Gating XP and progress behind RNG

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qquno написал:

RNG is not an issue in RNG based system? :) You should put all your money in roulette then.

Did you only read the first few words?

The map systems RNG is fine because there are NON-RNG elements of the game for you to gain XP if you don't want to deal with it.
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qquno написал:

Also, ability to level up in non maps is such a joke and such idiotic excuse, your attempt to back up current map system with it pathetic.

This was exactly why they changed the XP system in the first place. You used to not be able to get XP in docks after hitting a certain level.

I thought the thread was about gating XP, I give you proof/evidence that it isn't gated and all you can come up with is that it's a joke? How is it an excuse? Do you even know what excuse means?
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qquno написал:

Also, on standart ppl do not "manage" map pool, they just BUY 78 maps and burn them. Then buy more. That how you "manage" map pools. That how you buy pass difficulty to get to lvl 100 btw. So current system does not even cover "difficulty" to get to level 100.


Awesome! So on top of gaining XP outside of maps you can even buy your way into them. For a second I thought you were saying it was gated.
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Sure, anyone can quit playing PoE at any time (millions have done so) but we that are still here see the potential in PoE and are actively posting in the hope that our "Who" voices will be heard and acknowledged.


The truth is, there will ALWAYS be people will wants MORE and MORE. And they want it RIGHT NOW. They will moan about how game is unplayable, until everything gets buffed and made easier (fucked up and bland) and then they'll just quit. Games were killed because developers listened to much to whining forums. RNG is part of the game, you like it or not. There are parts I don't like about the game, but there are things I do like - one of them is the fact that you have to work for your progression, opposed to spending as much time as possible grinding. Play smart, and you'll get what you want. Meh
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Perq написал:
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Sure, anyone can quit playing PoE at any time (millions have done so) but we that are still here see the potential in PoE and are actively posting in the hope that our "Who" voices will be heard and acknowledged.


The truth is, there will ALWAYS be people will wants MORE and MORE. And they want it RIGHT NOW. They will moan about how game is unplayable, until everything gets buffed and made easier (fucked up and bland) and then they'll just quit. Games were killed because developers listened to much to whining forums. RNG is part of the game, you like it or not. There are parts I don't like about the game, but there are things I do like - one of them is the fact that you have to work for your progression, opposed to spending as much time as possible grinding. Play smart, and you'll get what you want. Meh


Exactly.

What I take from most of this is that people want a feeling that they have finished the game. Most suggestions are to make progression easier in some way shape or form. These players may stay, casual gamers may return, but after the flash of progression they will finally reach their completion and leave once more. I too enjoy working towards my progression, even if it means stepping down from my 78 map pedastal and farming 75's until my map drops pick back up.

There are games that require less "work" and have a streamline to "fun", but my fun comes from seeing my work come to fruition.

I remember practicing Counter Strike Source for hours and days to become competitive while working full time. Even though we only made it to IM in CAL and CEVO, it was still rewarding to get out of open. Practicing felt like a job/work, but the reward made it fun.
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Worldbreaker написал:

Exactly.

What I take from most of this is that people want a feeling that they have finished the game. Most suggestions are to make progression easier in some way shape or form. These players may stay, casual gamers may return, but after the flash of progression they will finally reach their completion and leave once more. I too enjoy working towards my progression, even if it means stepping down from my 78 map pedastal and farming 75's until my map drops pick back up.

There are games that require less "work" and have a streamline to "fun", but my fun comes from seeing my work come to fruition.


I like how you've completely ignored my post and continued with the same mindset and the same cocky all-knowing attitude.

No, that is not exactly it, I repeat, and now focus for a change, difficulty gated content does not mean easier game the way some people like you are saying. In fact, quite the opposite is what I'm standing for.

Wait a minute... A player would leave if he reaches lvl 100 in a non-RNG gated content? I thought PoE is the game of rerolling and trying out new awesome builds? In what way does that vanish when a player reaches lvl 100 and "completes" one character?
Don't bother thinking about it, I'll say once again why is PoE constantly tagged as a rerolling game, there are 2 main reasons for it:
1. Bad map drop luck
2. Bad gearing luck, mostly in fusing
... in other words, artificially pushed as a rerolling game.

And now, I would really like you guys to stop branding a different alternative for RNG gated system as an easier one and the one that doesn't require "work". You look ridiculous and you are just embarrassing yourself, over and over again.

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Awesome! So on top of gaining XP outside of maps you can even buy your way into them. For a second I thought you were saying it was gated.


Are you even serious with this or what?
You would be completely right if players would have infinite amount of orbs for buying maps, but we don't, so it's gated behind luck and currency. A huge majority is still on luck, at least if you don't spend huge amount of time flipping, because you need luck for item drops that you'd sell and buy maps with the currency gained.
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tinko92 написал:
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Worldbreaker написал:

Exactly.

What I take from most of this is that people want a feeling that they have finished the game. Most suggestions are to make progression easier in some way shape or form. These players may stay, casual gamers may return, but after the flash of progression they will finally reach their completion and leave once more. I too enjoy working towards my progression, even if it means stepping down from my 78 map pedastal and farming 75's until my map drops pick back up.

There are games that require less "work" and have a streamline to "fun", but my fun comes from seeing my work come to fruition.


I like how you've completely ignored my post and continued with the same mindset and the same cocky all-knowing attitude.

No, that is not exactly it, I repeat, and now focus for a change, difficulty gated content does not mean easier game the way some people like you are saying. In fact, quite the opposite is what I'm standing for.

