What is your honest opniion about Grim Dawn compared to POE?

I still do not think it is much of an issue. I actually like the approach Grim Dawn is going with OA, and I actually like what PoE approaches with the builds. I like both worlds. :3


If you are going to cheat, you are going to cheat. The temptation is strong, and it goes the same with PoE on trading, only difference you are doing something legal (with the exception of you know what) to progress. I would just boss farm all day to make progress in a game like Grim Dawn, and tbh, and almost half the time I have spent playing was boss farming act 1 boss. :3
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Grim dawn > Poe
(No desync)
Последняя редакция: choopk1993#0336. Время: 22 мар. 2015 г., 03:11:14
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miljan написал:

TL2 is same game for all this year, as it did not get any updates. There are mods, but mods are not official expansions and its very different thing when a full payed team works on updates that everyone gets compared to mods. So in reality the game is same with some tweaks.

Other fact is that torcghlight 2 is a offline game where a lot of players are playing DRM free version without steam that they bought directly from runic. 5000 people is not a small potion of PoE player base as GGG said it that steam/GGG client rations is 60:40.

Economy and online doesnt have any big difference on player base, updates and quality of the game has. You can look at singleplayer games to see the proof that economy, online and trade crap doesnt mean anything.



it doesnt matter if mods are official or not, they are new content for the games, most players of the single player games mod them. Tl2 and skyrim effectively get more updates than PoE, way more, a ridiculous amount more. Theres more additional content available for those games than every update PoE has added since the start of open beta through mods alone, probably already more than PoE will ever have added.

Steam shows 34,000 people peak for PoE, while the news threads on the front page report 150,000 concurrent players at peak, thats not 60:40 and I personally have not seen that figure quoted. Economy, community and a shared economy absolutely makes the difference imo, I completely disagree with you. Tl2 has a 54,000 player peak on steam, significantly more than PoE and regardless of what you say that game does have a lot more additional added content, it doesnt matter if its official or not, yet its got half of PoEs regular players even now at one of the lowest points in PoEs player cycle. The online community, shared server model is the difference causing that.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk написал:
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miljan написал:

TL2 is same game for all this year, as it did not get any updates. There are mods, but mods are not official expansions and its very different thing when a full payed team works on updates that everyone gets compared to mods. So in reality the game is same with some tweaks.

Other fact is that torcghlight 2 is a offline game where a lot of players are playing DRM free version without steam that they bought directly from runic. 5000 people is not a small potion of PoE player base as GGG said it that steam/GGG client rations is 60:40.

Economy and online doesnt have any big difference on player base, updates and quality of the game has. You can look at singleplayer games to see the proof that economy, online and trade crap doesnt mean anything.



it doesnt matter if mods are official or not, they are new content for the games, most players of the single player games mod them. Tl2 and skyrim effectively get more updates than PoE, way more, a ridiculous amount more. Theres more additional content available for those games than every update PoE has added since the start of open beta through mods alone, probably already more than PoE will ever have added.

Steam shows 34,000 people peak for PoE, while the news threads on the front page report 150,000 concurrent players at peak, thats not 60:40 and I personally have not seen that figure quoted. Economy, community and a shared economy absolutely makes the difference imo, I completely disagree with you. Tl2 has a 54,000 player peak on steam, significantly more than PoE and regardless of what you say that game does have a lot more additional added content, it doesnt matter if its official or not, yet its got half of PoEs regular players even now at one of the lowest points in PoEs player cycle. The online community, shared server model is the difference causing that.



poe ded.end of story
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grepman написал:

ARPG is a specific subgenre. stop bunching in rpgs with action elements in it. none of the elder scroll games are ARPGS. the witcher series arent ARPG. just because an RPG isnt turn based doesnt make it fucking ARPG. an rpg with real-time combat isnt automatically ARPG



Action RPGs are games where Real-Time Action and RPG are two of the main focuses. You are right that every RPG with just some action doesn't fit the category, the real-time action has to be a focus.

If combat is a main focus of a RPG and that combat happens to be real-time combat, then it automatically becomes an Action RPG.

You may very well dislike the categorization, and you may very well wish the world was different, but this form of categorization is widely used, is logical, is historically relevant and consistent with its name "action rpg".
This message was delivered by GGG defence force.
Последняя редакция: mazul#2568. Время: 22 мар. 2015 г., 06:25:21
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Snorkle_uk написал:
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miljan написал:

TL2 is same game for all this year, as it did not get any updates. There are mods, but mods are not official expansions and its very different thing when a full payed team works on updates that everyone gets compared to mods. So in reality the game is same with some tweaks.

Other fact is that torcghlight 2 is a offline game where a lot of players are playing DRM free version without steam that they bought directly from runic. 5000 people is not a small potion of PoE player base as GGG said it that steam/GGG client rations is 60:40.

