Damage reflection is death for witches
" It reflects physical damage regardless of how it is delivered, whether it be a melee attack, ranged attack, or spell (eg detonate dead) |
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I don't think totems would reflect damage to you... as you are not the originating caster anymore.
There is something to be said about the loss of ability to blind cast spells that are meant to be blind cast. In general, a reflect aura should not reflect such a huge amount that it kills you in a single cast or even two casts. If it's doing this then I'd say that the aura is a bit too strong. I also haven't seen this, but the aura should read reflect X%. I only recall seeing reflects... meaning 100%? If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
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It's 20%
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"Currently there are no reflection mechanics which will reflect chaos damage. There are only physical and elemental damage reflection, and since Chaos is neither, it is not affected by them. | |
" It should be, since it's neither elemental nor physical... @Mark: I think you guys should consider changing it to a variable amount... perhaps 5-25%. If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
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I don't know EXACTLY how much damage this is causing to people, but I will say it's nothing compared to PvP damage.
There is a problem with this game, and I'd say it's definitely not a 20% damage reflection. I'd say it's that characters either deal to much damage (along with monster health), and/or they have too little health. From the sounds of things, people will be 1-shotting each other in PvP, unless something's changed. All you witches complaining about reflect damage should: 1. Go into a party. Being in a group really seems to help for killing monsters with this trait. 2. Get lots of resists for the element type that you deal, or alternatively, increase energy shield or health so you're not the glass cannon the witch is designed to OPTIONALLY be. Don't run a glass cannon build and then complain that you shattered... doesn't make sense to me. 3. Use skills that don't kill yourself in 1-2 shots, so that you can recharge your health and/or energy shield between castings. 4. Use minions Or 5. Skip the boss. Is it that hard? If you're complaining about accidentally hitting them in hardcore, you should probably be more careful and defensive (or else don't be a witch) I think the biggest issue is with people using AoE abilities. Maybe the damage return from AoE shouldn't be as high. If you hit 5 monsters with the AoE, that means you're dealing 100% damage back instead of 20%, so maybe there should be some sort of scaling or limiting so that it's not as problematic. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Последняя редакция: Xapti#6455. Время: 15 нояб. 2011 г., 07:08:23
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I can't say much for witches, but as a (lvl 42) ranger I'm constantly instagibbed by physical reflection when I use rain of arrows on a pack without recognizing that it has the aura... will hopefully not be a problem anymore once I get used to distinguishing which auras are which.
Once I'm aware of the aura though, going back in and clearing the pack is simple... basic kiting/focusing. IGN: Jerk, Princess
http://orbswap.info - the easy way to trade currency |
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I fought a duo of Energy+physical damage reflection aura's and didn't have much trouble, just spam your zombies and kite one while the zombies rape the other.
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" Right, once you notice that you're dealing with reflecting mobs it's basically only difficult in the same sense that grinding to max level in a korean F2P MMO is difficult, which is to say that it's really just a war of attrition. But apparently there are people who think that's strategic and cool. Speaking specifically of the reflect+energy/regen combo, the current implementation involves two challenges: (1) to actually notice that you're facing damage reflect; and (2) to slowly grind them down without boring yourself to death in the process. Splitting the reflect up into different damage types would require the same spatial awareness as the current implementation and thus retain (1). But it would also have the added boon of largely excorcising (2) since there would always be a valid damage type that you could temporarily switch to, even if you aren't specialized in that particular type. The people who will chose to drop points into something like wands just for this single situation is going to be dwarfed by the people who are going to skip it and then probably complain about being forced to do so (with "forced" obviously meaning having to play and/or make a character that is not in accordance with their preferences). Последняя редакция: gilligan#3516. Время: 15 нояб. 2011 г., 03:32:26
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In my experience witches are the sturdiest class, and always have been. Between minions, ice wall, and energy shield, and the fleeing/frozen effects from ice and fire damage, you're nearly invincible. You have more total HP (including energy shield) than marauders, and don't have to enter melee. You can use a shield without a huge damage penalty.
In my experience the reflection auras are the only real threat to a witch besides lag, desyncs, or just not paying attention/playing recklessly/cat on your keyboard. Bow rangers tend to be the glass cannon class. Melee marauder is somewhere in between. |
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