Idea for the FFA loot system

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SL4Y3R написал:
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TehHammer написал:
A college teacher of mine liked to say compromises are lose-lose, no one gets what they want. The best solution, where everyone is happy, is to let the party leader, upon party creation, choose the loot allocation system, either FFA, timed or instanced. Instanced doesn't even need to be an option, just a slider or SOMETHING for increasing the timer to a reasonable amount of time, or even a ridiculous amount so people won't stop and wait for timers to expire, they'll just backtrack after the area is clear.


Lol. Sounds efficient......
Which sounds inefficient? That's why it would be an option. Getting screwed out of drops is really inefficient for me, so much so that I usually just solo to avoid losing drops that I would otherwise get. Also, if someone really wants that rare that dropped in my name that I don't want, they could tell me and I could pick it up and drop it - encouraging the social aspect of the game, while only taking 2 seconds to accomplish.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
Последняя редакция: TehHammer#0539. Время: 26 окт. 2012 г., 09:47:32
Cutthroat league: loot allocation timers don't even exist. "Safe" player to player trading windows don't even exist.

Default league (from the business point of view, more happy customers = more money): Instanced loot or much longer timers exist. "Safe" player to player trading windows exist.

Right now, I find it strange when I see people complaining in-game when they say something like, "Hey! It had my name on it!" For some reason, they don't seem to realize that the current timer is short for a reason. It is still free-for-all loot. It's like, some kind of weird social experiment where the central theme of the experiment is to see how people would behave just because "there was a name written on it"--even though the named loot disappears so fast you will not be able to tell who's name it was assigned to. It's like a weak system that tries to do 2 opposing things at the same time...
Последняя редакция: Confusedd#0010. Время: 26 окт. 2012 г., 10:02:07
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TehHammer написал:
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SL4Y3R написал:
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TehHammer написал:
A college teacher of mine liked to say compromises are lose-lose, no one gets what they want. The best solution, where everyone is happy, is to let the party leader, upon party creation, choose the loot allocation system, either FFA, timed or instanced. Instanced doesn't even need to be an option, just a slider or SOMETHING for increasing the timer to a reasonable amount of time, or even a ridiculous amount so people won't stop and wait for timers to expire, they'll just backtrack after the area is clear.


Lol. Sounds efficient......
Which sounds inefficient? That's why it would be an option. Getting screwed out of drops is really inefficient for me, so much so that I usually just solo to avoid losing drops that I would otherwise get. Also, if someone really wants that rare that dropped in my name that I don't want, they could tell me and I could pick it up and drop it - encouraging the social aspect of the game, while only taking 2 seconds to accomplish.


It has also been proposed many times to add in a right click to make the item available to all. This would make it even faster.
Standard Forever
By the way, it was more of a light hearted statement when I said that.

But, here is what Chris wrote, and it is why I feel that Instanced Loot will never come to PoE.

It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players. We do not feel it is an option to arbitrarily hide items from players who have not been allocated them.

Over the past few months we've thought long and hard about this topic, and have come up with a system that we feel captures the cut-throat feel that we're trying to go for, but helps mitigate the valid complaints.

It's important that the time is low enough that the player can only get the item if they are paying attention and make an effort to immediately grab it.

(Me) In regards to the right click to make available to group, this is still instanced, in the sense that you are giving YOUR item to another player, which completely goes against what they are going for in this game. Longer timers MIGHT be more acceptable to them, but only a second or so would be added IMHO, if they were going to add anything at all.

I still feel that losing the name might help.
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SL4Y3R написал:
By the way, it was more of a light hearted statement when I said that.

But, here is what Chris wrote, and it is why I feel that Instanced Loot will never come to PoE.

It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players. We do not feel it is an option to arbitrarily hide items from players who have not been allocated them.

Over the past few months we've thought long and hard about this topic, and have come up with a system that we feel captures the cut-throat feel that we're trying to go for, but helps mitigate the valid complaints.

It's important that the time is low enough that the player can only get the item if they are paying attention and make an effort to immediately grab it.

(Me) In regards to the right click to make available to group, this is still instanced, in the sense that you are giving YOUR item to another player, which completely goes against what they are going for in this game. Longer timers MIGHT be more acceptable to them, but only a second or so would be added IMHO, if they were going to add anything at all.

I still feel that losing the name might help.


