What is your honest opniion about Grim Dawn compared to POE?



Forgot to mention since I am a regular grim dawn forum lurker and such:

Grim dawn will be released near the end of 2015 (stop shitting with your "never gonna be released when you don't know shit about the game and whats going on")

There is still tons of new character customizations incoming.

This game is actually awesome if you give it more time. This game can seem to suck if you don't know how to balance your masteries and skills because you can be a glasscannon or a shitcannon..

also lets not forget poe love :

Последняя редакция: enaxion#5384. Время: 21 мар. 2015 г., 19:05:59
Well, the most important is POE & GD >>>>>>>>>>>> D3 =D
My Low Life nonShav's/Solaris guide -> https://www.pathofexile.com/forum/view-thread/1192209/page/1/
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Skellimancer написал:
I bought into the beta and its not very impressive. its basically pick one skill and use nothing else kind of gameplay. trouble is the skills are boring. Also the areas which have no randomization are dull and repetative.


Oh! POE sounds so different...
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robotamen написал:
Well, the most important is POE & GD >>>>>>>>>>>> D3 =D


D3 harder than POE, only thing hard in POE are desynchs and micro desynchs. We're already waltzing the game hard as is, imagine with a gaming experience as smooth as D3 --> hot knife + butter = melting.
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mazul написал:

Being a veteran of diablo-clones doesn't make you immune to making wrong assumptions. Wikipedia's take on categorization is far more reliable than a person who normally doesn't think about categorization and just play the games.

And since you are such a veteran, I am sure you played Final Fantasy Adventure, an Action RPG that was released 5 years before the first Diablo was released.

there is no 'wrong assumption'. I didnt claim to be a veteran of the subgenre in my post, but might as well since we're on topic- Im a veteran of ALL CRPGs post 1990ish as well as point and click adventures (well, actually- as its my favorite genre, I guarantee I have played more p&c adventures than anyone on this forum) and pc FPSs

to answer your question- no I did not play nor am I interested in console rpgs (besides valkyria chronicles) or jrpgs, besides my dearly beloved anochronox (and not because of combat either- the combat sucks donkey balls in anochronox)

the wiki categorization is just as subjective as the veteran pc rpg gamer categorization I adhere to.
so in my categorization, FF is a jrpg. zelda or binding of isaac are roguelikes. dark souls is a combat roguelike

only its subjective to new players categorization. shiiiit CoD can be categorized as an RPG nowaday because why not- youre playing a role of a soldier, getting experience and upgrading shit. adventure games category on steam is the biggest joke ever because I know what adventure games are, but those in new generation do not... so theres bunch of garbage in there that doesnt even belong there like tomb raider.

so fuck the industry and anyone who adheres to their categorization.

ARPG is a specific subgenre. stop bunching in rpgs with action elements in it. none of the elder scroll games are ARPGS. the witcher series arent ARPG. just because an RPG isnt turn based doesnt make it fucking ARPG. an rpg with real-time combat isnt automatically ARPG

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Mischief67 написал:
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robotamen написал:
Well, the most important is POE & GD >>>>>>>>>>>> D3 =D


D3 harder than POE
no it's not. vanilla d3 post the infamous june 2012 inferno nerf was a fucking cakewalk.
Последняя редакция: grepman#2451. Время: 21 мар. 2015 г., 19:56:25
Kinda fun game but there is a few things that I don't like too much.

First thing is the combat is too random, relying alot on procs, meaning you can do 0 damage by missing or giga tons of damage with crit and procs. Spells can also miss, extremely annoying when you have to cast 3-4 more times to clear a pack only because of misses.

Second thing is it seem to be too reliant on gear. You can go from 2000 dps to 10000 just because of gear. Your build doesn't make a very large impact. When I read some comments I feel like we're not playing the same game and it's probably because they have much better gear. Gear doesn't drop that much, you will have to farm for hundreds of hours PoE style, without trading. It's just me but farming that much in an offline game, with no competition, feels kinda pointless. You don't have only 3 resists to max, you have like 9, on top of getting damage and health from your gear.

