Idea for the FFA loot system

@idzcn
That's demagogy because not all conflicts promote teamwork. FFA is like a line waiting for a bus. If the bus arrives almost full, you don't get in but the jerks who skip you do. That's another example of a conflict not promoting team work.

When it is more beneficial for you to not work with the team then it simply does not 'promote team work'. It would only promote the teamwork if all the loot were sold at the end of the day and share was split fairly. The goal here is to get as much loot as possible, not to make the game drop as much loot as possible without access to that loot.

FFA loot allows team work, but doesn't promote it.

P.S. Kicking people from the team is not exactly team work.
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Последняя редакция: wiggin#5896. Время: 25 окт. 2012 г., 21:12:47
I really like the idea of not showing the item owner's name on an item.
General Racing Guide for Act 1
http://www.pathofexile.com/forum/view-thread/366585
^ Me too. They should get rid of those timers or rework the loot system completely. This 'compromise' is the worst of both worlds imo.
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wiggin написал:
@idzcn

P.S. Kicking people from the team is not exactly team work.


I'm pretty sure those "jerks" would learn something if they skip in line and the bus driver sees it and doesn't let them on the bus, so to speak.

Same thing with kicking people from a party for being jerks about loot. If they're playing for just themselves, then good chance they joined your party to do the same. Kick them and move on.

On a different note, this trend of "make everyone happy" bothers me. They can't make everyone happy. Making everyone happy will turn this game into D3. Although I think so far this is just a vocal minority of players.

"Whether you think you can or you think you can't, you're right!" Henry Ford
@Jackel
There is no bus driver in the game, only people who missed the bus. Anyway the system is making jerks from people who want to get as much loot as possible which is exactly why it doesn't promote team work, it promotes kicking from party. I think the timers add salt into the wounds because people feel like the items are stolen from them if they don't make it in time.

As for making everyone happy, it is good business strategy. If there is such a way to make everyone happy, then there is no reason not to do it. The problem is that compromises don't really make everyone happy (D3 didn't make everyone happy). On the other hand this so called vocal minority might as well be majority, it is not 90s anymore and most gamers are not hardcore. (But PoE seems to aim at the minority of hc gamers so they will not care if the vocal people are minority or majority.)
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A college teacher of mine liked to say compromises are lose-lose, no one gets what they want. The best solution, where everyone is happy, is to let the party leader, upon party creation, choose the loot allocation system, either FFA, timed or instanced. Instanced doesn't even need to be an option, just a slider or SOMETHING for increasing the timer to a reasonable amount of time, or even a ridiculous amount so people won't stop and wait for timers to expire, they'll just backtrack after the area is clear.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
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TehHammer написал:
A college teacher of mine liked to say compromises are lose-lose, no one gets what they want. The best solution, where everyone is happy, is to let the party leader, upon party creation, choose the loot allocation system, either FFA, timed or instanced. Instanced doesn't even need to be an option, just a slider or SOMETHING for increasing the timer to a reasonable amount of time, or even a ridiculous amount so people won't stop and wait for timers to expire, they'll just backtrack after the area is clear.


Lol. Sounds efficient......
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Jackel6672 написал:
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wiggin написал:
@idzcn

P.S. Kicking people from the team is not exactly team work.


I'm pretty sure those "jerks" would learn something if they skip in line and the bus driver sees it and doesn't let them on the bus, so to speak.

Same thing with kicking people from a party for being jerks about loot. If they're playing for just themselves, then good chance they joined your party to do the same. Kick them and move on.

On a different note, this trend of "make everyone happy" bothers me. They can't make everyone happy. Making everyone happy will turn this game into D3. Although I think so far this is just a vocal minority of players.



In regards to the loot system I really don't see why not. FFA is hated by many including myself but I don't see why it can't stay and people like myself get another option. The game itself does not change.
Standard Forever
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SL4Y3R написал:
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TehHammer написал:
A college teacher of mine liked to say compromises are lose-lose, no one gets what they want. The best solution, where everyone is happy, is to let the party leader, upon party creation, choose the loot allocation system, either FFA, timed or instanced. Instanced doesn't even need to be an option, just a slider or SOMETHING for increasing the timer to a reasonable amount of time, or even a ridiculous amount so people won't stop and wait for timers to expire, they'll just backtrack after the area is clear.


Lol. Sounds efficient......


So what? You wouldnt be required to play it would you?

I can sit here and make fun of FFA all day long but its pointless.
Standard Forever
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Powster написал:
I really like the idea of not showing the item owner's name on an item.

I really like the idea of names on an item, but no timers; as in, the timers are indefinite.

No one stops fighting to grab loot, and no fighting over it.

One way is no worse than the others. The worse part is no options.
In a very grind heavy game the death penalty equates to...more grinding.

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