We all have seen that quote. Did you see my recent post about Chris's more recent posts and PM's regarding the controversy over FFA?

BTW I see a lot of posts of people forming parties and then running off by themselves just for the bonus MF. Is that playing as intended?

I also question whether making your own party rules where your required to share the loot or only take loot that was allocated to you was intended. I mean if you make your own party rules that everyone has to adhere to then where is the loot tension that Chris was speaking of?

Playing hall monitor is really unappealing to me. Just let me play the game with other people. I don't need to form a group of Best friends forever.
Standard Forever
Последняя редакция: iamstryker#5952. Время: 26 окт. 2012 г., 13:27:21
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iamstryker написал:
When devs make comments like this it leads us to believe that they are considering a change and their "vision" is not clad in iron. Some of us have receive similar PM's from devs saying something similar.

I really hope that the devs say something a little more concrete so this horse does not continue to be beaten to death over the next 6 months.

Edit: Here is the PM that I received from Chris a few months back....


Re: Loot discussion
Sent: July 20, 2012 7:19 AM
From: Chris
To: iamstryker

Hi there,

The current loot timer represents the way that we intend it to be played in the near future (we're happy with the results of it mitigating unfairness and also keeping people on their toes). I think the user interface for it may be improved (a progress bar rather than a countdown, for example).

Of course, this can definitely change in the future. If you feel strongly that it should be more or less FFA, you're definitely not wasting your breath. This is just how we're going to leave it for a little while while we work on other things.

Kind regards,
Chris


You seem to have taken that PM as motivation for posting a couple pages worth of the same arguments into every thread that has "FFA" in the title.

Thing is, Chris said things can change, he did not say "if you complain enough then it will change." Just because they don't feel the need to lock every loot-related discussion doesn't mean GGG is stringing you along, playing with your emotions, or whatever else you might feel they are doing by not posting.

If you're tired of beating a dead horse then stop beating it. You don't need to post the same opinions for months on end to get your point across. If you feel the need to refute every single person who argues for FFA loot then fine, but don't pretend that it's somehow GGG's fault that you're doing it.
God please no, don't touch the loot system. Don't want POE to become Diablo 3 :(
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Aixius написал:


You seem to have taken that PM as motivation for posting a couple pages worth of the same arguments into every thread that has "FFA" in the title.

Thing is, Chris said things can change, he did not say "if you complain enough then it will change." Just because they don't feel the need to lock every loot-related discussion doesn't mean GGG is stringing you along, playing with your emotions, or whatever else you might feel they are doing by not posting.

If you're tired of beating a dead horse then stop beating it. You don't need to post the same opinions for months on end to get your point across. If you feel the need to refute every single person who argues for FFA loot then fine, but don't pretend that it's somehow GGG's fault that you're doing it.


I didn't take anything as motivation. I am on the forums a lot and I am opinionated on this issue therefore I post in the threads. Its not complicated

Chris didn't say one way or another which is the problem. The devs communicate in tons of threads (and less controversial threads) but they purposely stay out of the loot ones. This is confusing to people who don't know whether to take that as hope that they will change it or something else. Its not that they don't lock the threads its that they created a thread themselves and just let it go. I look at that as encouragement to continue chatting about it.

I am not beating a dead horse. Its laying on the ground and I walk by and see a mob hitting it. The mob will never go away so I choose to participate. I post a lot of the same things as does every FFA supporter who has fewer arguments themselves. You can disagree if you want but It does somewhat feel like this controversy is GGG's fault. A lot of people think that the devs vision for the game is already set. If that's true then simply let us know. Some simple comments from one Dev could go far in ending the beating of the horse. Maybe it will even get buried.
Standard Forever
Последняя редакция: iamstryker#5952. Время: 26 окт. 2012 г., 20:33:40
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anubite написал:

Ninja looting has been in every online game to involve a loot system.



True, but PoE is the only game that encourages these shitty people with the system in place, and by what the devs have said.

I'm not going to argue what should, or could be done. I do know that if the current system stays, I won't play past CB, and I'll tell everyone I know how shitty the system is.
IGN: BoomFirez
IGN Alt: BoomDischarge
It does not encourage ninja looting.

It does encourage paying attention and deciding whether or not risking your toons life while in battle is worth it for some unknown item or orb.
Последняя редакция: SL4Y3R#7487. Время: 27 окт. 2012 г., 14:48:39

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