Constructive feedback on 'fractured' (map mods)

This mod is as bad as stormherald, ancestral bond, corrupting blood or volatile blood map mods would be. No Pros here at all. So far i loved this game, now i dont know anymore, with some other things they´ve done. farming related.
Path of Exile - RNG based hoarding simulator
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Use fracture to your benefit or skip it. For instance, vaal detonate dead on a fracture map against a boss that would normally kill you works pretty well.


Unfortunately, I do not believe it to be as simple as that. If there's a mod that is difficult to many builds due to how the mechanics of those builds work, then I would agree to it. However, if there's a mod which 90+% of the players can't play, because of various reasons, then there is something wrong with that mod, be it due to game mechanic issues or game performance issues.

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I can't run elemental reflect maps. Period. I'll kill myself. It rolls quite frequently. I quite honestly don't mind. I just suck up the alt/chaos or combine it for another higher level map.


Please refer to my first point. One of the essential mechanics of PoE is that u do need to have a good balance between dps and survivability. Its what enables PoE to be a challenging game where glasscanons are usually not 'good' enough at a certain point. If ur dps gets too high compared to ur survivabiltity, reflect will be an issue (be it physical or elemental). However, if ur comparing that with a mod which is usable to 1-2 builds with specific skills and being neglected by all other skills.. Well, I cannot comment on that. I can only say that I believe thats not how GGG intended map mods.

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I'm an old-school discharger and a LGOH/melee splash person (two chars/builds). I prefer having masses of stuff around--it's one-on-one, toe-to-toe where I fail on both. My discharger wastes so much time running around trying to get charges on single enemies. Against groups, I'm doing nonstop killing.


Might be the case. But I am really wondering where u encounter mobs 1-vs-1. Really, I have yet to find a mob that is in the middle of an area on his own..

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As for the other issues--I simply don't have them. I've never desynced or lagged from gigantic spawns of creatures, although I've spawned around 100 at once before (4-split map + very large radius discharge on a +pack size map + two packs next to each other).


Consider urself as one of the lucky guys out there. Below I will elaborate a bit more why.

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I run a GTX 660 with 3 monitors on it, not in SLI mode, play with high graphics settings on a WQHD monitor, and I have a first-gen i7 processor with a 7200 RPM platter drive. My connection is a shared connection that has problems streaming video during peak hours. It's definitely nothing outrageous. Beyond the monitors, its the average $1K computer build. I also play in full screen mode--windowed mode doesn't have the performance capabilities for even minor action.

I sure hope you're not playing in windowed mode. If you're playing in windowed mode, fix that, and it'll make a world of difference.

If you're playing on a weak computer or something, I don't know what to tell you. My rig is quite aged compared to most gaming computers nowadays, and it still runs fine.


When starting with these sentences, I was literally hoping u were joking, untill I found out u were serious. Before providing an answer to ur 'questions', I will tell u why.

I cannot really understand why u make a connection between desyncing issues and pc hardware. Well I can understand the direct link ofcourse, but man, its quite obvious that PoE has desync issues (despite crazy pcs). Its quite obvious that its the servers that mostly can't handle the stuff, rather than a persons pc. Do u really think that all those guys complaining about desync are playing on wooden pcs? If u haven't had those issues, consider urself really lucky.

For your information, I run games as battlefield 4 on ultra. If u have played it before, any other information is not necessary. If u haven't, please check what the graphics look like on youtube. Its a lot faster than provided info by me ;)

Edit: typos
Последняя редакция: Deeno89#4145. Время: 13 мар. 2014 г., 18:27:55
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This mod is as bad as stormherald, ancestral bond, corrupting blood or volatile blood map mods would be. No Pros here at all. So far i loved this game, now i dont know anymore, with some other things they´ve done. farming related.


Since I say ask this to players that only post stuff like 'its fine', I have to do it the other way around as well..

If u think it is bad, please give some more information. Why do u think it is?
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Deeno89 написал:
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If u think it is bad, please give some more information. Why do u think it is?

