Kripp: Path of exile is more like d3 now
" It's more advanced under the hood but they feel much more similar to play now than, say, four years ago. You could argue that tinkering with what's under the hood is part of the game, and I wouldn't disagree. But the actual 'kill stuff' part? It's no more complex than D3's, not if you can boil it down to 'click one mouse button repeatedly'. I think that was inevitable though. There's no room in the current gaming market for a true hardcore ARPG that is also online-only. PoE just took longer to reach where D3 was almost from the start. And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.
I am Path of Exile's biggest whale. Period. |
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PoE was never very complex even at the start and build diversity has always been a comical idea, power creep has simply brought this fact to the surface.
IGN: Arlianth
Check out my LA build: 1782214 |
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This is true but I maintain GGG could have prevented it had they been more experienced and wary during the Open Beta phase.
But once you give that kid candy, good fucking luck taking it away. The most you can do is take it away and replace it with a bigger lollipop, which is precisely what 3.1 has done. And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.
I am Path of Exile's biggest whale. Period. |
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Funny. I started in 2.0 and when I was looking into learning the game, I saw people melting maps and bosses like a hot knife thru butter. Everyone back then was complaining about this item being opaf and that item needing a nerf and trivializing the game. Flash forward 3 years and while we have to do more work to get there (ascendancies, enchants, etc) we melt maps and bosses like shit thru a goose.
And all y’all are crying about power creep. Okay. It all seems like qualitative nonsense, like recalling your days back in elementary and how great they were when in fact they were just as shit as your life now (lol). The game is in the best state it’s been. Reflect being the last retarded mechanic finally getting removed and allowing people to not artificially cripple themselves for that one random enemy every 3-4 maps that would one shot them. Good riddance. It actually feels like a game now. Very smooth to play. Whether you guys think that makes it D3 (and bad) is whatever, but as a game, which is meant to be enjoyable, it truly is. And far less frustrating than before! Deliver pain exquisite
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" You can argue, if we discard the "under the hood tinkering" part, that d3 is far more successful in end-game. They have skill rotations that they need to maintain. It's a double edged sword, d3 has rotation clicks even in end-game that feel "satisfying" to proq, but the diversity is very low. PoE is crap on the rotation part in end-game, but excels at diversity. Funnily enough, PoE end-game can be summed up as "reduce a multy click build to drive by shooting". If you figure out a way to achieve that, good job, you just made an end-game farm build. And you have quite a lot of freedom in the "under the hood" part to actually achieve that state on various skills(ignoring efficiency compared to one another and currency investments) Ignoring that, playing a monk in D3 actually feels very satisfying and the multy-clicking gives satisfaction due to the rotations being required to survive(impact) and visually compelling. Which is something severely lacking in PoE. The impact factor was annihilated because monsters are not allowed to gradually stack damage(log-out macro) and it never mastered visually queuing signals clearly and making moves compelling.(though, using the monk for that comparison is setting a high bar i reckon, the round-house-kicks and other stuff are just so impact-full to how it feels) Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" Now I have a tummy ache too much sugar.... I dont see any any key!
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" Well that's just it. I'd say the number one way to reduce the feeling of 'grind' is to make the play itself engaging and satisfying. This is something GGG simply didn't do, and I'd say weren't that interested in. They took one aspect of the Diablo genre (the most significant, from a hardcore D2 player's point of view) and made it the totality of the game. The only way to reject that is to self-gimp, which I've no problem with but it is a cop-out from a design perspective. Conversely I can run the same damn levels in Warframe all day because for me, jumping around, sniping shit and hacking mooks to bits with all sorts of different hand-to-hand weapons never gets old. Both D3 and Warframe share that: they're aware of their grind and actively try to give the player something to engage with as part of that grind. PoE? Fuck that, you knew what you were signing up for. Hope you enjoy index finger RSI. And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.
I am Path of Exile's biggest whale. Period. |
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A guy who made a pointless hipster weapon is calling someone who actually did something for poe irrelevant, how amusing.
"You want it to be one way, but it's the other way"
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LOL @ the forum neckbeards thinking POE was ever "hardcore" Not in closed beta, not today, not ever. POE is not a "hardcore" game.
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" Can you keep the gunfire down? This ain't east ballmor...... https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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