Third nitpick, the limited stash space. Why, by god, do they have to limit stash space in an offline game? First thing I did when I played diablo 2 was to install a mod to have infinite stash space since that game has the smallest one I've ever seen. I like to collect gear that I think might be useful.
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patlefort3 написал:
Kinda fun game but there is a few things that I don't like too much.

First thing is the combat is too random, relying alot on procs, meaning you can do 0 damage by missing or giga tons of damage with crit and procs. Spells can also miss, extremely annoying when you have to cast 3-4 more times to clear a pack only because of misses.

Second thing is it seem to be too reliant on gear. You can go from 2000 dps to 10000 just because of gear. Your build doesn't make a very large impact. When I read some comments I feel like we're not playing the same game and it's probably because they have much better gear. Gear doesn't drop that much, you will have to farm for hundreds of hours PoE style, without trading. It's just me but farming that much in an offline game, with no competition, feels kinda pointless. You don't have only 3 resists to max, you have like 9, on top of getting damage and health from your gear.

Third nitpick, the limited stash space. Why, by god, do they have to limit stash space in an offline game? First thing I did when I played diablo 2 was to install a mod to have infinite stash space since that game has the smallest one I've ever seen. I like to collect gear that I think might be useful.



On your first nitpick, I really do not find it an issue. It would stink if every ARPG behave the same way. D3 has its own form of combating which requires you to press a lot of buttons to maximize your build. PoE can have you be a one button wonder for all we know, and the animation is ridiculously past 10 APS. TL2 can be a one hit wonder too, but it is more bland than PoE, so having to use more skills in battle increases the longevity. Grim Dawn behaves the same way, but takes the TQ:IT approach. I think this falls mostly on the preference part.


For your second nitpick, PoE is so heavily reliant on gears. Sure you can 6L gears, but imagine all those gears being white items. Also, unless you play the temporary leagues every time, there is really no point of farming outside of the temporary leagues at this point because the competition is done for a long time. Standard league single player mode is like Grim Dawn at this point, with the exception of online interaction, which you can do the same for Grim Dawn.


Third nitpick, the game is not done yet, and Crate has not release the mod system yet for modders to mod. Once the mod system is out, someone will make the TQvault version for Grim Dawn and there is your unlimited stash space.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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JohnNamikaze написал:
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patlefort3 написал:
Kinda fun game but there is a few things that I don't like too much.

First thing is the combat is too random, relying alot on procs, meaning you can do 0 damage by missing or giga tons of damage with crit and procs. Spells can also miss, extremely annoying when you have to cast 3-4 more times to clear a pack only because of misses.

Second thing is it seem to be too reliant on gear. You can go from 2000 dps to 10000 just because of gear. Your build doesn't make a very large impact. When I read some comments I feel like we're not playing the same game and it's probably because they have much better gear. Gear doesn't drop that much, you will have to farm for hundreds of hours PoE style, without trading. It's just me but farming that much in an offline game, with no competition, feels kinda pointless. You don't have only 3 resists to max, you have like 9, on top of getting damage and health from your gear.

Third nitpick, the limited stash space. Why, by god, do they have to limit stash space in an offline game? First thing I did when I played diablo 2 was to install a mod to have infinite stash space since that game has the smallest one I've ever seen. I like to collect gear that I think might be useful.



On your first nitpick, I really do not find it an issue. It would stink if every ARPG behave the same way. D3 has its own form of combating which requires you to press a lot of buttons to maximize your build. PoE can have you be a one button wonder for all we know, and the animation is ridiculously past 10 APS. TL2 can be a one hit wonder too, but it is more bland than PoE, so having to use more skills in battle increases the longevity. Grim Dawn behaves the same way, but takes the TQ:IT approach. I think this falls mostly on the preference part.