Thought my examples were good enough. All cons in your topic, enough said.
Path of Exile - RNG based hoarding simulator
just had a LOL thought...fracture with multi totems

OMG that'd be just funny to watch/play...though just for fun ofc lol

EDIT: sry for not being exactly on topic...but just had to share the thought
Последняя редакция: mondobogus#6351. Время: 13 мар. 2014 г., 18:48:44
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mondobogus написал:
just had a LOL thought...fracture with multi totems

OMG that'd be just funny to watch/play...though just for fun ofc lol

EDIT: sry for not being exactly on topic...but just had to share the thought

You mean, ancestral with fracture together ?
It's quite fun, you gotta be careful next to diamond totems, and pull mobs away from not-dying-allies totems or shatter them ( or a big AOE ). I had that in the last fractured map I was in.
It's nothing amazing though.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Fractured is beneficial to many builds or an outright free bonus.. while horrible for other builds. Kind of similiar to no regen/half regen/bloodmagic in that regard. I actually consider it easier than those mods for most builds.
Последняя редакция: kasub#2910. Время: 13 мар. 2014 г., 19:27:50
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Fractured is beneficial to many builds or an outright free bonus.. while horrible for other builds. Kind of similiar to no regen/half regen/bloodmagic in that regard. I actually consider it easier than those mods for most builds.


Please do define 'many builds'. I'm not implying it isn't, I just want to hear which builds actually manage to see fractured as a 'preferable' mod.

So far I've heard that flicker strike builds and vaal detonate dead work well with the mod.

Please also try to address overall issues with the modifier (i.e., not only how hard/easy it is or how fast/slow clear speed is, but also take dc/desync into consideration).

I'm not trying to point out that fractured is by far the hardest mod out there. I'm presenting my personal beliefs which are that:

1. Its rewards are not high enough compared to how risky it can get
2. It takes very long to clear maps

This may not be the case for all builds indeed, but if a mod is preferable to only 1-3 builds, out of dozens of builds, it does not seem to be a balanced mod to me.

3.4.5. etc game performance. Please refer to my initial post if ur not aware what I'm talking about. This affects every build.
Последняя редакция: Deeno89#4145. Время: 13 мар. 2014 г., 19:39:44
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kasub написал:
Fractured is beneficial to many builds or an outright free bonus.. while horrible for other builds. Kind of similiar to no regen/half regen/bloodmagic in that regard. I actually consider it easier than those mods for most builds.


Since everyone is playin flameblast elemental prolif Invasion league, this mod is just awesome and clear speed isn't affect. I just ran a crypt fractured monster (I'm ->
) this was just AWESOME <3

According me the funniest map mod of the moment! Just need to be careful with corpses explosion, I got priest detonead dead mobs, kill 2-3 in the same time -> easy to get 10 insta detonead dead (I was solo so no problem for me but not the same deal in party!)

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Concerning pros/cons

Cons
1. Takes A LOT of time to finish a map -> Bring a lot of fun, clear speed isn't affect for many builds
2. Fractured mobs do not give extra xp ->Like fractured mods always do
3. Fractured mobs do not give extra loot ->Like fractured mods always do
4. High risk (killing a lot of mobs and then having 4 times as many can get u killed pretty fast) -> Again isn't affect for many builds (and popular builds btw)
5. Sick desync due to many mobs on the screen ->None desync, I ran the map alone, maybe wit 2 summoner + gmp arctic breath ok xD
6. Screen is bugged out (random black squares on screen) due to too many mobs on screen
->huh?
7. Maps become 'bugged' and u dc the second u enter a map (from what I've read so far its because of fractured mobs as well) ->huh?#2

Pros
1. pretty good item quantity +21% ->True
2. Looks cool to have a lot of dead bodies after clearing everything?? ->Totally agree, so cool!!! :)


So well, according ur spec (and your computer?), cons->pros, +1 thumb up for this great mod! Thx ggg
Bloodlines IGN: ZanaDailyRektOMG // GMT+1 Central Europe
http://www.pathofexile.com/forum/view-thread/1197572
Последняя редакция: Lachunequess#4097. Время: 13 мар. 2014 г., 21:41:14
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Chris написал:
Increased the quantity bonus on the of Fracturing Map mod from 21% to 27% and reduced the chance of this mod spawning.

( from 1.1.0 patchnotes )
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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