Damage reflection is death for witches

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BitmapFrogs написал:
I love the new auras, including the damage reflect ones.

Game now is more engaging - when I see an aura I have to quickly think about it and how to engage the pack. Much better than in 92, all I did then was spam shock nova over and over and over and over.

Before you ask, I've encountered both pysycial reflect and magic reflect auras.

People are just angry they can no longer pimp their shock nova witch solopwnmobile to coast through the game.

Easy mode's over folks! Adapt or die.

I completely agree with what you said. The auras really makes you think about what you have to do, instead of just spamming nova a few times and yes i have faced the damage reflection one, good fun. Likes.
I should probably add that it might be a bit too much for new players (can't say for sure though, I'm not a new player).
Reflection is probably the most dangerous thing you'll encounter, probably more dangerous than the act bosses - and new players might not have any idea what is happening, or not know how to deal with it.

So I wouldn't be opposed to nerfing the auras for normal difficulty, but keeping them there so people learn what they are and how to deal with them before cruel.
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In my experience the reflection auras are the only real threat to a witch besides lag, desyncs, or just not paying attention/playing recklessly/cat on your keyboard.

That's a major balance problem with enemy and Witch typical skills used design. Damage reflect aura is an even more obvious band-aid to a broken system than immune spam was in Diablo 2.

Also, I played with another witch earlier on, and she basically one shot her self with nova on a single elemental reflect monster in Merveil's Lair. It was humorous. That said, she was bragging about 6k crits earlier, so...

But, now that I have movement speed flasks, +ms on boots, and phase run with temporal chians, I no longer think that skipping monsters of speed/elemental reflect aura is impossible. I still think its a horrible design/balance decision to even contemplate "oh you just have to skip that, tough luck!" as something people have to deal with, but its no longer an insurmountable challenge. Just tedious and obnoxious.
Последняя редакция: konfeta#2391. Время: 15 нояб. 2011 г., 07:10:44
Keep the aura.
This community is full of underaged children whom are fickle and annoying.

Iron Maiden should have never been removed and neither should this Reflect Aura. It does exactly what people want it to. It kills monotony and adds a level of challenge.

KEEP IT.
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konfeta написал:
she basically one shot her self with nova on a single elemental reflect monster

"basically"?

Does that mean it was a one shot, or does that mean that it wasn't a one shot.

The fact you said "basically" makes me think she died in more than one shot, or maybe didn't even die at all.
That's just my annoying way of speaking.

I saw her run forward after entering the Merveil WP, cast a Shocknova on a crab, and die. Seconds later I saw the aura.

If that truly was one of her famed 6k crits, 20% of that is 1.2k damage. Pretty sure that would killed even with 50% Lightning Resist.
Последняя редакция: konfeta#2391. Время: 15 нояб. 2011 г., 08:14:27
If it makes you feel any better, I wasn't paying attention and AOEd a group of physical reflect mobs last night and almost killed myself. If there had been 1 more mob in the group my HC career would have ended.

I like this feature a lot. It makes me think and pay attention.

Perhaps a solution would be that the damage it reflects is 20%, up to a maximum of 20% of the characters health, but not below 1?

This wouldn't kill you but it would leave you very vulnerable?
Последняя редакция: Ixath#2473. Время: 15 нояб. 2011 г., 08:22:27
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konfeta написал:
That's just my annoying way of speaking.

I saw her run forward after entering the Merveil WP, cast a Shocknova on a crab, and die. Seconds later I saw the aura.

If that truly was one of her famed 6k crits, 20% of that is 1.2k damage. Pretty sure that would killed even with 50% Lightning Resist.

I'm not sure if resists affect reflected damage, but if they do, and she hasn't totally neglected her resists, that would have only been 600 damage - which shouldn't be enough to kill a character that is high enough level to cast a 6k shock nova. Unless she's also neglected life and energy shield, in which case she deserved to die for blindly casting nova on a reflection mob.
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Malice написал:
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konfeta написал:
That's just my annoying way of speaking.

I saw her run forward after entering the Merveil WP, cast a Shocknova on a crab, and die. Seconds later I saw the aura.

If that truly was one of her famed 6k crits, 20% of that is 1.2k damage. Pretty sure that would killed even with 50% Lightning Resist.

I'm not sure if resists affect reflected damage, but if they do, and she hasn't totally neglected her resists, that would have only been 600 damage - which shouldn't be enough to kill a character that is high enough level to cast a 6k shock nova. Unless she's also neglected life and energy shield, in which case she deserved to die for blindly casting nova on a reflection mob.


Malice, did you tray to play with casters vs that kind of aura on HC? Hope to hear some advice from you if you are ^^
Mirror of Kalandra?
All game developers eventually realize that one hit KO or extremely cheap damage reflecting mobs are a bad idea in these games. Ex. Darkspore and Diablo 2.

While it sounds like a good idea at first to try and adapt to different situations, the fact is that it never really works that way. Half the time you are dead before you realize what happened, and the other half of the time you are too busy using a portal or running for dear life.

Immortal enemies that require a very specific build in a game where build diversity is encouraged is almost always a bad idea
Последняя редакция: Sledgeer#6878. Время: 15 нояб. 2011 г., 11:26:47

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