What is your honest opniion about Grim Dawn compared to POE?

Actually, I do think Dark Souls is an ARPG, and Darkest Dungeon is not. Darkest Dungeon is a Turn-based RPG like Divinity: Original Sin.


While both games (Dark Souls and Darkest Dungeon) have RPG elements, the way how the gameplay is approached are light years apart.



Specifically labeling games is important these days since there is so many VIDEO GAMES. Labeling games for what they are makes it much easier to search for them from a database search engine. Not only that, you want to be as accurate as you can, so you do not mislead potential players into playing the wrong sub-genre. If Darkest Dungeon was somehow labeled as action (and I like this genre of as it is and the sub-genre of RPG), and it turned out to be turn-based (never been much of a fan of this), I would be pissed off.



Edit: I wonder how far off-topic this thread will go? :P



Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Последняя редакция: JohnNamikaze#6516. Время: 22 мар. 2015 г., 21:39:07
I played Titan Quest for years and I enjoyed it even more than Diablo 2 back in the days.
I was aware of Grim Dawn since the start, but I picked it up just recently simple because I didnt wanted an unfinished game. I know it's still in beta but its far more playable then it was before and I could not refuse a 10$ bargain.

I like the combat more and also the loot and crafting system, but I dont think that it will be a game which I will play for months but neither PoE anymore. I realized that I am burned out of these APRG games and it's time for a change.

I dont enjoy any of these two games atm, but if I had to pick one then PoE would be the winner BUT just by only a little tiny bit and just because GD is not yet finished. In PoE, RNG and the terrible low droprates of top tier items kills it for me.
Последняя редакция: MegaTen_IV#3375. Время: 22 мар. 2015 г., 21:11:40
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Snorkle_uk написал:


Steam shows 34,000 people peak for PoE, while the news threads on the front page report 150,000 concurrent players at peak, thats not 60:40 and I personally have not seen that figure quoted. Economy, community and a shared economy absolutely makes the difference imo, I completely disagree with you. Tl2 has a 54,000 player peak on steam, significantly more than PoE and regardless of what you say that game does have a lot more additional added content, it doesnt matter if its official or not, yet its got half of PoEs regular players even now at one of the lowest points in PoEs player cycle. The online community, shared server model is the difference causing that.


TL2 with a max 54k 24hr peak is absolutely false.

54k was as high as TL2 got on Steam at launch, September 2012. Its current figures are 7k 24hr peak, and 2k Average for the last 30 days.

Figures from Steam Charts: http://steamcharts.com/app/200710

By comparison PoE, launched with 34k 24hr peak, and is currently 8.5k 24hr peak, and 4.6k average for the last 30 days.

http://steamcharts.com/app/238960

What does that tell you?

PoE players are more engaged than TL2 players. (The PoE average is over half the peak, but the TL2 average is less than a third of the peak). This stands to reason, as TL2 is a much simpler game.

Also, PoE is more consistent over time, again showing engagement of players. From 34k 24hr peak at launch to 8.5k 24hr peak currently, for roughly 1/4 of launch numbers. But TL2 is only at 1/8 of their launch numbers (54k vs 7k).

So overtime, PoE has done far better. But that is to be expected. TL2 is a cheap, fast and fun ARPG. But PoE is serious, and made for the long haul.

And this isn't even taking into account the non-Steam numbers. (Which are going to be far higher for PoE, since TL2 depends pretty much on Steam sales for growth).
Последняя редакция: Thrumdi#3785. Время: 23 мар. 2015 г., 06:14:51
Currently have 130 hours in grim dawn, its been my go-to offline game and good for when I get burnt out on POE. Some of the games systems are a little awry, but this is mostly because it's still far from release. I really like both games, though in grim dawn it definitely feels like I'm doing more than just hoping for a drop that never comes. I'm instead doing a LOT more character customisation, even if it isn't POE's skill map the weighty decision between classes and which skills to aim for means a lot more defined absolutes in character creation.

It's not really an either/or competition here, I like both and I'm glad there's both. Hopefully there are things POE can learn from GD and likewise if Crate plan to release updates and expansions post-release.

Oh, forgot to mention, I haven't fired up D3 in a real long time. How long has the current "season" been going on for now? 8 months? Blizzard really do take their sweet time. Meanwhile the game is pretty lacking in real replayability or interesting choices. I admit I like being able to respec in D3 and GD, but D3 really has nothing else to do in it other than mix and match uniques. Maybe D3 will be a real contender again in 2050 once they've released the 4th expansion and cherry picked enough mechanics from POE, GD and other future games in the genre.
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Последняя редакция: Wooser69#4318. Время: 23 мар. 2015 г., 06:36:04
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Wooser69 написал:

Oh, forgot to mention, I haven't fired up D3 in a real long time. How long has the current "season" been going on for now? 8 months? Blizzard really do take their sweet time. Meanwhile the game is pretty lacking in real replayability or interesting choices. I admit I like being able to respec in D3 and GD, but D3 really has nothing else to do in it other than mix and match uniques. Maybe D3 will be a real contender again in 2050 once they've released the 4th expansion and cherry picked enough mechanics from POE, GD and other future games in the genre.


