Feedback from a PoE player who started playing D3 again

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ScrotieMcB написал:
There are a certain class of gamers who feel the need to continually upgrade their character. It doesn't matter if the character can handle the content well enough, given the slightest modicum of player skill — they want to be able to autopilot through it. For them, the goal is not just victory over the content, but utter domination. Nothing short of steamrolling will do. For this kind of player, it doesn't matter how good their character is; what matters is that the character is continuously getting better.


Just gonna say, nothing wrong with this.

Indeed this is sort of how I play

But I reroll constantly, because I enjoy that levelling up. The character getting constantly stronger is what I love. Thats why I get bored at maps, everythings lows down, passive tree changes very slowly, and it all becomes pretty much gear related
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CharanJaydemyr написал:
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ScrotieMcB написал:
@Charan: For what it's worth, Bathory's more Atziri-esque qualities are mostly folklore. What we can say with some certainty is that she was a very prolific female serial killer who liked torturing and killing large numbers of women. That, and Bathory relied heavily on fraud, conning her victims into place; Atziri seems to be much more open about it.


Had Bathory been born into Wraeclast, she'd have been Atziri. Give or take the boobs.


I'm thinking bathory would've been closer to piety then atziri... experiments, torture, sadistic love of carving humans bodies and obsession with youth/beauty/power that ended up locked in a tower.


I'm actually thinking that atziri would be like this person

https://en.wikipedia.org/wiki/Ranavalona_I

The mass murdering red queen of madagascar who had her army slaughter half of her own people iirc all the legends about her. From a population of 5 million when she took reign to 2.5 million at the end because of the mass slaughter she set up against her own people.

either that or

http://en.wikipedia.org/wiki/Empress_Dowager_Cixi

The leader who ruled the qing dynasty during its brutal final years
Последняя редакция: Jiero#2499. Время: 17 мар. 2014 г., 19:14:46
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CharanJaydemyr написал:
I'll also be watching out for any responses to the more pertinent things I said. :P
It was spot-on, described exactly why D3's story sucks, and I have nothing to add.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Последняя редакция: ScrotieMcB#2697. Время: 17 мар. 2014 г., 19:38:12
Just got a very interesting response in the corresponding thread on the D3 forum. This is exactly how I feel after finishing D3 A1 and I'm having seconds thoughts.

About the story and the voice acting. I admit that there are a lot of cheesy in-game cut scenes but the movies are awesome and so is the voice acting, except for the horrible lines. Also the bright colors start to irritate somewhat

Source: http://eu.battle.net/d3/en/forum/topic/10032603738?page=1

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I played PoE for a few years too and am now returning to D3 for RoS.

This is entirely down to the removal of the AH and Loot 2.0 which makes playing self found solo characters very enjoyable; something that is really quite arduous and unsatisfying in PoE.

I've even decided to stick to D3 HC now that leveling is going to be less repetitive and boring (due to not needing to replay the game 3 times to get a new char to endgame and the fun of finding upgrades as you level).

While I was and to some extent still am firmly in the camp of people berating D3 for its, at least apparent, shallow character creation options, I feel that a fairly straightforward way to make it more interesting would be to simply add more skills and runes.
The system itself isn't bad, but there just aren't enough options to really make characters stand apart late game. Plus, it's a great system for allowing people to play around with various combinations and it would beenfit greatly from a considerably increased number of options (ie. many more skills/runes/passives to choose from).

In some ways I'm sad there's no way to support further D3 development beyond buying the xpac (I must've put over 300$ in PoE over the last two years, even got a lovely shirt :) ), thus giving Blizzard more reasons to push for more D3 content (while I love what RoS is offering, I agree that it feels lacking in overall quantity.. 1 extra skill .. really ? :( )
Последняя редакция: Startkabels#3733. Время: 17 мар. 2014 г., 20:49:04
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allbusiness написал:
The ultimate goal of an ARPG is to progress and to continually build your character into a better one by progressing. 'Grinding' is just a symptom of attempting to reach said goal. Like it or not, Diablo 3's current incarnation plays as a much better ARPG because it allows the player to constantly progress, rather than Path of Exile's get fucking dumped on by RNG all day. Yes, you can solo all the way through Dominus with blues, but what is the point of playing the game if you cannot progress and become godly within a reasonable amount of investment of time and research? Why is it the only people that can become 'godly' are those with the time to invest 10+ hours a day? That's not how a good ARPG works and you know it.

I could literally faceroll D2 with a Titans Revenge and absolute garbage level gear on a Javazon or various other builds with literally one midtier trash unique in D2. That was half the fun in the game. You could continuously find upgrades in Diablo 2, and by the time you couldn't, it's likely that you spent hundreds of hours on that character, and have multiple mules with gear and runes ready to reroll into another character.


So we are left with a fork in the road. Either you go with D2's side that involved duped gear being everywhere or you go with the side that people wanted a challenge. So we have D3 which is the easy progression, get good gear, progress easily through the game without issues game. We also get POE, the unforgiving, challenging game where RNG doesn't care if you play 1 hour or 1000 hours you might get good shit you might not. People enjoy both, why make one into the other?

