do something with your character for extended periods of time - even indefinitely - is such an "idiotic" concept. <rolleyes>
Последняя редакция: Isbox1#3280. Время: 8 мая 2014 г., 13:41:02
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Isbox1 написал:


So keeping someone from finishing their skill gem layouts = brainwashing? Why am I not allowed to have a 6L item? Explain it to me like I'm the idiot you claim I am.

Fuck level 100, fine - but f you for trying to tell me that I wasted 2 hours "meta" game preparing my character before I even played the game... since "when hell freezes over" is about when I'll own a 6L item to be able to house the skill gems I planned on using.

I also don't buy your guys' dar dar revolution of "end game" concept. Give me a break. You must be one of those trend setting cool kids. Because wanting to do something with your character for extended periods of time - even indefinitely - is such an "idiotic" concept. <rolleyes>


1) Learn to read. I was addressing the level cap. So no idea why you suddenly come up with your 6L-issues.

2) You build around the items you have. Not the other way around. A basic principle applied practically everywhere.

3) I am probably a lot older than you.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
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Reinhart написал:

No offense, but you really are an idiot. I dont think it is hard to grasp the concept of 'optional content'.

MMO-mentality: hardcap = endgame = finished character. WoW brainwashing. Hell Blizzard even applied it to their own Diablo 3. Hence all the confusion and frustration.

P.S.: If I was a developer, I would put the level cap on 500, just to troll all the brainwashed.


His point still stands, as a counter to the "more acts are coming".

His point however, wouldn't stand if those future acts are going to be luck/currency based. Which none of us (I believe) don't know.

By hardcap you're referring to lvl 100, right? Just trying to connect with that MMO mentality equation.
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Reinhart написал:


No offense, but you really are an idiot. I dont think it is hard to grasp the concept of 'optional content'.

MMO-mentality: hardcap = endgame = finished character. WoW brainwashing. Hell Blizzard even applied it to their own Diablo 3. Hence all the confusion and frustration.

P.S.: If I was a developer, I would put the level cap on 500, just to troll all the brainwashed.



At least someone gets it...


Funny story, I used to play an MMO/ARPG called Priston Tale, there was no level cap (that had been discovered). The level/XP curve was exponential... The highest level player in the game at the time said he gained XP at a rate of about 1% per month of play.

I really wish PoE had adopted a similar system, maybe we wouldn't have people begging for high map drop rates? GGG did not design the game with lvl 100 goal in mind, they arbitrarily capped it at 100 because it's supposed to be "high enough" to be unatainable to the vast majority of players.


MMO's like WoW have burned into people's mind that they are supposed to hit the level cap easily then the "real game" starts. in POE the "real game" is lvl 1 to somwhere around lvl 85; beyond that is just "icing on the cake".

People who grew up on traditional MMO's (WoW) won't understand this concept.
IGN: OldManBalls (Warbands)
Последняя редакция: demivion#2965. Время: 8 мая 2014 г., 14:04:57

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