Season 2 ends in a few weeks and had 2 months length. But i fully agree with the nonexistent replayability.
I played PoE in closed and open beta until I burned out and got frustrated. I went to play other games, amongst which were TQ and GD, which I liked a lot. I'm now back in PoE and it feels good so far (some 400 hours in since I restarted).

GGG is doing good job in keeping PoE alive with content updates and utilizing its unique ideas that were built into the game from the start. The end-game in PoE is the best replay-able model I have experienced. I dislike lot of online features because I'm more of a single-player person but that does not stop me from appreciating what PoE is doing.

I also know that I will burn out on PoE again, it is just matter of time. I will revisit GD to get a fresh feeling and change of pace. I'm also looking forward to new ARPGs such as Victor Vran or Lost Ark (if it ever releases in west).

I dont think it is possible to fairly compare GD and PoE. They are both games in same genre but they are not alike nor they provide same experience.
The story elements in GD is better than PoE ... if you are into that sort of thing. :P
Things that are a lot better in GD:

1. Combat. When you hit stuff, it feels a lot better than in PoE. The flat and unangaging combat is one of the biggest weaknesses of PoE up to this date. Stuff breaks, corpses fly around due to the ragdoll system, overall it's just satisfying.

2. Usage of different skills. I'm not sure why people say that this is a weakness of this game compared to PoE? Like what? PoE = stack auras, have ONE attack skills you spam all the time, use curses and mobility. That's it, and it's one of the things i dislike by far the most about PoE. When you use HoT + CoH, you don't even need to use curses anymore. Just spam one skill, keep pressing that right mousebutton. Booooooring. Beside that, although PoE has a huge build variety, all those builds you play pretty much the same. Curse + spam whatever attack you have. The only real difference between those builds are their strengths and weaknesses against certain enemies, so you have to adapt _defensivly_, but beside that it's pure spam.
In other ARPGs, you for example have very powerful skills with cooldown (ye, i know vaal gems, but they're just not the same, not even remotely, as you have to kill stuff first which limits their usefulness by a huge margin), skills that serve you as an aid against certain enemies, that make you faster, harder hitting or boost your defenses when needed.
While the skill system in PoE has a lot going for it, once you get it, it's actually very shallow and boring. The one thing that makes it interesting is the skill interaction with the passive tree, items and monsters, but that constant spam is pretty dull.

3. QoL. Automated stash and inventory sorting. Loot filters. As GGG, i'd feel embarassed that my game's still lacking all that stuff that makes the game flow.

4. Tutorials. For such a good game like PoE, the way beginners are left on the own devices is disgraceful (although it has become a lot better compared to OB, where i started)


Stuff where PoE is a lot better:

1. Harder, therefore more rewarding when you achieve something. GD is very easy.
2. So much more complex. There's tons of stuff to know, so much to learn, there's always something new to try out. GD is very shallow compared to that.
3. More or less everything is random and randomly created. Once you've played through GD once, you'll have to walk through the exact same areas over and over again.
4. Real multiplayer with dedicated servers. Events. Races. Temp leagues. There's no way you'll even sink 1/8 into GD compared to the time you can sink into PoE.


Stuff where both games are good, and you'll have to pick your favourite yourself

1. Graphics. PoE is prettier, no doubt, but GD has ragdoll and stuff breaking. If i had to chose, i'd pick GD - by far not as pretty, but not as eye-melting as PoE tends to be sometimes (especially in groups).
2. Items and itemization. In PoE, when you get something cool you almost always had to work for it, and it's very satisfying - also, you really do feel the difference. In GD, you find cool stuff pretty often, so it's a lot less meaningful, but it's nice for a change to not have to work like a berserk to get anywhere in a game. The items themselves are very cool and do cool stuff to your character in both games.
3. Lore/Atmosphere. Both very cool, dark and mysterious.
^ I would agree with most of what you posted, but would not say that POE is prettier.. I'd say both look good.. not great, but good.

When you crank up GD with full effects, AA, and also run it through injector, it looks amazing.


Ye well, that might be the case. As i said, i prefer the graphics of GD personally, but i do feel like PoE overall is prettier, might be sole personal taste, though.

€ i'm not even sure if that makes sense, prefering some graphic style over another although you think it's less pretty. Well, for me it does make sense. Same with the girls: the prettiest often enough isn't the most attractive one.
Последняя редакция: ahcos#4542. Время: 23 мар. 2015 г., 15:27:36

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