Wait a minute... A player would leave if he reaches lvl 100 in a non-RNG gated content? I thought PoE is the game of rerolling and trying out new awesome builds? In what way does that vanish when a player reaches lvl 100 and "completes" one character?
Don't bother thinking about it, I'll say once again why is PoE constantly tagged as a rerolling game, there are 2 main reasons for it:
1. Bad map drop luck
2. Bad gearing luck, mostly in fusing
... in other words, artificially pushed as a rerolling game.

And now, I would really like you guys to stop branding a different alternative for RNG gated system as an easier one and the one that doesn't require "work". You look ridiculous and you are just embarrassing yourself, over and over again.

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Awesome! So on top of gaining XP outside of maps you can even buy your way into them. For a second I thought you were saying it was gated.


Are you even serious with this or what?
You would be completely right if players would have infinite amount of orbs for buying maps, but we don't, so it's gated behind luck and currency. A huge majority is still on luck, at least if you don't spend huge amount of time flipping, because you need luck for item drops that you'd sell and buy maps with the currency gained.


I ignore everything you say, because when proof that XP isn't gated is brought up you discredit it with snarky remarks rather than the FACT you can can level up outside of maps.

I will quote you one more time
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tinko92 написал:

now focus for a change

Some of us enjoy some of the systems that are in place, and the same ways you try to picket for changes to them in ways you feel you "might" enjoy, I picket for ones I "KNOW" I enjoy. Especially considering they already made the game more casual by allowing you to gain XP outside of maps, which I didn't agree with in the first place. Then you get it, and want more, and say that you don't want more...

I don't "know it all", I know what I like though.
That's smart, considering what kind of things you've said, and continue to do so.

Since I've already addressed your pathetic act areas example, I won't do it all over again.


That's not the situation here, what you and some others were saying, is that a non-RNG gated would be easier and reaching 100th lvl would be faster, which is complete and utter BS, and I've also already said why.

You were using those arguments of working for maps and leveling up, but I've said that in a non-RNG gated system it would actually take a lot more time to level up and by actual "working" (fighting harder content), not throwing dices around.
And now, it's not about working anymore, but what you like more, and that's exactly the throwing of dices, at least you've cut the pretending crap and shown your true "face".

And another thing, now you claim that I "might" enjoy a difficulty gated content but you know you enjoy this one. What are you, 10 year old? I wouldn't speak for it this much if I "might" enjoy it, I would absolutely enjoy it, I know it, because that's what I'm doing in D3 recently, I pick the difficulty that I'd find challenging and rewarding (in terms of loot and exp) and I play it.
And that was exactly what I was trying to do in PoE, but something out of my control kept pushing me to easier content that provide less challenge, less experience and worse loot, simply because I wasn't lucky enough.
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tinko92 написал:
That's smart, considering what kind of things you've said, and continue to do so.

Since I've already addressed your pathetic act areas example, I won't do it all over again.


That's not the situation here, what you and some others were saying, is that a non-RNG gated would be easier and reaching 100th lvl would be faster, which is complete and utter BS, and I've also already said why.

You were using those arguments of working for maps and leveling up, but I've said that in a non-RNG gated system it would actually take a lot more time to level up and by actual "working" (fighting harder content), not throwing dices around.
And now, it's not about working anymore, but what you like more, and that's exactly the throwing of dices, at least you've cut the pretending crap and shown your true "face".

And another thing, now you claim that I "might" enjoy a difficulty gated content but you know you enjoy this one. What are you, 10 year old? I wouldn't speak for it this much if I "might" enjoy it, I would absolutely enjoy it, I know it, because that's what I'm doing in D3 recently, I pick the difficulty that I'd find challenging and rewarding (in terms of loot and exp) and I play it.
And that was exactly what I was trying to do in PoE, but something out of my control kept pushing me to easier content that provide less challenge, less experience and worse loot, simply because I wasn't lucky enough.


Thank you, now I can confirm you to be a troll. I had given you the benefit of the doubt, but when given the options you pull so hard for just to denounce it based on an increased time investment due to your own ignorance and self entitlement and proceeding to de-evolve into 3rd grade put downs when that fact is exposed, say it all.

You are the 3rd person awarded the script block, congratulations, we will no longer waste each others time in debate.
I don't think you know what that word "troll" means.

Indeed, imagine how I am entitled to play harder content in a hardcore game. Or how I'm ignorant and claim that a different endgame system, that isn't based on luck, would mean less "work" and faster leveling, oh no, that ignorant person are you (and those few) ;)

3rd grade "put downs"? Aren't you the one who popped out here doing that and continued to do so? Rhetorical question, regardless of the script, which by the way, actually makes you look like a 3rd grader.

Well I do hope you'll also leave this thread for good, you've clearly said everything you needed. Bye.
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What are you, 10 year old?

And what are you? tinko92? Rofl. Another proof of being entitled. Can't agree more with Worldbreaker here - if you don't like it, just leave it be. You saying that he is a "know-it-all" while you claim system is bad because YOU don't like it. What did I miss? Oh:

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that ignorant person are you (and those few) ;)


Rofl. Grow up.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
This issue is a lot simpler than most everyone wants to make it. Ever play diablo 2 pre-LOD? Experience wasn't gated; it just ended at chaos sanctuary.

You can have one or the other. Either way you hit a brick wall somewhere. At least with this current setup, you can pay your way past a meager 4-5 final levels.
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I don't have alpha access, that was a LONG time ago.
Последняя редакция: Zakaluka#1191. Время: 8 мая 2014 г., 11:55:17

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