Here's honestly what I don't get. People enjoy both games, why does one have to be like the other? There are lessons each can learn from each other, tbh I thought gameplay in D3 was smoother than in POE. But POE is built off it's items and the quest for them. There's almost no reason to play merciless and beyond unless you're hunting items or in a race. There's no finish line in POE like there is in D3.

I just don't get why people want to ruin POE with D3 principles, just go play D3. They are built with completely different objectives in mind. POE wants people to stick around, get attached to their items, spend money to make them look better. D3 wants you to spend $60 and enjoy the experience enough that the next expansion they release you buy as well. How long you play doesn't matter as long as you remember thinking you enjoyed the game when they release another.

Neither system is bad but when POE is built on this player attachment to items having a system like D3 has will literally ruin the game.

So honestly, why can't both games exist? At this point it's unfair to compare them and the shared playerbase isn't as much as it was when D3 was first released.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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CharanJaydemyr написал:
Boing!

edit: that bouncy-sound was for the original post above, not the edited one.


yeah, sorry about that. Just found that response I quoted that described it better.
Последняя редакция: Startkabels#3733. Время: 17 мар. 2014 г., 20:33:13
From "OMG Its new Blizard masterpiece! They are geniuses of gaming and design!" to "Its casual, shallow, childlish and boring medicore slasher that basically lacks everything thats is important (mechanics, deep, replayability, nice itemization, diablo-like atmosphere) but it have nice looking (and only looking) FMV videos' in 24 hours.

I think we can expect large player influx starting approx. 2 weeks after Reaper Of Souls launch.

Последняя редакция: KarraKurri#7943. Время: 17 мар. 2014 г., 20:38:09
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Moosifer написал:
Diablo 3's current incarnation plays as a much better ARPG because it allows the player to constantly progress,
Nope. At least not constant significant progress.

In every ARPG that ever was or will be, there will be a maximum potential. There will be a point when all of your items are perfect, or so close to it that grinding for hours and hours will only lead to a small gain. There always is a perfect, and the closer you get to it, the more progression crawls. Period. There is no escaping this fundamental ARPG fact.

The only thing a designer can do is determine when — not if, when — that grind starts to occur. In Diablo 3's case, they picked a point where you're already steamrolling monsters, so every challenge is trivially easy. In PoE's case, they picked a point where there still seems to be a lot of ways for your character to improve, and content is still fairly difficult.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Последняя редакция: ScrotieMcB#2697. Время: 17 мар. 2014 г., 20:37:59
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Moosifer написал:

So we are left with a fork in the road. Either you go with D2's side that involved duped gear being everywhere or you go with the side that people wanted a challenge. So we have D3 which is the easy progression, get good gear, progress easily through the game without issues game. We also get POE, the unforgiving, challenging game where RNG doesn't care if you play 1 hour or 1000 hours you might get good shit you might not. People enjoy both, why make one into the other?

Here's honestly what I don't get. People enjoy both games, why does one have to be like the other? There are lessons each can learn from each other, tbh I thought gameplay in D3 was smoother than in POE. But POE is built off it's items and the quest for them. There's almost no reason to play merciless and beyond unless you're hunting items or in a race. There's no finish line in POE like there is in D3.

I just don't get why people want to ruin POE with D3 principles, just go play D3. They are built with completely different objectives in mind. POE wants people to stick around, get attached to their items, spend money to make them look better. D3 wants you to spend $60 and enjoy the experience enough that the next expansion they release you buy as well. How long you play doesn't matter as long as you remember thinking you enjoyed the game when they release another.

Neither system is bad but when POE is built on this player attachment to items having a system like D3 has will literally ruin the game.

So honestly, why can't both games exist? At this point it's unfair to compare them and the shared playerbase isn't as much as it was when D3 was first released.


I don't want to the games to be alike, I'm looking for the game that I like to play and I'm having doubts and arguments for both games.

In fact I think I would prefer a mixture of both games, either D3 with more customization or PoE a little more rewarding...

-EDIT-
I tend to prefer PoE more rewarding at this point
Последняя редакция: Startkabels#3733. Время: 17 мар. 2014 г., 20:46:35
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KarraKurri написал:
From "OMG Its new Blizard masterpiece! They are geniuses of gaming and design!" to "Its casual, shallow, childlish and boring medicore slasher that basically lacks everything thats is important (mechanics, deep, replayability, nice itemization, diablo-like atmosphere) but it have nice looking (and only looking) FMV videos' in 24 hours.

I think we can expect large player influx starting approx. 2 weeks after Reaper Of Souls launch.



I don't think you can assume that based on my feelings. I've been down this road before and it would not be unlikely that after 24 hours of PoE's new patch I'll starting to have doubts again...
Последняя редакция: Startkabels#3733. Время: 17 мар. 2014 г., 20:43:56

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