For your second nitpick, PoE is so heavily reliant on gears. Sure you can 6L gears, but imagine all those gears being white items. Also, unless you play the temporary leagues every time, there is really no point of farming outside of the temporary leagues at this point because the competition is done for a long time. Standard league single player mode is like Grim Dawn at this point, with the exception of online interaction, which you can do the same for Grim Dawn.


Third nitpick, the game is not done yet, and Crate has not release the mod system yet for modders to mod. Once the mod system is out, someone will make the TQvault version for Grim Dawn and there is your unlimited stash space.


The randomness makes everything unpredictable and unreliable. In any hard content, you will eventually get screwed. I like to be in control of what's happening so I don't die to RNG. I played a paladin in Everquest 1, I know the frustration of misses :)

Gear wise, PoE doesn't rely on gear nearly as much. You will not get 5x more DPS just because of gear, for the same build. It's much easier to cap your resists. Without trading I'll just be forced to cheat at some point if what I want just doesn't drop.

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JohnNamikaze написал:
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patlefort3 написал:
Kinda fun game but there is a few things that I don't like too much.

First thing is the combat is too random, relying alot on procs, meaning you can do 0 damage by missing or giga tons of damage with crit and procs. Spells can also miss, extremely annoying when you have to cast 3-4 more times to clear a pack only because of misses.

Second thing is it seem to be too reliant on gear. You can go from 2000 dps to 10000 just because of gear. Your build doesn't make a very large impact. When I read some comments I feel like we're not playing the same game and it's probably because they have much better gear. Gear doesn't drop that much, you will have to farm for hundreds of hours PoE style, without trading. It's just me but farming that much in an offline game, with no competition, feels kinda pointless. You don't have only 3 resists to max, you have like 9, on top of getting damage and health from your gear.

Third nitpick, the limited stash space. Why, by god, do they have to limit stash space in an offline game? First thing I did when I played diablo 2 was to install a mod to have infinite stash space since that game has the smallest one I've ever seen. I like to collect gear that I think might be useful.



On your first nitpick, I really do not find it an issue. It would stink if every ARPG behave the same way. D3 has its own form of combating which requires you to press a lot of buttons to maximize your build. PoE can have you be a one button wonder for all we know, and the animation is ridiculously past 10 APS. TL2 can be a one hit wonder too, but it is more bland than PoE, so having to use more skills in battle increases the longevity. Grim Dawn behaves the same way, but takes the TQ:IT approach. I think this falls mostly on the preference part.


For your second nitpick, PoE is so heavily reliant on gears. Sure you can 6L gears, but imagine all those gears being white items. Also, unless you play the temporary leagues every time, there is really no point of farming outside of the temporary leagues at this point because the competition is done for a long time. Standard league single player mode is like Grim Dawn at this point, with the exception of online interaction, which you can do the same for Grim Dawn.


Third nitpick, the game is not done yet, and Crate has not release the mod system yet for modders to mod. Once the mod system is out, someone will make the TQvault version for Grim Dawn and there is your unlimited stash space.
I think he has a point on #2. GD builds are very gear-dependent. its not merely 1/2 build-defining uniques + good rares in GD. its very specific gear that min-maxes a lot (a lot more than in poe)

also I know they tried changing it in last update, but OA in GD is WAAY too good, including OA on gear, making it the best offensive stat by far

for those who havent played GD or TQ, imagine if accuracy crit chance and crit damage was all lumped into one stat and any hit against a monster (who has his own DA) is checked against ratio of your OA to mobs DA
past a certain threshold, you NEVER miss. past another threshold, you start critting, past another one your crit multi increases. if that sounds ridiculously good, thats because it IS too good.

now OA isnt meant to be stacked a ton so that you wont out-OA a high level hero/boss/mob, but it has been easy to do so. basically just min maxing OA makes you a killing machine.
Последняя редакция: grepman#2451. Время: 21 мар. 2015 г., 23:57:58

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