Economy and online doesnt have any big difference on player base, updates and quality of the game has. You can look at singleplayer games to see the proof that economy, online and trade crap doesnt mean anything.



it doesnt matter if mods are official or not, they are new content for the games, most players of the single player games mod them. Tl2 and skyrim effectively get more updates than PoE, way more, a ridiculous amount more. Theres more additional content available for those games than every update PoE has added since the start of open beta through mods alone, probably already more than PoE will ever have added.

Steam shows 34,000 people peak for PoE, while the news threads on the front page report 150,000 concurrent players at peak, thats not 60:40 and I personally have not seen that figure quoted. Economy, community and a shared economy absolutely makes the difference imo, I completely disagree with you. Tl2 has a 54,000 player peak on steam, significantly more than PoE and regardless of what you say that game does have a lot more additional added content, it doesnt matter if its official or not, yet its got half of PoEs regular players even now at one of the lowest points in PoEs player cycle. The online community, shared server model is the difference causing that.


Ohh it meters a lot is it a official update that everyone gets automatically or is it a mod that you need to search for and install. It is additional content, yes, but as I said it is not of quality (90% of time) of official update, and for sure is not available as official release. And mods are more reusing same content and tweaking it. You will find very few mods that add new monsters, new areas with full new tilesets, and the reason for it because it's extremely hard to do, and there are very rare games (one of them is skyrim) that do it. I dont want to say mod sucks, but one man working on a mod in his free time can not do the same quality (in 99% of time) of a full time team working on it. And there is no denyle on it, and all this reasons are why oficial updates/content is very different than moding (number of additional content is not the only thing that matters, but quality also as I said in my first post).

Steam shows 34 000 people on release. Devs posted that max number of people on server where 60 000 that is from where i got my numbers. The last 150 000 is not for POE client only, but it is for new released garena servers in korea, when new players jumped to play there, and is totally separated game from this one with separated rules and playerbase (p2w microtransactions).


And as i said look at skyrim much closer game to arpg than never winter or dragons age to see that online community/trading really doesnt matter as long as you have a good game with several good expansions and excellent modding support.

And when it comes to grim dawn, if devs keep their word, they will be releasing several expansion in the future, with modding support, so you will see from first hand (if the game will be good, and from things we see it probably will). Hack you talk about tl2, the game that has a lot of players constantly playing it every day for the last 3 years without any, any expansion or updates. But we are going in circles now, let just say we disagree with each other and call it a day.

Grim dawn >>>>>>>>>>> Path of exile in every aspect but replayability.

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vangrandson написал:
Grim dawn >>>>>>>>>>> Path of exile in every aspect but replayability.


Grim dawn is a crap really. In every aspect.
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mazul написал:

If combat is a main focus of a RPG and that combat happens to be real-time combat, then it automatically becomes an Action RPG.
.

garbage definition. by this definition dark souls is an ARPG and darkest dungeon isnt.

like Ive already said it before, you want to be a sheep you can go right ahead. Ive played enough games to know better. clowns that claim skyrim and elder scroll games as arpg probably werent even projected to come out of their moms womb when daggerfall was out. and when daggerfall was new, no one was calling it an arpg. NO ONE.
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Snorkle_uk написал:
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miljan написал:

TL2 is same game for all this year, as it did not get any updates. There are mods, but mods are not official expansions and its very different thing when a full payed team works on updates that everyone gets compared to mods. So in reality the game is same with some tweaks.

Other fact is that torcghlight 2 is a offline game where a lot of players are playing DRM free version without steam that they bought directly from runic. 5000 people is not a small potion of PoE player base as GGG said it that steam/GGG client rations is 60:40.

Economy and online doesnt have any big difference on player base, updates and quality of the game has. You can look at singleplayer games to see the proof that economy, online and trade crap doesnt mean anything.



it doesnt matter if mods are official or not, they are new content for the games, most players of the single player games mod them. Tl2 and skyrim effectively get more updates than PoE, way more, a ridiculous amount more. Theres more additional content available for those games than every update PoE has added since the start of open beta through mods alone, probably already more than PoE will ever have added.

Steam shows 34,000 people peak for PoE, while the news threads on the front page report 150,000 concurrent players at peak, thats not 60:40 and I personally have not seen that figure quoted. Economy, community and a shared economy absolutely makes the difference imo, I completely disagree with you. Tl2 has a 54,000 player peak on steam, significantly more than PoE and regardless of what you say that game does have a lot more additional added content, it doesnt matter if its official or not, yet its got half of PoEs regular players even now at one of the lowest points in PoEs player cycle. The online community, shared server model is the difference causing that.

I agree. modding is why TL2 and especially Skyrim are popular.

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